29335 cards found
Desperate Charge

Desperate Charge {2}{B}

Sorcery
Creatures you control get +2/+0 until end of turn.
"Lieutenants dishonored, corpses carted home; The general raises troops again to take revenge."
Desperate Gambit

Desperate Gambit {R}

Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
  • Weatherlight
Desperate Lunge

Desperate Lunge {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Ravnica held its breath as the hero of the resistance—their last hope—flew through the sky, his dark sword ready to strike a god.
  • War of the Spark
Desperate Parry

Desperate Parry {1}{U}

Instant - Adventure
Target creature gets -4/-0 until end of turn.
Obyra's devoted servants shrieked as their sleeping mistress slashed at them, unseeing.
Card has other part: Obyra's Attendants
  • Wilds of Eldraine
Desperate Ravings

Desperate Ravings {1}{R}

Instant
Draw two cards, then discard a card at random.
Flashback {2}{U}
Her mind was quite gone, yet she spoke nothing but truth.
Desperate Research

Desperate Research {1}{B}

Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
  • Invasion
Desperate Ritual

Desperate Ritual {1}{R}

Instant - Arcane
Add {R}{R}{R}.
Splice onto Arcane {1}{R}
Desperate Stand

Desperate Stand {R}{W}

Sorcery
Strive — This spell costs {R}{W} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.
  • Journey into Nyx
Despise

Despise {B}

Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
"You have returned from fire, traitor. This time I will see you leave as ashes."
—Zurgo, to Sarkhan Vol
Despoil

Despoil {3}{B}

Sorcery
Destroy target land. Its controller loses 2 life.
Nothing could grow where the vile smoke had been, and no one could breathe it and live.
  • Prophecy
Despondency

Despondency {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
  • Urza's Saga
Despotic Scepter

Despotic Scepter {1}

Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
"We were not meant to have such terrible things. They should be left where we found them, if not destroyed!"
—Sorine Relicbane, Soldevi Heretic
Destined

Destined {1}{B}

Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Card has other part: Lead
Destroy Evil

Destroy Evil {1}{W}

Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Serra's grace most often manifests as a healing touch, but it may also grant a merciful death.
Destroy the Evidence

Destroy the Evidence {4}{B}

Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.
  • Return to Ravnica
Destructive Flow

Destructive Flow {B}{R}{G}

Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape.
  • Planeshift
Destructive Force

Destructive Force {5}{R}{R}

Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
The end of the world rarely comes quietly.
  • Magic 2011
Destructive Revelry

Destructive Revelry {R}{G}

Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
"Stoke a fire hot enough and you'll never run out of things to burn."
—Xenagos, the Reveler
Destructive Tampering

Destructive Tampering {2}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
"I don't think they'll appreciate my . . . adjustments."
—Karavin, renegade saboteur
Destructive Urge

Destructive Urge {1}{R}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Red sky at night, dragon's delight.
  • Urza's Saga
Desynchronize

Desynchronize {4}{U}

Instant
Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.
Before Kaya could pull Teferi's spirit back, the overloaded temporal anchor failed, and he was set adrift in the currents of time.
  • The Brothers' War
Detainment Spell

Detainment Spell {W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
  • Time Spiral
Detection Tower

Detection Tower

Land
{T}: Add {C}.
{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Its light exposes enemies and lays secrets bare.
Detective's Satchel

Detective's Satchel {2}{U}{R}

Artifact
When Detective's Satchel enters the battlefield, investigate twice.
{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
It's a crime lab in a bag.
  • Murders at Karlov Manor
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.