33549 cards found
Walking Corpse

Walking Corpse {1}{B}

Creature - Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
Walking Dead

Walking Dead {1}{B}

Creature - Zombie
{B}: Regenerate this creature.
The Walking Dead are the remains of freakish experiments by the Necromantic Lords.
1/1
  • Legends
Walking Desecration

Walking Desecration {2}{B}

Creature - Zombie
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Such sacrilege turns blinding grief into blinding rage.
1/1
  • Onslaught
Wall of Blood

Wall of Blood {2}{B}

Creature - Wall
Defender
Pay 1 life: This creature gets +1/+1 until end of turn.
Blood is thicker than mortar.
0/2
Wall of Bone

Wall of Bone {2}{B}

Creature - Skeleton Wall
Defender
{B}: Regenerate this creature.
1/4
Wall of Corpses

Wall of Corpses {1}{B}

Creature - Wall
Defender
{B}, Sacrifice this creature: Destroy target creature this creature is blocking.
"I shall make walls of their flesh, and their blood will be my mortar."
—Kaervek
0/2
Wall of Distortion

Wall of Distortion {2}{B}{B}

Creature - Wall
Defender
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
It reflects only nightmares.
1/3
  • Mercadian Masques
Wall of Limbs

Wall of Limbs {2}{B}

Creature - Zombie Wall
Defender
Whenever you gain life, put a +1/+1 counter on this creature.
{5}{B}{B}, Sacrifice this creature: Target player loses X life, where X is this creature's power.
0/3
Wall of Putrid Flesh

Wall of Putrid Flesh {2}{B}

Creature - Wall
Defender
Protection from white
Prevent all damage that would be dealt to this creature by enchanted creatures.
2/4
  • Legends
Wall of Shadows

Wall of Shadows {1}{B}{B}

Creature - Wall
Defender
Prevent all damage that would be dealt to this creature by creatures it's blocking.
This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1
Wall of Souls

Wall of Souls {1}{B}

Creature - Wall
Defender
Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
"It is the nature of evil to turn you against yourself."
—Starke
0/4
Wall of Tombstones

Wall of Tombstones {1}{B}

Creature - Wall
Defender
At the beginning of your upkeep, change this creature's base toughness to 1 plus the number of creature cards in your graveyard.
0/1
  • Legends
Wall of Vipers

Wall of Vipers {2}{B}

Creature - Snake Wall
Defender
{3}: Destroy this creature and target creature it's blocking. Any player may activate this ability.
What wall can never be climbed, but is always scaled?
—Nakaya riddle
2/4
  • Prophecy
Wand of Orcus

Wand of Orcus {2}{B}

Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip {3}
Wander in Death

Wander in Death {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Cycling {2}
Forever restless. Forever growing in number.
Wandering Tombshell

Wandering Tombshell {3}{B}

Creature - Zombie Turtle
The crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him.
1/6
  • Dragons of Tarkir
Waning Wurm

Waning Wurm {3}{B}

Creature - Zombie Wurm
Vanishing 2
7/6
  • Planar Chaos
Wanted Scoundrels

Wanted Scoundrels {1}{B}

Creature - Human Pirate
When this creature dies, target opponent creates two Treasure tokens.
"Trust me. The reward's not worth it."
4/3
  • Ixalan
War of the Spark

War of the Spark {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield.
II — Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers.
III — Exile up to one target Bolas. Proliferate three times.
  • 2019 Heroes of the Realm
Warchanter of Mogis

Warchanter of Mogis {3}{B}{B}

Creature - Minotaur Shaman
Inspired — Whenever this creature becomes untapped, target creature you control gains intimidate until end of turn.
3/3
  • Born of the Gods
Warehouse Tabby

Warehouse Tabby {B}

Creature - Cat
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This token can't block."
{1}{B}: This creature gains deathtouch until end of turn.
For every rat she kills, ten more take its place.
1/1
  • Wilds of Eldraine
Warg Rider

Warg Rider {4}{B}

Creature - Orc Warrior
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2.
4/3
  • The Lord of the Rings: Tales of Middle-earth 826 831
Warlock Class

Warlock Class {B}

Enchantment - Class
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
{1}{B}: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{6}{B}: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn.
  • Adventures in the Forgotten Realms
Warp Artifact

Warp Artifact {B}{B}

Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.
Warpath Ghoul

Warpath Ghoul {2}{B}

Creature - Zombie
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
3/2