33454 cards found
Metamorphic Wurm

Metamorphic Wurm {3}{G}{G}

Creature - Elephant Wurm
Threshold — This creature gets +4/+4 as long as seven or more cards are in your graveyard.
Only a handful have seen it transform. Or, from the wurm's perspective, only a mouthful.
3/3
  • Odyssey
Metamorphose

Metamorphose {1}{U}

Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
If it's not one thing, it's another.
  • Scourge
Metastatic Evangel

Metastatic Evangel {1}{W}

Creature - Phyrexian Human Cleric
Whenever another nontoken creature you control enters, proliferate.
"I am no sleeper agent. I am a liberator. It is you who are asleep."
3/1
  • Modern Horizons 3 35 393
Metathran Elite

Metathran Elite {1}{U}{U}

Creature - Metathran Soldier
This creature can't be blocked as long as it's enchanted.
If the eyes are windows to the soul, their souls are not of this world.
2/3
Metathran Transport

Metathran Transport {1}{U}{U}

Creature - Metathran
Flying
This creature can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
1/3
  • Invasion
Meteoric Mace

Meteoric Mace {4}{R}{R}

Artifact - Equipment
Equipped creature gets +4/+0 and has trample.
Equip {4}
Cascade
Meteorite

Meteorite {5}

Artifact
When this artifact enters, it deals 2 damage to any target.
{T}: Add one mana of any color.
"And if I'm lying," he began . . .
Related card: Roxanne, Starfall Savant
Meticulous Excavation

Meticulous Excavation {W}

Enchantment
{2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
"Remember, students, if it's glowing, humming, or whirring, don't touch it!"
  • The Brothers' War
Metropolis Angel

Metropolis Angel {2}{W}{U}

Creature - Angel Soldier
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
"Angels are living proof that power does not always lead to corruption."
—Elspeth
3/1
Related card: Metropolis Angel (Alchemy)
  • Streets of New Capenna
Metropolis Angel (Alchemy)

Metropolis Angel (Alchemy) {3}{W}{U}

Creature - Angel Soldier
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
3/3
Related card: Metropolis Angel
  • Streets of New Capenna
Miara, Thorn of the Glade

Miara, Thorn of the Glade {1}{B}

Legendary Creature - Elf Scout
Whenever Miara or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card.
Partner
"Approach from downwind. Tread with care. Aim for the heart."
1/2
Miasma Demon

Miasma Demon {4}{B}{B}

Creature - Demon
Flying
When this creature enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.
"Hush, little ants. I can rid you of your troubles with a breath. All I ask in return is a drop of blood... and a promise."
5/4
  • Duskmourn: House of Horror
Michiko's Reign of Truth
Portrait of Michiko

Michiko's Reign of Truth {1}{W}

Enchantment - Saga
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Portrait of Michiko
  • Kamigawa: Neon Dynasty
Micromancer

Micromancer {3}{U}

Creature - Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
"Ideas don't have to be big to be great."
3/3
  • Foundations
  • Dominaria United 57 431
Midlife Upgrade

Midlife Upgrade {3}{W}

Sorcery
As an additional cost to cast this spell, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
  • Unstable
Midnight Crusader Shuttle

Midnight Crusader Shuttle {4}

Artifact - Vehicle
Midnight Entity — Whenever this Vehicle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2
3/4
  • Doctor Who 179 784
Midnight Haunting

Midnight Haunting {2}{W}

Instant
Create two 1/1 white Spirit creature tokens with flying.
The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.
Midnight Mayhem

Midnight Mayhem {2}{R}{W}

Sorcery
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn.
"They might look funny, but when all those teeth sink into your flesh, you won't be laughing."
—Winter
  • Duskmourn: House of Horror
Midnight Scavengers
Chittering Host

Midnight Scavengers {4}{B}

Creature - Human Rogue
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.
3/3
Card has other part: Chittering Host
Related card: Graf Rats
Midnight Snack

Midnight Snack {2}{B}

Enchantment
Raid — At the beginning of your end step, if you attacked this turn, create a Food token.
{2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
  • Foundations
Might Makes Right

Might Makes Right {5}{R}

Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
An oath of fealty sworn with a handshake.
  • Magic 2015
Might Weaver

Might Weaver {1}{G}

Creature - Human Wizard
{2}: Target red or white creature gains trample until end of turn.
"Let my strength harden your resolve."
2/1
Might of Old Krosa

Might of Old Krosa {G}

Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Sometimes even humble forest creatures were gifted with mighty emanations from the past.
Might of the Ancestors

Might of the Ancestors {2}{W}

Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Malamet histories speak of a time when they were not yet confined to mortal bodies and existed as ferocity unrestrained.
  • The Lost Caverns of Ixalan
Might of the Masses

Might of the Masses {G}

Instant
Target creature gets +1/+1 until end of turn for each creature you control.
The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.