29007 cards found
Radiant Fountain

Radiant Fountain

Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
Related card: Boseiju Pathlighter
Radiant Grace
Radiant Restraints

Radiant Grace {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
Card has other part: Radiant Restraints
Radiant Grove

Radiant Grove

Land - Forest Plains
({T}: Add {G} or {W}.)
Radiant Grove enters the battlefield tapped.
Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.
  • Dominaria United
Radiant Kavu

Radiant Kavu {R}{G}{W}

Creature - Kavu
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
When angered or frightened, it protects itself with a burst of blinding light.
3/3
  • Planeshift
Radiant Performer

Radiant Performer {3}{R}{R}

Creature - Human Wizard
Flash
When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
2/2
Radiant Purge

Radiant Purge {1}{W}

Instant
Exile target multicolored creature or multicolored enchantment.
The Shifting Wastes are Dromoka's domain. She will not tolerate intruders.
  • Dragons of Tarkir
Radiant Restraints
Radiant Grace

Radiant Restraints

Enchantment - Aura Curse
(Color indicator: Radiant Restraints is white)
Enchant player
Creatures enchanted player controls enter the battlefield tapped.
"Even in times of brutal darkness, never mistake beauty and delicacy for weakness."
—Thalia, Guardian of Thraben
Card has other part: Radiant Grace
Radiant Scrollwielder

Radiant Scrollwielder {2}{R}{W}

Creature - Dwarf Cleric
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
2/4
Radiant Smite

Radiant Smite {1}{W}

Instant
Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life.
Cycling {W}
When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life.
  • Alchemy: Ixalan
Radiant Solar

Radiant Solar {5}{W}

Creature - Angel
Flying, lifelink
Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon.
{W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
3/6
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Radiant's Dragoons

Radiant's Dragoons {3}{W}

Creature - Human Soldier
Echo {3}{W}
When Radiant's Dragoons enters the battlefield, you gain 5 life.
2/5
  • Urza's Legacy
Radiant's Judgment

Radiant's Judgment {2}{W}

Instant
Destroy target creature with power 4 or greater.
Cycling {2}
Radiant, Archangel

Radiant, Archangel {3}{W}{W}

Legendary Creature - Angel
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
3/3
Radiant, Serra Archangel

Radiant, Serra Archangel {6}{W}

Legendary Creature - Angel
Flying
Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.
Partner
6/4
Radiate

Radiate {3}{R}{R}

Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
  • Torment
Radiating Lightning

Radiating Lightning {3}{R}

Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
As the Cabal legions pushed into Shiv, they learned not to stand so close together.
Radical Idea

Radical Idea {1}{U}

Instant
Draw a card.
Jump-start
Genius is finding the edge of what's possible, then jumping over it.
Radjan Spirit

Radjan Spirit {3}{G}

Creature - Spirit
{T}: Target creature loses flying until end of turn.
3/2
Radstorm

Radstorm {3}{U}

Instant
Storm
Proliferate.
Green sky at night, ghoul's delight.
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage {2}{W}{U}

Legendary Creature - Human Wizard
Flash
Flying
You may cast historic spells as though they had flash.
3/3
Raff, Weatherlight Stalwart

Raff, Weatherlight Stalwart {W}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
"This old ship has seen a lot, but she's not done yet."
1/3
Raffine's Guidance

Raffine's Guidance {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.
  • Streets of New Capenna
Raffine's Informant

Raffine's Informant {1}{W}

Creature - Human Wizard
When Raffine's Informant enters the battlefield, it connives.
"I've analyzed the vault schematic. Do you want the fast way, the easy way, or the secret way in?"
2/1
  • Streets of New Capenna
Raffine's Silencer

Raffine's Silencer {2}{B}

Creature - Human Assassin
When Raffine's Silencer enters the battlefield, it connives.
When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.
1/1
  • Streets of New Capenna
Raffine's Tower

Raffine's Tower

Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)
Raffine's Tower enters the battlefield tapped.
Cycling {3}
The Obscura's Cloud Spire dominates the skyline, its eye a beacon of progress that sees all.