29661 cards found
Soul Shatter

Soul Shatter {2}{B}

Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
Roiling Vortex

Roiling Vortex {1}{R}

Enchantment
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
Relic Robber

Relic Robber {2}{R}

Creature - Goblin Rogue
Haste
Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
2/2
Related card: Goblin Influx Array
Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor {1}{R}{G}{W}

Legendary Creature - Elf Spirit
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
3/3
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Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
2/4
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Nahiri, Heir of the Ancients

Nahiri, Heir of the Ancients {2}{R}{W}

Legendary Planeswalker - Nahiri
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
[–2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Loyalty:
4
Related card: Nahiri, Heir of the Ancients (Alchemy)
Nissa of Shadowed Boughs

Nissa of Shadowed Boughs {2}{B}{G}

Legendary Planeswalker - Nissa
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.
[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
[–5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Loyalty:
4
Kazandu Mammoth
Kazandu Valley

Kazandu Mammoth {1}{G}{G}

Creature - Elephant
Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.
3/3
Card has other part: Kazandu Valley
Kazandu Valley
Kazandu Mammoth

Kazandu Valley

Land
Kazandu Valley enters the battlefield tapped.
{T}: Add {G}.
Card has other part: Kazandu Mammoth
Brightclimb Pathway
Grimclimb Pathway

Brightclimb Pathway

Land
{T}: Add {W}.
Card has other part: Grimclimb Pathway
Grimclimb Pathway
Brightclimb Pathway

Grimclimb Pathway

Land
{T}: Add {B}.
Card has other part: Brightclimb Pathway
Riverglide Pathway
Lavaglide Pathway

Riverglide Pathway

Land
{T}: Add {U}.
Card has other part: Lavaglide Pathway
Lavaglide Pathway
Riverglide Pathway

Lavaglide Pathway

Land
{T}: Add {R}.
Card has other part: Riverglide Pathway
Branchloft Pathway
Boulderloft Pathway

Branchloft Pathway

Land
{T}: Add {G}.
Card has other part: Boulderloft Pathway
Boulderloft Pathway
Branchloft Pathway

Boulderloft Pathway

Land
{T}: Add {W}.
Card has other part: Branchloft Pathway
Needleverge Pathway
Pillarverge Pathway

Needleverge Pathway

Land
{T}: Add {R}.
Card has other part: Pillarverge Pathway
Pillarverge Pathway
Needleverge Pathway

Pillarverge Pathway

Land
{T}: Add {W}.
Card has other part: Needleverge Pathway
Cragcrown Pathway
Timbercrown Pathway

Cragcrown Pathway

Land
{T}: Add {R}.
Card has other part: Timbercrown Pathway
Timbercrown Pathway
Cragcrown Pathway

Timbercrown Pathway

Land
{T}: Add {G}.
Card has other part: Cragcrown Pathway
Clearwater Pathway
Murkwater Pathway

Clearwater Pathway

Land
{T}: Add {U}.
Card has other part: Murkwater Pathway
Murkwater Pathway
Clearwater Pathway

Murkwater Pathway

Land
{T}: Add {B}.
Card has other part: Clearwater Pathway
Emeria's Call
Emeria, Shattered Skyclave

Emeria's Call {4}{W}{W}{W}

Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Card has other part: Emeria, Shattered Skyclave
Emeria, Shattered Skyclave
Emeria's Call

Emeria, Shattered Skyclave

Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {W}.
Card has other part: Emeria's Call
Sea Gate Restoration
Sea Gate, Reborn

Sea Gate Restoration {4}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Card has other part: Sea Gate, Reborn
Sea Gate, Reborn
Sea Gate Restoration

Sea Gate, Reborn

Land
As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {U}.
Card has other part: Sea Gate Restoration