34859 cards found
Raven's Crime

Raven's Crime {B}

Sorcery
Target player discards a card.
Retrace
It plucks away memories like choice bits of carrion.
Razorfin Abolisher

Razorfin Abolisher {2}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
Once you have been marked by the merrow, you are not long for their waters.
2/2
  • Eventide
Recumbent Bliss

Recumbent Bliss {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Regal Force

Regal Force {4}{G}{G}{G}

Creature - Elemental
When this creature enters, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.
5/5
Related card: Freyalise, Skyshroud Partisan
Rekindled Flame

Rekindled Flame {2}{R}{R}

Sorcery
Rekindled Flame deals 4 damage to any target.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return this card from your graveyard to your hand.
  • Eventide
Rendclaw Trow

Rendclaw Trow {2}{B/G}

Creature - Troll
Wither
Persist
2/2
  • Eventide
Restless Apparition

Restless Apparition {W/B}{W/B}{W/B}

Creature - Spirit
{W/B}{W/B}{W/B}: This creature gets +3/+3 until end of turn.
Persist
2/2
Rise of the Hobgoblins

Rise of the Hobgoblins {R/W}{R/W}

Enchantment
When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
A river even the merrow dare not cross.
  • Eventide
Riverfall Mimic

Riverfall Mimic {1}{U/R}

Creature - Shapeshifter
Whenever you cast a spell that's both blue and red, this creature has base power and toughness 3/3 until end of turn and can't be blocked this turn.
Mimics don't hide their natural form well, but their disguises work well enough on boggarts.
2/1
  • Eventide
Rugged Prairie

Rugged Prairie

Land
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.
Sanity Grinding

Sanity Grinding {U}{U}{U}

Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
  • Eventide
Sapling of Colfenor

Sapling of Colfenor {3}{B/G}{B/G}

Legendary Creature - Treefolk Shaman
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Her plans may yet bear fruit.
2/5
Savage Conception

Savage Conception {3}{G}{G}

Sorcery
Create a 3/3 green Beast creature token.
Retrace
Some beasts are born not of a mother, but of magic.
Scarecrone

Scarecrone {3}

Artifact Creature - Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Her poppets bring joy to the truly depraved.
1/2
Scourge of the Nobilis

Scourge of the Nobilis {2}{R/W}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
  • Eventide
Selkie Hedge-Mage

Selkie Hedge-Mage {2}{G/U}

Creature - Merfolk Wizard
When this creature enters, if you control two or more Forests, you may gain 3 life.
When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2/2
Shell Skulkin

Shell Skulkin {4}

Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn.
Skulkins confer strange benefits on unsuspecting patrons.
3/2
  • Eventide
Shorecrasher Mimic

Shorecrasher Mimic {1}{G/U}

Creature - Shapeshifter
Whenever you cast a spell that's both green and blue, this creature has base power and toughness 5/3 until end of turn and gains trample until end of turn.
The Aurora replaced the changelings' innocence with malice and their curiosity with hunger.
2/1
  • Eventide
Shrewd Hatchling

Shrewd Hatchling {3}{U/R}

Creature - Elemental
This creature enters with four -1/-1 counters on it.
{U/R}: Target creature can't block this creature this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from this creature.
Whenever you cast a red spell, remove a -1/-1 counter from this creature.
6/6
Slippery Bogle

Slippery Bogle {G/U}

Creature - Beast
Hexproof
Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.
1/1
Smoldering Butcher

Smoldering Butcher {3}{B}

Creature - Elemental Warrior
Wither
A cinder's axe bears no marks from parrying a foe's blade.
4/2
  • Eventide
Snakeform

Snakeform {2}{G/U}

Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Losing his possessions distressed him, but the lack of limbs was strangely liberating.
Soot Imp

Soot Imp {1}{B}{B}

Creature - Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
1/2
Soul Reap

Soul Reap {1}{B}

Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.
  • Eventide
Soul Snuffers

Soul Snuffers {2}{B}{B}

Creature - Elemental Shaman
When this creature enters, put a -1/-1 counter on each creature.
They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.
3/3