33454 cards found
Coalhauler Swine

Coalhauler Swine {4}{R}{R}

Creature - Boar Beast
Whenever this creature is dealt damage, it deals that much damage to each player.
Nothing stops industry in Ravnica—certainly not the safety of its workers.
4/4
Coalition Warbrute

Coalition Warbrute {3}{R}

Creature - Minotaur Berserker
Enlist
Trample
Anger is his greatest weapon, and he sharpens it daily.
3/4
  • Dominaria United
Coastline Marauders

Coastline Marauders {2}{R}

Creature - Human Pirate
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore {4}{R}{R}
0/3
  • Commander Legends
Cobblebrute

Cobblebrute {3}{R}

Creature - Elemental
Ravnica's most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.
5/2
Coercive Recruiter

Coercive Recruiter {4}{R}

Creature - Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
"Choose, vampire: our hat on your head, or no hat, no head."
4/3
Collapsing Borders

Collapsing Borders {3}{R}

Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
  • Invasion
Collateral Damage

Collateral Damage {R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
It is much easier to create fire than to contain it.
Collective Defiance

Collective Defiance {1}{R}{R}

Sorcery
Escalate {1}
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Collision of Realms

Collision of Realms {6}{R}

Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
  • Neon Dynasty Commander 19 58
Colos Yearling

Colos Yearling {2}{R}

Creature - Goat Beast
Mountainwalk
{R}: This creature gets +1/+0 until end of turn.
A steed grows with its rider.
1/1
  • Urza's Destiny
Combat Celebrant

Combat Celebrant {2}{R}

Creature - Human Warrior
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.
4/1
Combust

Combust {1}{R}

Instant
This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Combustible Gearhulk

Combustible Gearhulk {4}{R}{R}

Artifact Creature - Construct
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
6/6
Comet Storm

Comet Storm {X}{R}{R}

Instant
Multikicker {1}
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Coming In Hot

Coming In Hot {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
"I have a reckless idea," Koth offered. Chandra grinned and cracked her knuckles.
  • March of the Machine
Command the Storm

Command the Storm {4}{R}

Instant
Command the Storm deals 5 damage to target creature.
In the wake of Niv-Mizzet's disappearance, Ral found himself leading the guild. He had dreamed of this day, but couldn't help feeling like a pawn in someone else's game.
  • Guilds of Ravnica
Commando Raid

Commando Raid {2}{R}

Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
  • Onslaught
Common Iguana

Common Iguana {1}{R}

Host Creature - Lizard
When this creature enters, you may discard a card. If you do, draw a card.
1/3
Commune with Lava

Commune with Lava {X}{R}{R}

Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world.
Concealed Weapon

Concealed Weapon {1}{R}

Artifact - Equipment
Equipped creature gets +3/+0.
Disguise {2}{R}
When this Equipment is turned face up, attach it to target creature you control.
Equip {1}{R}
  • Murders at Karlov Manor
Concert Kaboomist

Concert Kaboomist {1}{R}{R}

Creature - Goblin Artificer
Trample
When Concert Kaboomist enters or is turned face up, it deals X damage to target opponent, where X is the number of noncreature spells you've cast since the beginning of your last turn.
Disguise {R}
4/2
  • Alchemy: Murders at Karlov Manor
Concussive Bolt

Concussive Bolt {3}{R}{R}

Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker.
Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
Shock one, awe the rest.
  • Mirrodin Besieged
Conduct Electricity

Conduct Electricity {4}{R}

Instant
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
"Give me a lightning rod, something I can use as a channel!" Ral called above the mayhem. Nodding, Finneas drew a copperleaf arrow from his emptying quiver and shot.
  • Bloomburrow
Conductive Current

Conductive Current {R}{R}{R}

Sorcery
Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
  • Alchemy: Innistrad
Conduit of Emrakul
Conduit of Storms

Conduit of Emrakul

Creature - Eldrazi Werewolf
Whenever this creature attacks, add {C}{C} at the beginning of your next main phase this turn.
As without, so within.
5/4
Card has other part: Conduit of Storms