33835 cards found
Hive of the Eye Tyrant

Hive of the Eye Tyrant

Land
If you control two or more other lands, this land enters tapped.
{T}: Add {B}.
{3}{B}: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
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Holy Avenger

Holy Avenger {2}{W}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip {2}{W}
Divine light forged in steel.
  • Forgotten Realms Commander 6 275
Hulking Bugbear

Hulking Bugbear {1}{R}{R}

Creature - Goblin
Haste
Bugbears move with surprising speed for their size and bulk, a fact that has led to the demise of many unwary adventurers.
3/3
  • Adventures in the Forgotten Realms 149 319
Immovable Rod

Immovable Rod {W}

Artifact
You may choose not to untap this artifact during your untap step.
Whenever this artifact becomes untapped, venture into the dungeon.
{3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Forgotten Realms Commander 7 276
Ingenious Smith

Ingenious Smith {1}{W}

Creature - Human Artificer
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
1/1
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Intrepid Outlander

Intrepid Outlander {1}{G}

Creature - Orc Ranger
Reach
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Keen-Eared Sentry

Keen-Eared Sentry {1}{W}

Creature - Human Soldier
You have hexproof.
Each opponent can't venture into the dungeon more than once each turn.
"You're not the first to underestimate me."
2/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Kick in the Door

Kick in the Door {R}

Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.
"We tried your way. Now we do it my way!"
—Jym, barbarian of Baldur's Gate
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Klauth's Will

Klauth's Will {X}{R}{R}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.
  • Forgotten Realms Commander 51 321
Knight of Autumn

Knight of Autumn {1}{G}{W}

Creature - Dryad Knight
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
2/1
Lightfoot Rogue

Lightfoot Rogue {1}{B}

Creature - Halfling Rogue
Sneak Attack — Whenever this creature attacks, roll a d20.
1—9 | This creature gains deathtouch until end of turn.
10—19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
2/1
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Loathsome Troll

Loathsome Troll {3}{G}{G}

Creature - Troll
{3}{G}: Roll a d20. Activate only if this card is in your graveyard.
1—9 | Put this card on top of your library.
10—19 | Return this card to your hand.
20 | Return this card to the battlefield tapped.
6/2
  • Adventures in the Forgotten Realms 192 327
Lorcan, Warlock Collector

Lorcan, Warlock Collector {5}{B}{B}

Legendary Creature - Devil
Flying
Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.
If a Warlock you control would die, exile it instead.
6/6
  • Forgotten Realms Commander 27 296
Lost Mine of Phandelver

Lost Mine of Phandelver

Dungeon
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
Related cards: Acererak the Archlich Acererak the Archlich (Alchemy) Bar the Gate Barrowin of Clan Undurr Caves of Chaos Adventurer Clattering Skeletons Cloister Gargoyle Cloister Gargoyle (Alchemy) Delver's Torch Displacer Beast Dungeon Crawler Dungeon Delver Dungeon Descent Dungeon Descent (Alchemy) Dungeon Map Eccentric Apprentice Ellywick Tumblestrum Ellywick Tumblestrum (Alchemy) Fates' Reversal Fates' Reversal (Alchemy) Fifty Feet of Rope Find the Path Find the Path (Alchemy) Fly Gloom Stalker Hama Pashar, Ruin Seeker Immovable Rod Imoen, Mystic Trickster Intrepid Outlander Keen-Eared Sentry Kick in the Door Loot Dispute Midnight Pathlighter Nadaar, Selfless Paladin Naturalize 2 Planar Ally Precipitous Drop Precipitous Drop (Alchemy) Radiant Solar Ranger's Hawk Ravenloft Adventurer Rilsa Rael, Kingpin Safana, Calimport Cutthroat Sarevok's Tome Secret Door Sefris of the Hidden Ways Shortcut Seeker Thorough Investigation Tomb of Horrors Adventurer Triumphant Adventurer Triumphant Adventurer (Alchemy) Undermountain Adventurer Varis, Silverymoon Ranger Veteran Dungeoneer Wandering Troubadour White Plume Adventurer You Find a Cursed Idol Yuan-Ti Fang-Blade Yuan-Ti Malison Zalto, Fire Giant Duke Zombie Ogre
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Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
1/1
Midnight Pathlighter

Midnight Pathlighter {2}{W}{U}

Creature - Human Wizard
Creatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Forgotten Realms Commander 52 322
Minion of the Mighty

Minion of the Mighty {R}

Creature - Kobold
Menace
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
0/1
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Minn, Wily Illusionist

Minn, Wily Illusionist {1}{U}{U}

Legendary Creature - Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1/3
  • Forgotten Realms Commander 16 285
Monk Class

Monk Class {W}{U}

Enchantment - Class
The second spell you cast each turn costs {1} less to cast.
{W}{U}: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
{1}{W}{U}: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
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Mordenkainen's Polymorph

Mordenkainen's Polymorph {1}{U}

Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.
"Your purpose may change along with your shape, but you will serve regardless."
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Nadaar, Selfless Paladin

Nadaar, Selfless Paladin {2}{W}

Legendary Creature - Dragon Knight
Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon.
Other creatures you control get +1/+1 as long as you've completed a dungeon.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
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Netherese Puzzle-Ward

Netherese Puzzle-Ward {3}{U}

Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Each configuration reveals a potential future.
  • Forgotten Realms Commander 17 286
Neverwinter Dryad

Neverwinter Dryad {G}

Creature - Dryad
{2}, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Its life force entwined with its tree, a dryad is an elusive and solitary being that wishes only to be left alone.
1/1
  • Adventures in the Forgotten Realms 195 329
Neverwinter Hydra

Neverwinter Hydra {X}{X}{G}{G}

Creature - Hydra
As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4}
0/0
  • Forgotten Realms Commander 41 310
Nihiloor

Nihiloor {2}{W}{U}{B}

Legendary Creature - Horror
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
3/5
  • Forgotten Realms Commander 53 323