29335 cards found
Sunhome Enforcer

Sunhome Enforcer {2}{R}{W}

Creature - Giant Soldier
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
"Law soothed his savage heart. Where fury once burned, the enduring flame of order now shines."
—Razia
2/4
  • Ravnica: City of Guilds
Sunhome Guildmage

Sunhome Guildmage {R}{W}

Creature - Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2/2
Sunhome Stalwart

Sunhome Stalwart {1}{W}

Creature - Human Soldier
First strike
Mentor
"Before I let you wield one of these, let's see you dodge one!"
2/2
Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Sunhome—the stalwart shield, the towering sentinel, the seat of justice.
Sunken City

Sunken City {U}{U}

Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
Sunken Field

Sunken Field {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
The land is heavy with promise, the harvest ripe with betrayal.
  • Prophecy
Sunrise Cavalier

Sunrise Cavalier {1}{R}{W}

Creature - Human Knight
Trample, haste
If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
"Like us, the morning fights for survival."
3/3
Sunscape Battlemage

Sunscape Battlemage {2}{W}

Creature - Human Wizard
Kicker {1}{G} and/or {2}{U}
When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2/2
Sunscourge Champion

Sunscourge Champion {2}{W}

Creature - Human Wizard
When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card.
2/3
Sunseed Nurturer

Sunseed Nurturer {2}{W}

Creature - Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {C}.
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
1/1
  • Shards of Alara
Sunset Pyramid

Sunset Pyramid {2}

Artifact
Sunset Pyramid enters the battlefield with three brick counters on it.
{2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card.
{2}, {T}: Scry 1.
Decades to build. Hours to demolish.
Sunset Revelry

Sunset Revelry {1}{W}

Sorcery
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sunstone

Sunstone {3}

Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
"I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Super Mutant Scavenger

Super Mutant Scavenger {4}{G}

Creature - Mutant Warrior
Trample
When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
Out in the wastelands, everything's a steal.
5/5
  • Fallout 85 613
Super-Duper Death Ray

Super-Duper Death Ray {2}{R}

Instant
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
"Comin' through!"
Superior Numbers

Superior Numbers {G}{G}

Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
  • Mirage
Supply

Supply {X}{G}{W}

Sorcery
Create X 1/1 green Saproling creature tokens.
Card has other part: Demand
  • Dissension
Supply Runners

Supply Runners {4}{W}

Creature - Dog
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Good dogs stay by your side until the end. Great dogs leave to bring back aid.
2/2
Suppress

Suppress {2}{B}

Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Suppression Field

Suppression Field {1}{W}

Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses.
  • Ravnica: City of Guilds
Supreme Will

Supreme Will {2}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Suq'Ata Assassin

Suq'Ata Assassin {1}{B}{B}

Creature - Human Assassin
Fear
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter.
1/1
  • Visions
Suq'Ata Firewalker

Suq'Ata Firewalker {1}{U}{U}

Creature - Human Wizard
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
{T}: Suq'Ata Firewalker deals 1 damage to any target.
"Comfortable even in a furnace? I've never met one who'd accept my wager."
—Talibah, embermage
0/1
  • Mirage
Sure-Footed Infiltrator

Sure-Footed Infiltrator {3}{U}

Creature - Merfolk Rogue
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
"I've yet to discover the ruin that can keep me out."
2/3
  • Zendikar Rising
Surestrike Trident

Surestrike Trident {2}

Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip {4}
  • Darksteel