29661 cards found
Demonic Attorney

Demonic Attorney {1}{B}{B}

Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Demonic Bargain

Demonic Bargain {2}{B}

Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
"Do not try to negotiate with me, human. You want power? This is the price."
—Ormendahl
Demonic Collusion

Demonic Collusion {3}{B}{B}

Sorcery
Buyback—Discard two cards.
Search your library for a card, put that card into your hand, then shuffle.
  • Time Spiral
Demonic Consultation

Demonic Consultation {B}

Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Demonic Dread

Demonic Dread {1}{B}{R}

Sorcery
Cascade
Target creature can't block this turn.
  • Alara Reborn
Demonic Embrace

Demonic Embrace {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Demonic Gifts

Demonic Gifts {1}{B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
It began as a flavor on the tongue, like a bloody morsel of roast boar—but soon the power was a conflagration in her veins.
Demonic Lore

Demonic Lore {2}{B}

Enchantment
When Demonic Lore enters the battlefield, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.
"The greatest works of literature leave the reader forever altered."
—Nevinyrral, Urborg tyrant
  • Commander Legends
Demonic Pact

Demonic Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Related card: Graven Archfiend
Demonic Rising

Demonic Rising {3}{B}{B}

Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Which is the greater folly, summoning the demon or expecting gratitude from it?
  • Avacyn Restored
Demonic Ruckus

Demonic Ruckus {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
Plot {R}
  • Outlaws of Thunder Junction
Demonic Stench

Demonic Stench {B}

Instant - Adventure
Each creature that blocked this turn gets -1/-1 until end of turn.
Card has other part: Hezrou
  • Commander Legends: Battle for Baldur's Gate
Demonic Torment

Demonic Torment {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
Demonic Tourist Laser

Demonic Tourist Laser

Stickers
{TK}{TK} — Outlast {1}
{TK}{TK}{TK} — When this permanent dies, you get seven {TK}.
{TK}{TK} — 1/4
{TK}{TK}{TK}{TK}{TK} — 9/6
  • Unfinity Sticker Sheets
Demonic Tutor

Demonic Tutor {1}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Beware the generosity of demons.
Related card: Key to the Archive
Demonic Vigor

Demonic Vigor {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
In the Cabal, death is just another mark of devotion.
Demonmail Hauberk

Demonmail Hauberk {4}

Artifact - Equipment
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
It comes off as easily as your own skin.
Demonspine Whip

Demonspine Whip {B}{R}

Artifact - Equipment
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
Using a spine to break a slave's back appeals to the Grixis sense of irony.
  • Alara Reborn
Demoralize

Demoralize {2}{R}

Instant
All creatures gain menace until end of turn.
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
  • Odyssey
Demotion

Demotion {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
There's no greater honor than joining your chosen guild, and no greater shame than failing it.
  • Guilds of Ravnica
Demystify

Demystify {W}

Instant
Destroy target enchantment.
"The River Heralds carve spells into jade, hoping to steer us from our course. But what right do they have to keep us from that which once was ours?"
Den of the Bugbear

Den of the Bugbear

Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
{T}: Add {R}.
{3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
  • Adventures in the Forgotten Realms Promos 254a 254p 254s
  • Adventures in the Forgotten Realms 254 351
Denied!

Denied! {U}

Instant
Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.
"Don't worry about it. It happens to every mage sooner or later."
  • Unglued
Dense Canopy

Dense Canopy {1}{G}

Enchantment
Creatures with flying can block only creatures with flying.
The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters.
  • Saviors of Kamigawa
Dense Foliage

Dense Foliage {2}{G}

Enchantment
Creatures can't be the targets of spells.
"Big plants not only good for hidin', but full o' tasty bugs, too."
—Squee, goblin cabin hand