At the beginning of your end step, sacrifice this enchantment and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of this enchantment.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. {3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
{1}, {T}, Discard a card: Regenerate target creature.
"My medicine bag and I have treated countless wounds and illnesses. But never have I seen so many made so sick for so long. We will never eat Squee's cooking again." —Orim, journal
I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.
Cast this spell only during combat on your turn before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
Heroic — Whenever you cast a spell that targets this creature, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature an opponent controls. Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
This land enters tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice this land: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.