32750 cards found
Adanto, the First Fort
Legion's Landing

Adanto, the First Fort

Legendary Land
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Card has other part: Legion's Landing
Altar of the Pantheon

Altar of the Pantheon {3}

Artifact
Your devotion to each color and each combination of colors is increased by one.
{T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Atzal, Cave of Eternity
Journey to Eternity

Atzal, Cave of Eternity

Legendary Land
{T}: Add one mana of any color.
{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
. . . but every end is a new beginning.
Card has other part: Journey to Eternity
Azor's Gateway
Sanctum of the Sun

Azor's Gateway {2}

Legendary Artifact
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Card has other part: Sanctum of the Sun
Chandra, Fire of Kaladesh
Chandra, Roaring Flame

Chandra, Fire of Kaladesh {1}{R}{R}

Legendary Creature - Human Shaman
Whenever you cast a red spell, untap Chandra.
{T}: Chandra deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
2/2
Card has other part: Chandra, Roaring Flame
Chandra, Roaring Flame
Chandra, Fire of Kaladesh

Chandra, Roaring Flame

Legendary Planeswalker - Chandra
(Color indicator: Chandra, Roaring Flame is red)
[+1]: Chandra deals 2 damage to target player or planeswalker.
[–2]: Chandra deals 2 damage to target creature.
[–7]: Chandra deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
Loyalty:
4
Card has other part: Chandra, Fire of Kaladesh
Crooked Scales

Crooked Scales {4}

Artifact
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
Dowsing Dagger
Lost Vale

Dowsing Dagger {2}

Artifact - Equipment
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip {2}
Card has other part: Lost Vale
Elbrus, the Binding Blade
Withengar Unbound

Elbrus, the Binding Blade {7}

Legendary Artifact - Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, then transform it.
Equip {1}
Those who grasp its hilt soon hear the demon's call.
Card has other part: Withengar Unbound
Footfall Crater

Footfall Crater {R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
Cycling {1}
Goblin Archaeologist

Goblin Archaeologist {1}{R}

Creature - Goblin Artificer
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap this creature. If you lose the flip, sacrifice this creature.
Always easily impressed, Durg was about to be blown away.
1/2
Goblin Kaboomist

Goblin Kaboomist {1}{R}

Creature - Goblin Warrior
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
Designed by Stone Librande
1/2
Hadana's Climb
Winged Temple of Orazca

Hadana's Climb {1}{G}{U}

Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Hadana seeks power in the service of peace.
Card has other part: Winged Temple of Orazca
Impulsive Maneuvers

Impulsive Maneuvers {2}{R}{R}

Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Journey to Eternity
Atzal, Cave of Eternity

Journey to Eternity {1}{B}{G}

Legendary Enchantment - Aura
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
Every journey has its inevitable end . . .
Card has other part: Atzal, Cave of Eternity
Karplusan Minotaur

Karplusan Minotaur {2}{R}{R}

Creature - Minotaur Warrior
Cumulative upkeep—Flip a coin.
Whenever you win a coin flip, this creature deals 1 damage to any target.
Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.
3/3
Legion's Landing
Adanto, the First Fort

Legion's Landing {W}

Legendary Enchantment
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
"I claim this land in the name of the queen."
—Adrian Adanto of Lujio
Card has other part: Adanto, the First Fort
Long-Term Plans

Long-Term Plans {2}{U}

Instant
Search your library for a card, then shuffle and put that card third from the top.
"Wait, it'll come to me in a minute."
Lost Vale
Dowsing Dagger

Lost Vale

Land
{T}: Add three mana of any one color.
The pirates had ventured into the interior for treasure. They found something far greater.
Card has other part: Dowsing Dagger
Mirror March

Mirror March {5}{R}

Enchantment
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Mogg Assassin

Mogg Assassin {2}{R}

Creature - Goblin Assassin
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
2/1
Planar Chaos

Planar Chaos {2}{R}

Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Risky Move

Risky Move {3}{R}{R}{R}

Enchantment
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Sanctum of the Sun
Azor's Gateway

Sanctum of the Sun

Legendary Land
{T}: Add X mana of any one color, where X is your life total.
As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.
Card has other part: Azor's Gateway
Slip Through Space

Slip Through Space {U}

Sorcery
Devoid
Target creature can't be blocked this turn.
Draw a card.
The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout.