29598 cards found
Priority Boarding

Priority Boarding {2}{R}

Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
The Astrotorium's express lane is practically its own ride.
  • Unfinity 119 405
Prism Array

Prism Array {4}{U}

Enchantment
Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
{W}{U}{B}{R}{G}: Scry 3.
Prism Ring

Prism Ring {1}

Artifact
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
  • Magic Origins
Prismari Apprentice

Prismari Apprentice {U}{R}

Creature - Human Shaman
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.
"No one ever created great art by playing it safe!"
2/2
  • Strixhaven: School of Mages
Prismari Campus

Prismari Campus

Land
Prismari Campus enters the battlefield tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.
Prismari Command

Prismari Command {1}{U}{R}

Instant
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Prismari Pledgemage

Prismari Pledgemage {U/R}{U/R}

Creature - Orc Wizard
Defender
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
Many have the talent to create, but few have the courage to share their creations.
3/3
  • Strixhaven: School of Mages
Prismatic Boon

Prismatic Boon {X}{W}{U}

Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
"How ironic that the greatest forge of civilization is battle."
—Mangara
  • Mirage
Prismatic Circle

Prismatic Circle {2}{W}

Enchantment
Cumulative upkeep {1}
As Prismatic Circle enters the battlefield, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
  • Mirage
Prismatic Dragon

Prismatic Dragon {2}{W}{W}

Summon Dragon
Flying
During your upkeep, Prismatic Dragon becomes a random color permanently.
{2}: Prismatic Dragon becomes a random color permanently.
2/3
  • Astral Cards
Prismatic Ending

Prismatic Ending {X}{W}

Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Right before his demise, he experienced a shattering revelation.
  • Modern Horizons 2 25 384
Prismatic Geoscope

Prismatic Geoscope {5}

Artifact
Prismatic Geoscope enters the battlefield tapped.
Domain{T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Prismatic Lace

Prismatic Lace {U}

Instant
Target permanent becomes the color or colors of your choice.
  • Mirage
Prismatic Lens

Prismatic Lens {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Prismatic Omen

Prismatic Omen {1}{G}

Enchantment
Lands you control are every basic land type in addition to their other types.
In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.
Prismatic Strands

Prismatic Strands {2}{W}

Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control.
Prismatic Vista

Prismatic Vista

Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
There is beauty in the uncertainty of potential.
Prismatic Ward

Prismatic Ward {1}{W}

Enchantment - Aura
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Prismatic Wardrobe

Prismatic Wardrobe {W}

Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
"Spring in Dominaria means pastels!"
—Excerpt from Mage's Home Journal
  • Unglued
Prismite

Prismite {2}

Artifact Creature - Golem
{2}: Add one mana of any color.
Even its shadow is a dazzling rainbow.
2/1
Prismwake Merrow

Prismwake Merrow {2}{U}

Creature - Merfolk Wizard
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.
2/1
  • Shadowmoor
Prison Barricade

Prison Barricade {1}{W}

Creature - Wall
Defender
Kicker {1}{W}
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
1/3
  • Invasion
Prison Realm

Prison Realm {2}{W}

Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters the battlefield, scry 1.
After millennia to craft victory, Bolas had eternity to contemplate defeat.
  • War of the Spark
Prison Sentence

Prison Sentence {2}{W}

Enchantment - Aura
Enchant creature
When Prison Sentence enters the battlefield, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
War prisoners were ineffective political pawns, as neither brother cared enough to trade for them.
  • The Brothers' War
Prison Term

Prison Term {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.