Vigilance When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
{T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
"One spell to quiet the Roil, one to quash the will. The principle is the same."
{T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life.
"They store energy in special gastric organs ... but I guess you'd probably rather have me clear the path than ramble about guts." —Fahar, expedition wizard
Flying Specialize {2} When Lulu, Forgetful Hollyphant enters, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying."
Flying Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background
3/2
Commander Legends: Battle for Baldur's Gate
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