32750 cards found
Paradise Plume

Paradise Plume {4}

Artifact
As this artifact enters, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color.
A last wisp of paradise in a fallen world.
Paradox Haze

Paradox Haze {2}{U}

Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you."
—Teferi
Pardic Dragon

Pardic Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
Suspend 2—{R}{R}
Whenever an opponent casts a spell, if this card is suspended, that player may put a time counter on this card.
4/4
Pendelhaven

Pendelhaven

Legendary Land
{T}: Add {G}.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
"This is the forest primeval. The murmuring pines and the hemlocks . . . Stand like Druids of eld."
—Henry Wadsworth Longfellow, "Evangeline"
Pendelhaven Elder

Pendelhaven Elder {1}{G}

Creature - Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
1/1
Pentarch Paladin

Pentarch Paladin {2}{W}{W}{W}

Creature - Human Knight
Flanking
As this creature enters, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
3/3
Pentarch Ward

Pentarch Ward {2}{W}

Enchantment - Aura
Enchant creature
As this Aura enters, choose a color.
When this Aura enters, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Penumbra Spider

Penumbra Spider {2}{G}{G}

Creature - Spider
Reach
When this creature dies, create a 2/4 black Spider creature token with reach.
When it snared a passing cockatrice, its own soul darkly doubled.
2/4
Phantom Wurm

Phantom Wurm {4}{G}{G}

Creature - Wurm Spirit
This creature enters with four +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
It died with the forest, yet both linger on in twisted form.
2/0
Phthisis

Phthisis {3}{B}{B}{B}{B}

Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5—{1}{B}
Phyrexian Totem

Phyrexian Totem {3}

Artifact
{T}: Add {B}.
{2}{B}: This artifact becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn.
Whenever this permanent is dealt damage, if it's a creature, sacrifice that many permanents.
Pirate Ship

Pirate Ship {4}{U}

Creature - Human Pirate
This creature can't attack unless defending player controls an Island.
{T}: This creature deals 1 damage to any target.
When you control no Islands, sacrifice this creature.
4/3
Pit Keeper

Pit Keeper {1}{B}

Creature - Human Wizard
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."
2/1
Plague Sliver

Plague Sliver {2}{B}{B}

Creature - Sliver
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
A sliver shares everything with its hive—even its afflictions.
5/5
Plated Pegasus

Plated Pegasus {2}{W}

Creature - Pegasus
Flash
Flying
If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
1/2
  • Time Spiral
Plunder

Plunder {4}{R}

Sorcery
Destroy target artifact or land.
Suspend 4—{1}{R}
  • Time Spiral
Premature Burial

Premature Burial {1}{B}

Sorcery
Destroy target nonblack creature that entered since your last turn ended.
"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally."
—Ezrith, druid of the Dark Hours
Primal Forcemage

Primal Forcemage {2}{G}

Creature - Elf Shaman
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.
2/2
Prismatic Lens

Prismatic Lens {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Prodigal Sorcerer

Prodigal Sorcerer {2}{U}

Creature - Human Wizard
{T}: This creature deals 1 damage to any target.
Occasionally, members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.
1/1
Related card: Prodigal Pyromancer
Psionic Blast

Psionic Blast {2}{U}

Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
Psionic Sliver

Psionic Sliver {4}{U}

Creature - Sliver
All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself."
They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy.
2/2
Psychotic Episode

Psychotic Episode {1}{B}{B}

Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness {1}{B}
Pull from Eternity

Pull from Eternity {W}

Instant
Put target face-up exiled card into its owner's graveyard.
It is best to conquer dragons before they hatch.
—Femeref adage
Pulmonic Sliver

Pulmonic Sliver {3}{W}{W}

Creature - Sliver
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.
3/3