29661 cards found
Etrata, the Silencer

Etrata, the Silencer {2}{U}{B}

Legendary Creature - Vampire Assassin
Etrata, the Silencer can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
3/5
Expansion

Expansion {U/R}{U/R}

Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Card has other part: Explosion
Experimental Frenzy

Experimental Frenzy {3}{R}

Enchantment
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
{3}{R}: Destroy Experimental Frenzy.
Turns out coffee is the weird aunt of invention.
Explosion

Explosion {X}{U}{U}{R}{R}

Instant
Explosion deals X damage to any target. Target player draws X cards.
Card has other part: Expansion
Fearless Halberdier

Fearless Halberdier {2}{R}

Creature - Human Warrior
"I spent some time in the Legion, but I'm done taking orders all day."
3/2
Finality

Finality {4}{B}{G}

Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Card has other part: Find
Find

Find {B/G}{B/G}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality
Fire Urchin

Fire Urchin {1}{R}

Creature - Elemental
Trample
Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
Rain runoff in the Smelting District is known to spontaneously burst into flame.
1/3
Firemind's Research

Firemind's Research {U}{R}

Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.
{1}{U}, Remove two charge counters from Firemind's Research: Draw a card.
{1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
Flight of Equenauts

Flight of Equenauts {7}{W}

Creature - Human Knight
Convoke
Flying
"Yes, there's competition between our equenauts and the Boros skyjeks. At least they think it's a competition."
4/5
Flourish

Flourish {4}{G}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
Card has other part: Flower
  • Guilds of Ravnica
Flower

Flower {G/W}

Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Card has other part: Flourish
  • Guilds of Ravnica
Fresh-Faced Recruit

Fresh-Faced Recruit {1}{R/W}

Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
"Hold on to your ideals. They'll be tested more than your armor or the edge of your blade."
—Tajic
2/1
Garrison Sergeant

Garrison Sergeant {3}{R}{W}

Creature - Viashino Soldier
Garrison Sergeant has double strike as long as you control a Gate.
In the Legion, no flagpole is merely decorative, and every ceremonial sword bears an edge.
3/3
  • Guilds of Ravnica
Gatekeeper Gargoyle

Gatekeeper Gargoyle {6}

Artifact Creature - Gargoyle
Flying
Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.
Each night it visits a different guildgate around the city, digging its talons into fresh stone.
3/3
  • Guilds of Ravnica
Gateway Plaza

Gateway Plaza

Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
The Chamber of the Guildpact stands as a reminder that even the bitterest struggles can end in cooperation.
Generous Stray

Generous Stray {2}{G}

Creature - Cat
When Generous Stray enters the battlefield, draw a card.
Cats place their gifts with care, so that a bare foot will step on them in the middle of the night.
1/2
Gird for Battle

Gird for Battle {W}

Sorcery
Put a +1/+1 counter on each of up to two target creatures.
"You won't need the sword drills, your shields, or my blessing. You'll fight for Sunhome with the truth in your heart."
—Aurelia
Glaive of the Guildpact

Glaive of the Guildpact {2}

Artifact - Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace.
Equip {3}
  • Guilds of Ravnica
Glowspore Shaman

Glowspore Shaman {B}{G}

Creature - Elf Shaman
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
From death she grows living grandeur.
3/1
Goblin Banneret

Goblin Banneret {R}

Creature - Goblin Soldier
Mentor
{1}{R}: Goblin Banneret gets +2/+0 until end of turn.
The Boros banner stands tall even if its bearer doesn't.
1/1
Goblin Cratermaker

Goblin Cratermaker {1}{R}

Creature - Goblin Warrior
{1}, Sacrifice Goblin Cratermaker: Choose one —
• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
2/2
Goblin Locksmith

Goblin Locksmith {1}{R}

Creature - Goblin Rogue
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
"He's got more finesse than most goblins. He smashes windows with his fist rather than his forehead."
—Arrester Polgar
2/1
Golgari Findbroker

Golgari Findbroker {B}{B}{G}{G}

Creature - Elf Shaman
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
"We gather the past from surface dwellers and sell it right back to them."
3/4
Golgari Locket

Golgari Locket {3}

Artifact
{T}: Add {B} or {G}.
{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
"Wear it at all times. It will guide our reanimators to your corpse."
—Mazirek, kraul death priest
  • Guilds of Ravnica