29661 cards found
Slithering Shade

Slithering Shade {B}

Creature - Shade
Defender
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
0/1
  • Dissension
Slithery Stalker

Slithery Stalker {1}{B}{B}

Creature - Nightmare Horror
Swampwalk
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/1
  • Torment
Sliversmith

Sliversmith {2}

Artifact Creature - Spellshaper
{1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
After centuries of labor, its creations outnumber those they were to mimic.
1/1
Related card: Metallic Sliver
Sludge Strider

Sludge Strider {1}{W}{U}{B}

Artifact Creature - Insect
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Underneath the cities of Esper are cycles of life unseen by those who feed them.
3/3
Slum Reaper

Slum Reaper {3}{B}

Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.
4/2
Slurrk, All-Ingesting

Slurrk, All-Ingesting {5}{G}

Legendary Creature - Ooze
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner
0/0
Sly Requisitioner

Sly Requisitioner {4}{B}

Creature - Human Artificer
Improvise
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
2/2
Sly Spy (a)

Sly Spy (a) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.
2/2
  • Unstable
Sly Spy (b)

Sly Spy (b) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.
2/2
  • Unstable
Sly Spy (c)

Sly Spy (c) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.
2/2
  • Unstable
Sly Spy (d)

Sly Spy (d) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.
2/2
  • Unstable
Sly Spy (e)

Sly Spy (e) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.
2/2
  • Unstable
Sly Spy (f)

Sly Spy (f) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.
2/2
  • Unstable
Smallpox

Smallpox {B}{B}

Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
Smelt-Ward Ignus

Smelt-Ward Ignus {1}{R}

Creature - Elemental
{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"Come in, yes? Is warm!"
2/1
  • Ravnica Allegiance
Smelt-Ward Minotaur

Smelt-Ward Minotaur {2}{R}

Creature - Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
"Don't arrest him—enlist him!"
—Commander Yaszen
2/3
  • Guilds of Ravnica
Smiting Helix

Smiting Helix {3}{B}

Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback {R}{W}
Malice is appropriate when vengeance is called for.
Smog Elemental

Smog Elemental {4}{B}{B}

Creature - Elemental
Flying
Creatures with flying your opponents control get -1/-1.
"The skies used to be my refuge, a place of peace away from the chaos below. Now, with every flight, death seems to follow me like a shadow."
—Writings of Cica, Skyjek scout
3/3
  • Gatecrash
Smogsteed Rider

Smogsteed Rider {2}{B}{B}

Creature - Human Wizard
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.
"An entire order of mages who draw their power from Ravnica's smog? Yet another indicator of our world's decay."
—Dravash, dowsing shaman
2/2
  • Guildpact
Smoldering Tar

Smoldering Tar {2}{B}{R}

Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.
  • Invasion
Smoldering Werewolf
Erupting Dreadwolf

Smoldering Werewolf {2}{R}{R}

Creature - Werewolf Horror
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.
{4}{R}{R}: Transform Smoldering Werewolf.
"Never thought I'd see the day I'd be wishing to see just a plain old werewolf."
—Raf Gyel of the Quiver of Kessig
3/2
Card has other part: Erupting Dreadwolf
  • Eldritch Moon
Smuggler Captain

Smuggler Captain {3}{B}

Creature - Human Pirate
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
2/2
  • Conspiracy: Take the Crown
Snag

Snag {3}{G}

Instant
You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
  • Prophecy
Snake Cult Initiation

Snake Cult Initiation {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has poisonous 3.
  • Future Sight
Snake Pit

Snake Pit {3}{G}

Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
If the ground is smooth, the way will be rough.
—Deepwood saying
  • Mercadian Masques