29661 cards found
Pious Warrior

Pious Warrior {3}{W}

Creature - Human Rebel Warrior
Whenever Pious Warrior is dealt combat damage, you gain that much life.
The Cho-Arrim make no distinction between healers and soldiers.
2/3
  • Mercadian Masques
Orim's Cure

Orim's Cure {1}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
  • Mercadian Masques
Noble Purpose

Noble Purpose {3}{W}{W}

Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
  • Eighth Edition 31 31★
  • Mercadian Masques
Nightwind Glider

Nightwind Glider {2}{W}

Creature - Human Rebel
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
2/1
  • Mercadian Masques
Muzzle

Muzzle {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Clenched teeth do not bite.
—Cho-Arrim saying
  • Mercadian Masques
Moonlit Wake

Moonlit Wake {2}{W}

Enchantment
Whenever a creature dies, you gain 1 life.
"As long as Rushwood glows, no life is ever truly lost."
—Ta-Karnst, Cho-Arrim healer
  • Mercadian Masques
Moment of Silence

Moment of Silence {W}

Instant
Target player skips their next combat phase this turn.
The silence commemorates not those who've died, but those about to.
  • Mercadian Masques
Jhovall Rider

Jhovall Rider {4}{W}

Creature - Human Rebel
Trample
Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts.
3/3
  • Mercadian Masques
Jhovall Queen

Jhovall Queen {4}{W}{W}

Creature - Cat Rebel
Vigilance
War-trained jhovalls eat twice their weight in war-trained soldiers daily.
4/7
  • Mercadian Masques
Inviolability

Inviolability {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
A soldier's faith is magic strong enough to protect against any blade.
  • Mercadian Masques
Ignoble Soldier

Ignoble Soldier {2}{W}

Creature - Human Soldier
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Cowardice is a term invented by those with no cunning.
3/1
  • Mercadian Masques
Honor the Fallen

Honor the Fallen {1}{W}

Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
"May the River claim Cho-Manno's body, wherever it lies."
—Ta-Karnst, Cho-Arrim healer
  • Mercadian Masques
Fresh Volunteers

Fresh Volunteers {1}{W}

Creature - Human Rebel
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.
2/2
  • Mercadian Masques
Crackdown

Crackdown {2}{W}

Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
"There is no place for mercy in defense of our lives."
—Ta-Spon, Cho-Arrim executioner
  • Mercadian Masques
Cornered Market

Cornered Market {2}{W}

Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Don't step on the livelihood of other vendors, or they may step on you.
—Mercadian saying
  • Mercadian Masques
Common Cause

Common Cause {2}{W}

Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadia City's troops are at their best when they have no enemy to fight.
  • Mercadian Masques
Cho-Manno's Blessing

Cho-Manno's Blessing {W}{W}

Enchantment - Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
  • Mercadian Masques
Cho-Arrim Legate

Cho-Arrim Legate {2}{W}

Creature - Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2
  • Mercadian Masques
Cho-Arrim Bruiser

Cho-Arrim Bruiser {5}{W}

Creature - Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
3/4
  • Mercadian Masques
Cho-Arrim Alchemist

Cho-Arrim Alchemist {W}

Creature - Human Spellshaper
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1
  • Mercadian Masques
Charmed Griffin

Charmed Griffin {3}{W}

Creature - Griffin
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Are you sure you can afford such a luxury?
3/3
  • Mercadian Masques
Charm Peddler

Charm Peddler {W}

Creature - Human Spellshaper
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1
  • Mercadian Masques
Armistice

Armistice {2}{W}

Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying
Alabaster Wall

Alabaster Wall {2}{W}

Creature - Wall
Defender
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Its mortar is mixed with waters straight from the Fountain of Cho.
0/4
  • Mercadian Masques
Raiyuu, Storm's Edge

Raiyuu, Storm's Edge {2}{R}{W}

Legendary Creature - Human Samurai
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
"The tempest is the only ally I need."
3/3
Related card: Raiyuu, Storm's Edge (Alchemy)