33835 cards found
Bloodmad Vampire

Bloodmad Vampire {2}{R}

Creature - Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Madness {1}{R}
4/1
You Are Unworthy of Mercy

You Are Unworthy of Mercy

Scheme
When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.
"When you die alone, know that it was I who took everything from you."
  • Duskmourn: House of Horror Commander
Jet, Freedom Fighter

Jet, Freedom Fighter {2}{R/W}{R/W}{R/W}

Legendary Creature - Human Rebel Ally
When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls.
When Jet dies, put a +1/+1 counter on each of up to two target creatures.
"One day, we'll drive the Fire Nation out of here for good."
3/1
  • Avatar: The Last Airbender
Booby Trap

Booby Trap {6}

Artifact
As this artifact enters, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
Spire Winder

Spire Winder {3}{U}

Creature - Snake
Flying
Ascend
This creature gets +1/+1 as long as you have the city's blessing.
2/3
  • Rivals of Ixalan
Electrozoa

Electrozoa {2}{U}

Creature - Jellyfish
Flash
Flying
When this creature enters, you get {E}{E}.
At the beginning of your first main phase, tap this creature unless you pay {E}.
3/1
  • Modern Horizons 3
Crack Open

Crack Open {2}{G}

Sorcery
Destroy target artifact or enchantment. Create a Treasure token.
What no spell or lockpick could open, the forest coaxed apart.
Mistmeadow Witch

Mistmeadow Witch {1}{W/U}

Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
1/1
Ob Nixilis, Captive Kingpin

Ob Nixilis, Captive Kingpin {2}{B}{R}

Legendary Creature - Demon
Flying, trample
Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card.
Stranded on New Capenna without a spark, he faced five families out for blood.
4/3
Ertai

Ertai

Vanguard
Creatures you control have hexproof.
After serving his apprenticeship under Barrin of Tolaria, Ertai graced the Weatherlight crew with his presence as the ship's "resident" wizard. He realizes that few recognize his greatness—but then how could they, when they lack his insight and wisdom?
Hand size bonus: -1
Life bonus: +4
  • Vanguard Series
Harbinger of the Seas

Harbinger of the Seas {1}{U}{U}

Creature - Merfolk Wizard
Nonbasic lands are Islands.
The rising moon calls mercilessly to the waves, commanding the sea to rise high enough to devour mountains.
2/2
Rescue the Foal

Rescue the Foal {1}{W}

Instant - Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control.
Card has other part: Pegasus Guardian
Scourge of Fleets

Scourge of Fleets {5}{U}{U}

Creature - Kraken
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
6/6
Apostle of Invasion

Apostle of Invasion {4}{W}{W}

Creature - Phyrexian Angel
Flying
Corrupted — As long as an opponent has three or more poison counters, this creature has double strike.
"Be not afraid of the holy chorus. Join in rapturous harmony."
4/4
  • Phyrexia: All Will Be One
Phyrexian Ironfoot

Phyrexian Ironfoot {3}

Snow Artifact Creature - Phyrexian Construct
This creature doesn't untap during your untap step.
{1}{S}: Untap this creature.
It took the Rimewind cultists days to realize they had successfully activated the creature—it just wasn't interested in moving.
3/4
Ravager of the Fells
Huntmaster of the Fells

Ravager of the Fells

Creature - Werewolf
(Color indicator: Ravager of the Fells is red and green)
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4
Card has other part: Huntmaster of the Fells
Lathiel, the Bounteous Dawn

Lathiel, the Bounteous Dawn {2}{G}{W}

Legendary Creature - Unicorn
Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
2/2
Park Heights Maverick

Park Heights Maverick {2}{G}

Creature - Human Soldier
Dethrone
This creature can't be blocked by creatures with power 2 or less.
Whenever this creature deals combat damage to a player or dies, proliferate.
2/2
Fleshwrither

Fleshwrither {2}{B}{B}

Creature - Horror
Transfigure {1}{B}{B}
3/3
  • Future Sight
Mother Bear

Mother Bear {1}{G}

Creature - Bear
{3}{G}{G}, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Even without her, the cubs will always know their mother's love.
2/2
Smoke Teller

Smoke Teller {1}{G}

Creature - Human Shaman
{1}{U}: Look at target face-down creature.
"See your enemies from a thousand sides. Then you will find a thousand ways to kill them."
2/2
  • Khans of Tarkir
Kindle the Carnage

Kindle the Carnage {1}{R}{R}

Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
"Start knockin' heads, boys, and don't stop 'til the ragamuffyn sings!"
  • Dissension
Nightscape Master

Nightscape Master {2}{B}{B}

Creature - Zombie Wizard
{U}{U}, {T}: Return target creature to its owner's hand.
{R}{R}, {T}: This creature deals 2 damage to target creature.
2/2
  • Invasion
Jadelight Ranger

Jadelight Ranger {1}{G}{G}

Creature - Merfolk Scout Ranger
When this creature enters, it explores, then it explores again.
2/1
Advocate of the Beast

Advocate of the Beast {2}{G}

Creature - Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."
2/3
Related card: Marauding Maulhorn