29661 cards found
Holga, Relentless Rager

Holga, Relentless Rager {4}{R}{R}

Legendary Creature - Human Barbarian
Haste
Holga, Relentless Rager must be blocked if able.
Whenever Holga attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
4/6
  • Secret Lair Drop
Hollowhead Sliver

Hollowhead Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have "{T}, Discard a card: Draw a card."
"Brilliant! They evolved away from energy-taxing brains and respond only to spinal reflex arcs from the hive mind."
—Rukarumel, field journal
2/2
Homicidal Brute
Civilized Scholar

Homicidal Brute

Creature - Human Mutant
(Color indicator: Homicidal Brute is red)
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
For a moment his basest desires run free, unshackled by reason or conscience.
5/1
Card has other part: Civilized Scholar
  • Innistrad
Homing Lightning

Homing Lightning {2}{R}{R}

Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
"I see countless worlds. What makes them think I can't find them in just one?"
—Ral Zarek
Homing Sliver

Homing Sliver {2}{R}

Creature - Sliver
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3}
2/2
Homura's Essence

Homura's Essence

Legendary Enchantment
(Homura's Essence keeps color and mana cost of Homura, Human Ascendant when flipped)
Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
Card has other part: Homura, Human Ascendant
  • Saviors of Kamigawa
Homura, Human Ascendant

Homura, Human Ascendant {4}{R}{R}

Legendary Creature - Human Monk
Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
4/4
Card has other part: Homura's Essence
  • Saviors of Kamigawa
Honden of Infinite Rage

Honden of Infinite Rage {2}{R}

Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
To the sorrow of all, its rage became focused on those who once stoked it.
Honeymoon Hearse

Honeymoon Hearse {2}{R}

Artifact - Vehicle
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.
5/5
Honor the God-Pharaoh

Honor the God-Pharaoh {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1.
In life, they revered a diverse pantheon of gods. Now they revere only the God-Pharaoh.
  • War of the Spark
Hooded Kavu

Hooded Kavu {2}{R}

Creature - Kavu
{B}: Hooded Kavu gains fear until end of turn.
The spread of its hood eclipses all hope.
2/2
  • Invasion
Horde Ambusher

Horde Ambusher {1}{R}

Creature - Human Berserker
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand.
When Horde Ambusher is turned face up, target creature can't block this turn.
2/2
  • Khans of Tarkir
Horde of Boggarts

Horde of Boggarts {3}{R}

Creature - Goblin
Menace
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.
*/*
  • Shadowmoor
Hordeling Outburst

Hordeling Outburst {1}{R}{R}

Sorcery
Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat
Horned Stoneseeker

Horned Stoneseeker {1}{R}

Creature - Lizard
Menace
When Horned Stoneseeker enters the battlefield, create a tapped Powerstone token.
When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone.
2/2
  • The Brothers' War
Hostile Minotaur

Hostile Minotaur {3}{R}

Creature - Minotaur
Haste
The bellow of a minotaur always translates to "charge."
3/3
Hostile Realm

Hostile Realm {2}{R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory.
  • Morningtide
Hostility

Hostility {3}{R}{R}{R}

Creature - Elemental Incarnation
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Hot Pursuit

Hot Pursuit {1}{R}

Enchantment
When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
  • Murders at Karlov Manor Commander 32 342
Hotfoot Gnome

Hotfoot Gnome {2}{R}

Artifact Creature - Gnome
Haste
{T}: Another target creature gains haste until end of turn.
As the surface-dwellers became bolder in their intrusions, Oltec artificers began to repurpose courier gnomes for intelligence gathering and distraction.
3/1
  • The Lost Caverns of Ixalan
Hotheaded Giant

Hotheaded Giant {3}{R}

Creature - Giant Warrior
Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
As he races the moon each night, he draws a glowing equator across the world.
4/4
  • Eventide
Hound of Griselbrand

Hound of Griselbrand {2}{R}{R}

Creature - Elemental Dog
Double strike
Undying
2/2
  • Avacyn Restored
Hour of Devastation

Hour of Devastation {3}{R}{R}

Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
"Everything here exists or perishes at my whim. Including you, Gatewatch."
—Nicol Bolas
Howl of the Horde

Howl of the Horde {2}{R}

Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
  • Khans of Tarkir
Howlpack Avenger
Ill-Tempered Loner

Howlpack Avenger

Creature - Werewolf
(Color indicator: Howlpack Avenger is red)
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound
4/4
Card has other part: Ill-Tempered Loner