32750 cards found
Earthshaker

Earthshaker {4}{R}{R}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, this creature deals 2 damage to each creature without flying.
It scaled the Sokenzan Mountains in search of Kumano's secret. The mountain shook for two days, and the kami never returned.
4/5
  • Champions of Kamigawa
Earthshaker Khenra

Earthshaker Khenra {1}{R}

Creature - Jackal Warrior
Haste
When this creature enters, target creature with power less than or equal to this creature's power can't block this turn.
Eternalize {4}{R}{R}
2/1
Echoing Assault

Echoing Assault {4}{R}

Enchantment
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
  • Bloomburrow Commander 24 58
Echoing Ruin

Echoing Ruin {1}{R}

Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
A single misstep unleashes an avalanche of ruin.
  • Darksteel
Ecstatic Beauty

Ecstatic Beauty {2}{R}

Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
Suspend 4—{R}
"Try to see what I see. We are so lucky we are still alive to see this beautiful world."
Edgewall Pack

Edgewall Pack {3}{R}

Creature - Dog
Menace
When this creature enters, create a 1/1 black Rat creature token with "This token can't block."
The mayor sent hounds to root out Lord Skitter, but their loyalty was easily bought with a handful of bones.
3/3
  • Wilds of Eldraine
Eelectrocute

Eelectrocute {1}{R}

Instant
Eelectrocute deals 2 damage to any target.
You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.
The midway's games aren't so much rigged as they are insulated and grounded.
  • Unfinity 106 392
Efreet Flamepainter

Efreet Flamepainter {3}{R}

Creature - Efreet Shaman
Double strike
Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/4
Eidolon of the Great Revel

Eidolon of the Great Revel {R}{R}

Enchantment Creature - Spirit
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
Xenagos reveled while Theros burned.
2/2
Ekundu Cyclops

Ekundu Cyclops {3}{R}

Creature - Cyclops
If a creature you control attacks, this creature also attacks if able.
"Big one I, One big eye. One-eye see Two-eye die!"
—Traditional cyclops chant
3/4
  • Mirage
Eldrazi Aggressor

Eldrazi Aggressor {2}{R}

Creature - Eldrazi Drone
Devoid
This creature has haste as long as you control another colorless creature.
"They employ a foul sort of teamwork."
—General Tazri, allied commander
2/3
  • Oath of the Gatewatch
Eldrazi Linebreaker

Eldrazi Linebreaker {1}{C}{R}

Creature - Eldrazi
Devoid
Trample
At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.
3/3
Eldrazi Obligator

Eldrazi Obligator {2}{R}

Creature - Eldrazi
Devoid
When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn.
Haste
3/1
Electric Revelation

Electric Revelation {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R}
Electrickery

Electrickery {R}

Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R}
Electrify

Electrify {3}{R}

Instant
Electrify deals 4 damage to target creature.
"Some hid from the storm. I embraced it and learned its name."
Electrodominance

Electrodominance {X}{R}{R}

Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
"Basically, we turn a bunch of little lightnings into one big lightning."
Related card: Kayla's Kindling
Electroduplicate

Electroduplicate {2}{R}

Sorcery
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback {2}{R}{R}
The dragon roared and the storm thundered back.
Electropotence

Electropotence {2}{R}

Enchantment
Whenever a creature you control enters, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Where life and force collide.
  • Zendikar
Electrostatic Blast

Electrostatic Blast {1}{R}

Instant
Electrostatic Blast deals 2 damage to any target. You get a one-time boon with "When you cast an instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn."
  • Alchemy: Innistrad
Electrostatic Bolt

Electrostatic Bolt {R}

Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
It's hard to avoid electric shock when the entire plane is metallic.
  • Mirrodin
Electrostatic Field

Electrostatic Field {1}{R}

Creature - Wall
Defender
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
"It's both an ingress-denial mechanism and an attractive hallway light!"
—Daxiver, Izzet electromancer
0/4
Electrostatic Infantry

Electrostatic Infantry {1}{R}

Creature - Dwarf Wizard
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
"That's not exactly what I had in mind when I said 'charge,' but I like your enthusiasm!"
—Balmor, battlemage captain
1/2
  • Dominaria United
Electryte

Electryte {3}{R}{R}

Creature - Trilobite Beast
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Shivan inhabitants are hardened to fire, so their predators have developed alternative weaponry.
3/3
  • Urza's Saga
Elemental Appeal

Elemental Appeal {R}{R}{R}{R}

Sorcery
Kicker {5}
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
  • Zendikar