33835 cards found
Vampire Revenant

Vampire Revenant {3}{B}

Creature - Vampire Spirit
Flying
"A thick fog obscures the port of Leor, but it's not thick enough to muffle the screams."
—Admiral Beckett Brass
3/1
  • Rivals of Ixalan
Vampire Scrivener

Vampire Scrivener {4}{B}

Creature - Vampire Warlock
Flying
Whenever you gain life during your turn, put a +1/+1 counter on this creature.
Whenever you lose life during your turn, put a +1/+1 counter on this creature.
No one remains on her list for long.
2/2
Related card: Vampire Scrivener (Alchemy)
Vampire Scrivener (Alchemy)

Vampire Scrivener (Alchemy) {3}{B}

Creature - Vampire Warlock
Flying
Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.
Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
No one remains on her list for long.
2/2
Related card: Vampire Scrivener
  • Streets of New Capenna
Vampire Soulcaller

Vampire Soulcaller {4}{B}

Creature - Vampire Warlock
Flying
This creature can't block.
When this creature enters, return target creature card from your graveyard to your hand.
"Don't worry, little friends. We will not be hungry much longer."
3/2
  • Foundations
Vampire Sovereign

Vampire Sovereign {3}{B}{B}

Creature - Vampire Noble
Flying
When this creature enters, target opponent loses 3 life and you gain 3 life.
"Your service shall be rewarded."
—Queen Lian
3/4
Vampire Spawn

Vampire Spawn {2}{B}

Creature - Vampire
When this creature enters, each opponent loses 2 life and you gain 2 life.
Unsuccessful vampire hunters often wind up as ravenous spawn.
2/3
Vampire Warlord

Vampire Warlord {4}{B}

Creature - Vampire Warrior
Sacrifice another creature: Regenerate this creature.
"How can you serve me? By dying."
4/2
  • Magic 2014
Vampire of the Dire Moon

Vampire of the Dire Moon {B}

Creature - Vampire
Deathtouch
Lifelink
"This place suits me: craven authorities and plentiful prey."
1/1
Vampire's Bite

Vampire's Bite {B}

Instant
Kicker {2}{B}
Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn.
Vampire's Kiss

Vampire's Kiss {1}{B}

Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens.
Young vampires gorge themselves at every meal, but their elders have learned to savor the smallest bite.
Vampiric Embrace

Vampiric Embrace {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
  • Urza's Saga 164 164s
Vampiric Feast

Vampiric Feast {5}{B}{B}

Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
It's not always gold the thief is after.
Vampiric Link

Vampiric Link {B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
The familiar's fangs deliver the master's bite.
Related card: Spirit Link
Vampiric Rites

Vampiric Rites {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Scions of the Markov line take particular pleasure in the perversion of humans' holy rituals.
Vampiric Sliver

Vampiric Sliver {3}{B}

Creature - Sliver
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
They draw upon the strength of their hive and of their victims.
3/3
  • Time Spiral
Vampiric Spirit

Vampiric Spirit {2}{B}{B}

Creature - Spirit
Flying
When this creature enters, you lose 4 life.
4/3
Vampiric Touch

Vampiric Touch {2}{B}

Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
A touch, not comforting, but of death.
  • Portal
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets."
—Shauku, Endbringer
Vampirism

Vampirism {1}{B}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Vanquish the Weak

Vanquish the Weak {2}{B}

Instant
Destroy target creature with power 3 or less.
When Atraxa first arrived, the people of New Capenna rejoiced at the sight of such a grand angel. Then the slaughter began.
Varragoth, Bloodsky Sire

Varragoth, Bloodsky Sire {2}{B}

Legendary Creature - Demon Rogue
Deathtouch
Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top.
"I waded through a river of fire to bring death to Bretagard."
2/3
Vashta Nerada

Vashta Nerada {2}{B}

Creature - Alien Horror
Indestructible
Shadow
Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on this creature.
"Hey, who turned out the lights?"
1/1
Vat Emergence

Vat Emergence {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate.
The first rebirth is a reward. The fifty-first is a punishment.
  • Phyrexia: All Will Be One
Vat of Rebirth

Vat of Rebirth {B}

Artifact
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact.
{2}{B}, {T}, Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Phyrexia: All Will Be One
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
  • Fallout 51 579