29335 cards found
Jasmine Boreal of the Seven

Jasmine Boreal of the Seven {1}{G}{W}

Legendary Creature - Human Druid
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.
Creatures you control with no abilities can't be blocked by creatures with abilities.
"I've had my adventures. All I wish now is to sit in peace and speak with the pines."
2/4
  • Dominaria United Commander 33 55
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R}
"Let the flames ignore the sinless."
Rowan, Scholar of Sparks (Alchemy)
Will, Scholar of Frost (Alchemy)

Rowan, Scholar of Sparks (Alchemy) {2}{R}

Legendary Planeswalker - Rowan
Instant and sorcery spells you cast cost {1} less to cast.
[+1]: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
[–5]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy."
Loyalty:
3
Card has other part: Will, Scholar of Frost (Alchemy)
Related card: Rowan, Scholar of Sparks
  • Strixhaven: School of Mages
Karumonix, the Rat King

Karumonix, the Rat King {1}{B}{B}

Legendary Creature - Phyrexian Rat
Toxic 1
Other Rats you control have toxic 1.
When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
3/3
Vampirism

Vampirism {1}{B}

Enchantment - Aura
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Renounce the Guilds

Renounce the Guilds {1}{W}

Instant
Each player sacrifices a multicolored permanent.
"Scores will die in the name of peace. That is what you call compromise?"
—Gideon Jura, to Aurelia
  • Dragon's Maze
Yuan Shao, the Indecisive

Yuan Shao, the Indecisive {4}{R}

Legendary Creature - Human Soldier
Horsemanship
Each creature you control can't be blocked by more than one creature.
2/3
  • Portal Three Kingdoms
Noble Steeds

Noble Steeds {2}{W}

Enchantment
{1}{W}: Target creature gains first strike until end of turn.
"Only an animal born in the wild has sufficient heart to be a true Knight's steed."
—King Darien of Kjeldor
  • Alliances 11a 11b
Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land
{T}: Add {B}.
Channel{3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Apocalypse Chime

Apocalypse Chime {2}

Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
Related cards: Abbey Gargoyles Abbey Matron Aether Storm Aliban's Tower Ambush Ambush Party An-Havva Constable An-Havva Inn An-Havva Township An-Zerrin Ruins Anaba Ancestor Anaba Bodyguard Anaba Shaman Anaba Spirit Crafter Autumn Willow Aysen Abbey Aysen Bureaucrats Aysen Crusader Aysen Highway Baki's Curse Baron Sengir Beast Walkers Black Carriage Broken Visage Carapace Castle Sengir Cemetery Gate Chain Stasis Chandler Clockwork Gnomes Clockwork Steed Clockwork Swarm Coral Reef Dark Maze Daughter of Autumn Death Speakers Didgeridoo Drudge Spell Dry Spell Dwarven Pony Dwarven Sea Clan Dwarven Trader Ebony Rhino Eron the Relentless Evaporate Faerie Noble Feast of the Unicorn Feroz's Ban Folk of An-Havva Forget Funeral March Ghost Hounds Giant Albatross Giant Oyster Grandmother Sengir Greater Werewolf Hazduhr the Abbot Headstone Heart Wolf Hungry Mist Ihsan's Shade Irini Sengir Ironclaw Curse Jinx Joven Joven's Ferrets Joven's Tools Koskun Falls Koskun Keep Labyrinth Minotaur Leaping Lizard Leeches Mammoth Harness Marjhan Memory Lapse Merchant Scroll Mesa Falcon Mystic Decree Narwhal Orcish Mine Primal Order Prophecy Rashka the Slayer Reef Pirates Renewal Retribution Reveka, Wizard Savant Root Spider Roots Roterothopter Rysorian Badger Samite Alchemist Sea Sprite Sea Troll Sengir Autocrat Sengir Bats Serra Aviary Serra Bestiary Serra Inquisitors Serra Paladin Serrated Arrows Shrink Soraya the Falconer Spectral Bears Timmerian Fiends Torture Trade Caravan Truce Veldrane of Sengir Wall of Kelp Willow Faerie Willow Priestess Winter Sky Wizards' School
Changeling Hero

Changeling Hero {4}{W}

Creature - Shapeshifter
Changeling
Champion a creature
Lifelink
4/4
Chaos Wrap

Chaos Wrap {2}{R}

Instant
The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
  • Happy Holidays
Familiar Ground

Familiar Ground {2}{G}

Enchantment
Each creature you control can't be blocked by more than one creature.
More than any other battlefield, the forest gives the advantage to those who know it best.
Spell Suck

Spell Suck {2}{U}{U}

Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
S-U-C-K
  • Unstable
Ogre Savant

Ogre Savant {4}{R}

Creature - Ogre Wizard
When Ogre Savant enters the battlefield, if {U} was spent to cast it, return target creature to its owner's hand.
He's an oxymoron.
3/2
Concealed Courtyard

Concealed Courtyard

Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Where high society and dark opportunity intersect.
Earth-Cult Elemental

Earth-Cult Elemental {4}{R}{R}

Creature - Elemental
Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.
1—9 | Each player sacrifices a permanent.
10—19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
6/6
Heartfire Immolator

Heartfire Immolator {1}{R}

Creature - Human Wizard
Prowess
{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
"I'd rather go out in a blaze of glory than fade away and be forgotten."
2/2
  • Core Set 2021 150 396
Struggle

Struggle {2}{R}

Instant
Struggle deals damage to target creature equal to the number of lands you control.
Card has other part: Survive
Shire Scarecrow

Shire Scarecrow {2}

Artifact Creature - Scarecrow
Defender
{1}: Add one mana of any color. Activate only once each turn.
"How bright your garden looks!"
—Gandalf
0/3
  • The Lord of the Rings: Tales of Middle-earth 249 700
Vinelasher Kudzu

Vinelasher Kudzu {1}{G}

Creature - Plant
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
It grows to hate you.
1/1
Whippoorwill

Whippoorwill {G}

Creature - Bird
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
If the Whippoorwill remains silent, the soul has not reached its reward.
1/1
  • The Dark
Rusted Relic

Rusted Relic {4}

Artifact
Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
"We consider rust a curable disease."
—Tarrin, Hammer-Tribe shaman
Lotus Bloom

Lotus Bloom

Artifact
Suspend 3—{0}
{T}, Sacrifice Lotus Bloom: Add three mana of any one color.
Rathi Assassin

Rathi Assassin {2}{B}{B}

Creature - Phyrexian Zombie Mercenary Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2