29886 cards found
Spikefield Hazard
Spikefield Cave

Spikefield Hazard {R}

Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
"Stop screaming! You'll only bring down more spikes."
—Raff Slugeater, goblin shortcutter
Card has other part: Spikefield Cave
  • Zendikar Rising
Spikeshot Goblin

Spikeshot Goblin {2}{R}

Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
"Proximity discouraged. Do not approach."
—Vulshok field guide
1/2
Spiketail Drake

Spiketail Drake {3}{U}{U}

Creature - Drake
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
"The spell will have to wait," said Alexi, pointing up. "Drakes."
3/3
  • Prophecy
Spiketail Hatchling

Spiketail Hatchling {1}{U}

Creature - Drake
Flying
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
It dodges waves of water to prepare for waves of magic.
1/1
Spin into Myth

Spin into Myth {4}{U}

Instant
Put target creature on top of its owner's library, then fateseal 2.
Spinal Parasite

Spinal Parasite {5}

Artifact Creature - Insect
Sunburst
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
-1/-1
  • Fifth Dawn
Spincrusher

Spincrusher {2}

Artifact Creature - Construct
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
It rolls with the punches.
0/2
  • Darksteel
Spinebiter

Spinebiter {4}{G}{G}

Creature - Phyrexian Beast
Infect
You may have Spinebiter assign its combat damage as though it weren't blocked.
3/4
  • New Phyrexia
Spined Fluke

Spined Fluke {2}{B}

Creature - Worm Horror
When Spined Fluke enters the battlefield, sacrifice a creature.
{B}: Regenerate Spined Fluke.
Its spines are prized as writing quills by the priests of Gix.
5/1
Spinewoods Armadillo

Spinewoods Armadillo {4}{G}{G}

Creature - Armadillo
Reach
Ward {3}
{1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
7/7
  • Outlaws of Thunder Junction
Spinnerette, Arachnobat

Spinnerette, Arachnobat {3}{B}{G}

Legendary Creature - Spider Performer
Reach
When Spinnerette, Arachnobat enters the battlefield, open an Attraction.
As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
High-wire injuries are down 95%. Spider-related injuries are up 3000%.
2/4
Spinning Wheel

Spinning Wheel {3}

Artifact
{T}: Add one mana of any color.
{5}, {T}: Tap target creature.
"Though long forgotten, the wheel continued to turn, spinning fate from a dusty attic."
—Beyond the Great Henge
  • Throne of Eldraine
Spinning Wheel Kick

Spinning Wheel Kick {X}{X}{G}{G}

Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Members of the Order of Jukai commune with kami to enhance their martial prowess.
  • Kamigawa: Neon Dynasty
Spiny Starfish

Spiny Starfish {2}{U}

Creature - Starfish
{U}: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0/1
Spiraling Duelist

Spiraling Duelist {2}{R}{R}

Creature - Human Berserker
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
"I never move the same way twice. Those rotters can't grasp chaos."
3/1
  • Mirrodin Besieged
Spire Mangler

Spire Mangler {2}{B}

Creature - Insect
Flash
Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.
Its mandibles can leave a rider in the clouds astride a headless griffin.
2/1
  • Ravnica Allegiance
Spire Patrol

Spire Patrol {2}{W}{U}

Creature - Human Soldier
Flying
When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"After I examine your cargo and check your papers, you can be on your way."
3/2
Spire Phantasm

Spire Phantasm {2}{U}{U}

Creature - Gargoyle Illusion
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.
3/2
  • Conspiracy: Take the Crown
Spirespine

Spirespine {2}{G}

Enchantment Creature - Beast
Bestow {4}{G}
Spirespine blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.
4/1
  • Journey into Nyx
Spirit Link

Spirit Link {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Related card: Vampiric Link
Spirit Loop

Spirit Loop {1}{W}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
  • Time Spiral
Spirit Mantle

Spirit Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
The shield of unimpeachable purity is as strong as any wrought on the anvil.
Spirit Shackle

Spirit Shackle {B}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Spirit Weaver

Spirit Weaver {1}{W}

Creature - Human Wizard
{2}: Target green or blue creature gets +0/+1 until end of turn.
"Let my hope be your shield."
2/1
Spirit en-Dal

Spirit en-Dal {2}{W}

Creature - Spirit
Shadow
Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn.
2/1
  • Future Sight