29335 cards found
Searing Flesh

Searing Flesh {6}{R}

Sorcery
Searing Flesh deals 7 damage to target opponent or planeswalker.
Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing.
  • Onslaught
Searing Rays

Searing Rays {2}{R}

Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
"This is a battle of pawns, for the highest stakes imaginable."
—Urza
  • Invasion
Searing Spear

Searing Spear {1}{R}

Instant
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Searing Spear Askari

Searing Spear Askari {2}{R}

Creature - Human Knight
Flanking
{1}{R}: Searing Spear Askari gains menace until end of turn.
When the other soldiers of Zhalfir fall, the askaris will yet stand.
2/2
  • Mirage
Searing Touch

Searing Touch {R}

Instant
Buyback {4}
Searing Touch deals 1 damage to any target.
Searing Wind

Searing Wind {8}{R}

Instant
Searing Wind deals 10 damage to any target.
"The first wind of ascension is Forger, burning away impurity."
—Keld Triumphant
Season's Beatings

Season's Beatings {R}{R}{R}{R}

Sorcery
Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls.
Arriving home, he suddenly longed for the bloodsoaked battlefields behind him.
  • Happy Holidays
Seasoned Pyromancer

Seasoned Pyromancer {1}{R}{R}

Creature - Human Shaman
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
2/2
Related card: Kayla's Kindling
Seasoned Weaponsmith

Seasoned Weaponsmith {2}{R}

Creature - Bird Warrior
Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)
5/2
See Red

See Red {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
  • Rivals of Ixalan
Seeker of Slaanesh

Seeker of Slaanesh {3}{R}

Creature - Demon
Haste
Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
War is a dance. And they're looking for partners.
3/3
  • Warhammer 40,000 Commander 85 85★
Seething Anger

Seething Anger {R}

Sorcery
Buyback {3}
Target creature gets +3/+0 until end of turn.
Seething Pathblazer

Seething Pathblazer {2}{R}

Creature - Elemental Warrior
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
"Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity."
—Tollek Worldwatcher, journal
2/2
  • Morningtide
Seething Song

Seething Song {2}{R}

Instant
Add {R}{R}{R}{R}{R}.
"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm."
—Charles Colton
Seismic Assault

Seismic Assault {R}{R}{R}

Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.
Seismic Elemental

Seismic Elemental {3}{R}{R}

Creature - Elemental
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
"Trying to stop it would be foolish. If you feel it coming—run!"
—Sergeant Ryda
4/4
Seismic Mage

Seismic Mage {3}{R}

Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Destroy target land.
The ground shakes when he walks. His customers shake if they're late with his fee.
1/1
  • Mercadian Masques
Seismic Monstrosaur

Seismic Monstrosaur {4}{R}{R}

Creature - Dinosaur
Trample
{2}{R}, Sacrifice a land: Draw a card.
Mountaincycling {2}
6/5
  • The Lost Caverns of Ixalan
Seismic Rupture

Seismic Rupture {2}{R}

Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure.
  • Dragons of Tarkir
Seismic Shift

Seismic Shift {3}{R}

Sorcery
Destroy target land. Up to two target creatures can't block this turn.
"Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian."
—The First Eruption
Seismic Shudder

Seismic Shudder {1}{R}

Instant
Seismic Shudder deals 1 damage to each creature without flying.
"The land here seems to go out of its way to kill you."
—Chandra Nalaar
  • Zendikar
Seismic Spike

Seismic Spike {2}{R}{R}

Sorcery
Destroy target land. Add {R}{R}.
Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all the time.
  • Ravnica: City of Guilds
Seismic Stomp

Seismic Stomp {1}{R}

Sorcery
Creatures without flying can't block this turn.
"It is not in me to tread lightly."
—Ryda, geomancer
Seismic Strike

Seismic Strike {2}{R}

Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."
—Kezim, prodigal pyromancer
Seismic Wave

Seismic Wave {2}{R}

Instant
Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
"Step carefully, Imperial. Even the earth rises against you."
  • Kamigawa: Neon Dynasty