29090 cards found
Priest of the Wakening Sun

Priest of the Wakening Sun {W}

Creature - Human Cleric
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
1/1
Priests of Norn

Priests of Norn {2}{W}

Creature - Phyrexian Cleric
Vigilance
Infect
"May our blessings sever the tongues of the forsaken."
—Elesh Norn, Grand Cenobite
1/4
Primal Adversary

Primal Adversary {2}{G}

Creature - Wolf
Trample
When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3
Primal Amulet
Primal Wellspring

Primal Amulet {4}

Artifact
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Card has other part: Primal Wellspring
Primal Bellow

Primal Bellow {G}

Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
"A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods."
—Chadir the Navigator
  • Zendikar
Primal Beyond

Primal Beyond

Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
  • Morningtide
Primal Boost

Primal Boost {2}{G}

Instant
Target creature gets +4/+4 until end of turn.
Cycling {2}{G}
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Primal Clay

Primal Clay {4}

Artifact Creature - Shapeshifter
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.
*/*
Related cards: Golgothian Sylex Primal Plasma
Primal Cocoon

Primal Cocoon {G}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
Primal Command

Primal Command {3}{G}{G}

Sorcery
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Primal Druid

Primal Druid {1}{G}

Creature - Human Druid
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The power of the woods is only ever borrowed."
0/3
  • Eldritch Moon
Primal Elder Kitty

Primal Elder Kitty

Stickers
{TK}{TK}{1}: This creature gets +1/-1 until end of turn.
{TK}{TK}{TK} — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power.
{TK}{TK} — 5/1
{TK}{TK}{TK}{TK} — 4/7
  • Unfinity Sticker Sheets
Primal Empathy

Primal Empathy {1}{G}{U}

Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
"From this day forward, we confront this world together, lifting each other up."
Primal Forcemage

Primal Forcemage {2}{G}

Creature - Elf Shaman
Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.
2/2
Primal Frenzy

Primal Frenzy {G}

Enchantment - Aura
Enchant creature
Enchanted creature has trample.
"Don't dismiss its anger as mindless fury. I assure you, it has purpose."
—Seton, centaur druid
  • Odyssey
Primal Growth

Primal Growth {2}{G}

Sorcery
Kicker—Sacrifice a creature.
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Primal Huntbeast

Primal Huntbeast {3}{G}

Creature - Beast
Hexproof
"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form."
—Garruk Wildspeaker
3/3
Primal Might

Primal Might {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.
Primal Order

Primal Order {2}{G}{G}

Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
"My sorrow: to dream of simple times, and wake in mine . . . ."
—Ola DaRiol, "Regrets"
Related card: Apocalypse Chime
Primal Plasma

Primal Plasma {3}{U}

Creature - Elemental Shapeshifter
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.
*/*
Related card: Primal Clay
Primal Rage

Primal Rage {1}{G}

Enchantment
Creatures you control have trample.
Primal Surge

Primal Surge {8}{G}{G}

Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
With Avacyn's return, the flow of life became a tidal wave.
  • Avacyn Restored
Primal Vigor

Primal Vigor {4}{G}

Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Primal Visitation

Primal Visitation {3}{R}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has haste.
Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.
  • Gatecrash
Primal Wellspring
Primal Amulet

Primal Wellspring

Land
{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Card has other part: Primal Amulet