29693 cards found
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Decree of Pain

Decree of Pain {6}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Decree of Savagery

Decree of Savagery {7}{G}{G}

Instant
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G}
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Decree of Silence

Decree of Silence {6}{U}{U}

Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U}
When you cycle Decree of Silence, you may counter target spell.
  • Scourge
Deduce

Deduce {1}{U}

Instant
Draw a card. Investigate.
Proft lit up like a man who had just been handed a glorious and unexpected gift. "I know who's responsible for this," he said. "And I can prove it."
  • Murders at Karlov Manor 52 293
Deem Worthy

Deem Worthy {4}{R}

Instant
Deem Worthy deals 7 damage to target creature.
Cycling {3}{R}
When you cycle Deem Worthy, you may have it deal 2 damage to target creature.
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Deep Freeze

Deep Freeze {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
For cryomancers, studying the Ice Age isn't just an academic exercise.
Deep Reconnaissance

Deep Reconnaissance {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback {4}{G}
Deep Water

Deep Water {U}{U}

Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
  • The Dark
Deep Wood

Deep Wood {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Deep-Fried Plague Myr

Deep-Fried Plague Myr

Stickers
{TK}{TK} — Whenever this creature attacks, scry 1.
{TK}{TK}{TK} — Whenever this permanent leaves the battlefield, you may destroy target artifact or enchantment.
{TK}{TK}{TK} — 4/5
{TK}{TK}{TK}{TK} — 8/4
  • Unfinity Sticker Sheets
Deeproot Pilgrimage

Deeproot Pilgrimage {1}{U}

Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"
  • The Lost Caverns of Ixalan Promos 52p 52s
  • The Lost Caverns of Ixalan 52 361
Deeproot Waters

Deeproot Waters {2}{U}

Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof.
A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.
Defabricate

Defabricate {1}{U}

Instant
Choose one —
• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.
• Counter target activated or triggered ability.
  • The Brothers' War
Deface

Deface {R}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
"Leave no stone unturned."
—Ruric Thar
  • Ravnica Allegiance
Defang

Defang {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists.
  • Avacyn Restored
Defeat

Defeat {1}{B}

Sorcery
Destroy target creature with power 2 or less.
"Wars are decided one life at a time."
—Gvar Barzeel, Kolaghan warrior
Defend the Campus

Defend the Campus {3}{W}

Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Professors scrambled to push the mage hunters back, leaving the heart of Strixhaven undefended.
  • Strixhaven: School of Mages
Defend the Celestus

Defend the Celestus {2}{G}{G}

Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.
Defend the Hearth

Defend the Hearth {1}{G}

Instant
Prevent all combat damage that would be dealt to players this turn.
The defenders said not a word. Their shields, spears, and stances were warning enough.
  • Theros
Defenders of Humanity

Defenders of Humanity {X}{2}{W}

Enchantment
When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
{X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
  • Warhammer 40,000 Commander 11 11★
Defenestrate

Defenestrate {2}{B}

Instant
Destroy target creature without flying.
The chaplain would perhaps have found some small comfort had he known that the replacement window would be named in his honor.
Defense Grid

Defense Grid {2}

Artifact
Each spell costs {3} more to cast except during its controller's turn.
It lights up the sky, beckoning enemies only to repel them.
Defense of the Heart

Defense of the Heart {3}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
"And as the rose began to bloom, the curse of Redtooth Keep began, at last, to wither."
—Curse of the Werefox