29661 cards found
Fire Bowman

Fire Bowman {R}

Creature - Human Soldier Archer
Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
  • Portal Three Kingdoms
Jalum Grifter

Jalum Grifter {3}{R}{R}

Legendary Creature - Devil
{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
3/5
  • Unglued
Dead Weight

Dead Weight {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
The hired goblins were not, as advertised, worth their weight in gold.
Vedalken Ghoul

Vedalken Ghoul {U}{B}

Creature - Vedalken Zombie
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
For four nights following Ennor's death and the reclaiming of his etherium, its recipients were found slain, the etherium ripped from their bodies.
1/1
  • Alara Reborn
Patrol Signaler

Patrol Signaler {1}{W}

Creature - Kithkin Soldier
{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token.
Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.
1/1
  • Eventide
Regenerations Restored

Regenerations Restored {W}{U}

Enchantment
Vanishing 12
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.
Vampire Spawn

Vampire Spawn {2}{B}

Creature - Vampire
When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.
Unsuccessful vampire hunters often wind up as ravenous spawn.
2/3
Krav, the Unredeemed

Krav, the Unredeemed {4}{B}

Legendary Creature - Demon
Partner with Regna, the Redeemer
{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
3/3
Related card: Regna, the Redeemer
Demanding Dragon

Demanding Dragon {3}{R}{R}

Creature - Dragon
Flying
When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
A knight's devotion to their steed goes only so far.
5/5
Related card: Darigaaz, Shivan Champion
Thought Monitor

Thought Monitor {6}{U}

Artifact Creature - Construct
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.
2/2
Hell to Pay

Hell to Pay {X}{R}

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.
  • Outlaws of Thunder Junction 126 332
Soul Sculptor

Soul Sculptor {2}{W}

Creature - Human
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Does the stone mimic life, or did it once live?
1/1
  • Urza's Saga
Songs of the Damned

Songs of the Damned {B}

Instant
Add {B} for each creature card in your graveyard.
Not wind, but the breath of the dead.
Falkenrath Celebrants

Falkenrath Celebrants {4}{R}

Creature - Vampire
Menace
When Falkenrath Celebrants enters the battlefield, create two Blood tokens.
4/4
Orzhov Pontiff

Orzhov Pontiff {1}{W}{B}

Creature - Human Cleric
Haunt
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
1/1
Kitesail Scout

Kitesail Scout {W}

Creature - Kor Scout
Flying
"The wind in one's hair, the sun on one's back, the joy of open skies . . . the next generation of kor must know this kind of peace."
1/1
  • Battle for Zendikar
Deepcavern Imp

Deepcavern Imp {2}{B}

Creature - Imp Rebel
Flying, haste
Echo—Discard a card.
2/2
Predict

Predict {1}{U}

Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Gisa's Bidding

Gisa's Bidding {2}{B}{B}

Sorcery
Create two 2/2 black Zombie creature tokens.
Madness {2}{B}
"Soft dirt makes for light work."
Saberclaw Golem

Saberclaw Golem {5}

Artifact Creature - Golem
{R}: Saberclaw Golem gains first strike until end of turn.
The warriors of the Blade Tribe charged the golem, twenty strong. They returned numbering ten . . . and a half.
4/2
  • Scars of Mirrodin
Cloaked Cadet

Cloaked Cadet {4}{G}

Creature - Human Ranger
Training
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
2/4
Carnage Interpreter

Carnage Interpreter {1}{B/R}{B/R}

Creature - Devil Detective
When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times.
As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace.
3/3
  • Ravnica: Clue Edition
Leap

Leap {U}

Instant
Target creature gains flying until end of turn.
Draw a card.
Mirri leapt quickly and silently. The guard died likewise.
Buzz Buggy

Buzz Buggy

Artifact - Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
  • Unstable
Silverbluff Bridge

Silverbluff Bridge

Artifact Land
Silverbluff Bridge enters the battlefield tapped.
Indestructible
{T}: Add {U} or {R}.
The path to genius is forged in creativity.