32912 cards found
Willowrush Verge

Willowrush Verge

Land
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
"If nothing else, that Loot is one brave little rat."
—Winter
Gristle Grinner

Gristle Grinner {4}{B}

Creature - Zombie
Whenever a creature dies, this creature gets +2/+2 until end of turn.
"There it was, clawing the ice as it chittered and clicked its teeth. We fled in horror before it unearthed its grisly meal."
—Aevar Borg, northern guide, journal entry
3/3
Investigator's Journal

Investigator's Journal {2}

Artifact - Clue
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.
{2}, {T}, Remove a suspect counter from this artifact: Draw a card.
{2}, Sacrifice this artifact: Draw a card.
Nightmare Lash

Nightmare Lash {4}

Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life.
  • Mirrodin
Arrester's Admonition

Arrester's Admonition {2}{U}

Instant
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Law is the voice of reason.
  • Ravnica Allegiance
Resourceful Collector

Resourceful Collector {1}{R}{G}

Creature - Raccoon Druid
Haste
At the beginning of your end step, a random non-Food permanent card in your graveyard perpetually becomes a Food artifact in addition to its other types and gains "{2}, Exile this artifact: You gain 3 life." You may play that card for as long as it's in your graveyard.
3/3
  • Alchemy: Bloomburrow
Siren of the Fanged Coast

Siren of the Fanged Coast {3}{U}{U}

Creature - Siren
Flying
Tribute 3
When this creature enters, if tribute wasn't paid, gain control of target creature.
1/1
  • Born of the Gods
Village Watch
Village Reavers

Village Watch {4}{R}

Creature - Human Werewolf
Haste
Daybound
"You have my word. You'll see no wolf attacks while we're around!"
4/3
Card has other part: Village Reavers
Bedlam Reveler

Bedlam Reveler {6}{R}{R}

Creature - Devil Horror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess
When this creature enters, discard your hand, then draw three cards.
3/4
Fade Away

Fade Away {2}{U}

Sorcery
For each creature, its controller sacrifices a permanent of their choice unless they pay {1}.
"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."
—Karn, silver golem
Horizon Spellbomb

Horizon Spellbomb {1}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this artifact is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
  • Scars of Mirrodin
Sleeper's Robe

Sleeper's Robe {U}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
  • Invasion
Hystrodon

Hystrodon {4}{G}

Creature - Beast
Trample
Whenever this creature deals combat damage to a player, you may draw a card.
Morph {1}{G}{G}
3/4
  • Onslaught
Skewer the Critics

Skewer the Critics {2}{R}

Sorcery
Spectacle {R}
Skewer the Critics deals 3 damage to any target.
Going to a Rakdos show is dangerous. Trying to leave early can be fatal.
Related card: Dazzling Flameweaver
Champion of Rhonas

Champion of Rhonas {3}{G}

Creature - Jackal Warrior
You may exert this creature as it attacks. When you do, you may put a creature card from your hand onto the battlefield.
The only way to finish the Trial of Strength is with a basilisk scale in hand.
3/3
Dogged Pursuit

Dogged Pursuit {3}{B}

Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Kaya had stalked countless horrific foes, but never one that killed with such callous precision and twisted creativity.
  • Kaldheim
Boldwyr Heavyweights

Boldwyr Heavyweights {2}{R}{R}

Creature - Giant Warrior
Trample
When this creature enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Even if giants bring nothing else on a journey, they bring attention.
8/8
  • Morningtide
Volcanic Upheaval

Volcanic Upheaval {3}{R}

Instant
Destroy target land.
Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessly.
  • Battle for Zendikar
Ghostfire

Ghostfire {2}{R}

Instant
Ghostfire is colorless.
Ghostfire deals 3 damage to any target.
Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.
Brass Squire

Brass Squire {3}

Artifact Creature - Myr
{T}: Attach target Equipment you control to target creature you control.
"I admire it. Few pull off pluck and subservience at the same time."
—Ezuri, renegade leader
1/3
Acid Web Spider

Acid Web Spider {3}{G}{G}

Creature - Spider
Reach
When this creature enters, you may destroy target Equipment.
Its web is an excellent source of found copper for the daring or the stupid.
3/5
  • Scars of Mirrodin
Blessed Orator

Blessed Orator {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."
—Handel, infantry soldier
1/4
Ertha Jo, Frontier Mentor

Ertha Jo, Frontier Mentor {2}{R}{W}

Legendary Creature - Kor Advisor
When Ertha Jo enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
2/4
  • Outlaws of Thunder Junction
Kor Bladewhirl

Kor Bladewhirl {1}{W}

Creature - Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
The high-pitched whirl of a hook is the only battle cry she needs.
2/2
Guttural Response

Guttural Response {R/G}

Instant
Counter target blue instant spell.
Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.