29335 cards found
Sarkhan's Unsealing

Sarkhan's Unsealing {3}{R}

Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Sarkhan's Whelp

Sarkhan's Whelp {2}{R}

Creature - Dragon
Flying
Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
2/2
Sarkhan, Dragonsoul

Sarkhan, Dragonsoul {4}{R}{R}

Legendary Planeswalker - Sarkhan
[+2]: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.
[–3]: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.
[–9]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Loyalty:
5
Sarkhan, Fireblood

Sarkhan, Fireblood {1}{R}{R}

Legendary Planeswalker - Sarkhan
[+1]: You may discard a card. If you do, draw a card.
[+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
[–7]: Create four 5/5 red Dragon creature tokens with flying.
Loyalty:
3
Satyr Enchanter

Satyr Enchanter {1}{G}{W}

Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
"The threads of magic that protect this place were woven by my will."
2/2
Scholar of Stars

Scholar of Stars {3}{U}

Creature - Human Artificer
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
"The path of the stars is as reliable as the instruments that measure them."
3/2
Serra's Guardian

Serra's Guardian {4}{W}{W}

Creature - Angel
Flying
Vigilance
Other creatures you control have vigilance.
She watches over the city just as Serra watches over all.
5/5
Shield Mare

Shield Mare {1}{W}{W}

Creature - Horse
Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
When it passes, order defeats chaos.
2/3
  • Core Set 2019
Siegebreaker Giant

Siegebreaker Giant {3}{R}{R}

Creature - Giant Warrior
Trample
{3}{R}: Target creature can't block this turn.
No rampart can withstand the fury of a giant.
6/3
  • Core Set 2019
Sigiled Sword of Valeron

Sigiled Sword of Valeron {3}

Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip {3}
Silverbeak Griffin

Silverbeak Griffin {W}{W}

Creature - Griffin
Flying
A pair of domesticated griffins escaped from captivity a century ago. Now the skies are filled with the songs of their descendants.
2/2
  • Core Set 2019
Skalla Wolf

Skalla Wolf {3}{G}{G}

Creature - Wolf Spirit
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"This imprint was the familiar of a friend."
—Vivien Reid
3/3
  • Core Set 2019
Skeleton Archer

Skeleton Archer {3}{B}

Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
"When it comes to killing with precision, a soul is but a hindrance."
—Isareth the Awakener
3/3
Skilled Animator

Skilled Animator {2}{U}

Creature - Human Artificer
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
1/3
Skyrider Patrol

Skyrider Patrol {2}{G}{U}

Creature - Elf Scout
Flying
At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
2/3
  • Core Set 2019
Skyscanner

Skyscanner {3}

Artifact Creature - Thopter
Flying
When Skyscanner enters the battlefield, draw a card.
The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.
1/1
Sovereign's Bite

Sovereign's Bite {1}{B}

Sorcery
Target player loses 3 life and you gain 3 life.
"You have given all to your kingdom, dear knight. Serenity shall be your prize."
—Queen Lian
  • Core Set 2019
Sparktongue Dragon

Sparktongue Dragon {3}{R}{R}

Creature - Dragon
Flying
When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
3/3
Spit Flame

Spit Flame {2}{R}

Instant
Spit Flame deals 4 damage to target creature.
Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
Star-Crowned Stag

Star-Crowned Stag {3}{W}

Creature - Elk
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
White as starlight on snow, it appears only on the eve of the winter solstice.
3/3
Related card: Protean War Engine
Stitcher's Supplier

Stitcher's Supplier {B}

Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
No part goes to waste.
1/1
Strangling Spores

Strangling Spores {3}{B}

Instant
Target creature gets -3/-3 until end of turn.
Imagine a thousand tiny mushrooms cropping up within your lungs.
Suncleanser

Suncleanser {1}{W}

Creature - Human Cleric
When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
1/4
Supreme Phantom

Supreme Phantom {1}{U}

Creature - Spirit
Flying
Other Spirits you control get +1/+1.
A king's knowledge does not vanish when the heart stops beating.
1/3
Surge Mare

Surge Mare {U}{U}

Creature - Horse Fish
Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
{1}{U}: Surge Mare gets +2/-2 until end of turn.
When it passes, waves touch the sky.
0/5
  • Core Set 2019