29693 cards found
Spawning Pit

Spawning Pit {2}

Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
Specter's Shroud

Specter's Shroud {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1}
  • Darksteel
Spellbinder

Spellbinder {3}

Artifact - Equipment
Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
  • Darksteel
Spincrusher

Spincrusher {2}

Artifact Creature - Construct
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
It rolls with the punches.
0/2
  • Darksteel
Spire Golem

Spire Golem {6}

Artifact Creature - Golem
Affinity for Islands
Flying
The longer it soars above the shimmering swirls of the Quicksilver Sea, the more it adopts their unpredictability.
2/4
Stand Together

Stand Together {3}{G}{G}

Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Strange times make for strange allies.
  • Darksteel
Steelshaper Apprentice

Steelshaper Apprentice {2}{W}{W}

Creature - Human Soldier
{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Theirs is a craft brought about by necessity, now raised to the level of art.
1/3
  • Darksteel
Stir the Pride

Stir the Pride {4}{W}

Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W}
Sundering Titan

Sundering Titan {8}

Artifact Creature - Golem
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
7/10
Surestrike Trident

Surestrike Trident {2}

Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip {4}
  • Darksteel
Sword of Fire and Ice

Sword of Fire and Ice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Synod Artificer

Synod Artificer {2}{U}

Creature - Vedalken Artificer
{X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.
Memnarch shared a touch of his power with the vedalken in return for their service. It is a debt he intends to collect.
1/2
  • Darksteel
Talon of Pain

Talon of Pain {4}

Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: It deals X damage to any target.
Tangle Golem

Tangle Golem {7}

Artifact Creature - Golem
Affinity for Forests
The longer it weaves through the twisted vines of the Tangle, the more it adopts their hidden strength.
5/4
  • Darksteel
Tanglewalker

Tanglewalker {2}{G}

Creature - Dryad
Each creature you control can't be blocked as long as defending player controls an artifact land.
In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.
2/2
  • Darksteel
Tears of Rage

Tears of Rage {2}{R}{R}

Instant
Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
  • Darksteel
Tel-Jilad Outrider

Tel-Jilad Outrider {3}{G}

Creature - Elf Warrior
Protection from artifacts
"When the levelers come again, we shall be ready for them."
3/1
  • Darksteel
Tel-Jilad Wolf

Tel-Jilad Wolf {2}{G}

Creature - Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.
2/2
  • Darksteel
Test of Faith

Test of Faith {1}{W}

Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Those who survive the test bear a mark of power anyone can recognize.
Thought Dissector

Thought Dissector {4}

Artifact
{X}, {T}: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
  • Darksteel
Thunderstaff

Thunderstaff {3}

Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.
Trinisphere

Trinisphere {3}

Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast.
Turn the Tables

Turn the Tables {3}{W}{W}

Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
"Your arrogance is my best weapon."
  • Darksteel
Unforge

Unforge {2}{R}

Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Compared to the fire of the forge, the strength of steel is nothing.
  • Darksteel