Whenever you planeswalk here and at the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Whenever Chaos ensues, exile the top six cards of your library. An opponent or player outside the game chooses a nonland card with their favorite art. Then you may cast that spell without paying its mana cost.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card. {2}{R}: Level 2 Noncreature spells you cast cost {1} less to cast. {2}{R}: Level 3 If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Flash When this enchantment enters, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When this enchantment leaves the battlefield, return the exiled card to its owner's hand.
Spells and abilities your opponents control can't cause their controller to search their library. [–1]: Target player mills four cards. Then exile each opponent's graveyard.
[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library." [–3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. [–7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.