28636 cards found
Prohibit

Prohibit {1}{U}

Instant
Kicker {2}
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Projektor Inspector

Projektor Inspector {2}{U}

Creature - Human Detective
Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
"Bring up the particulars from yesterday's altercation, and enhance."
3/2
  • Murders at Karlov Manor
Prologue to Phyresis

Prologue to Phyresis {1}{U}

Instant
Each opponent gets a poison counter.
Draw a card.
"Please, for science, tell me how it feels. Leave nothing out."
  • Phyrexia: All Will Be One
Promise of Aclazotz

Promise of Aclazotz {1}{B}

Enchantment
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate.
Card has other part: Foul Rebirth
  • The Lost Caverns of Ixalan Commander 52a 84a
Promise of Bunrei

Promise of Bunrei {2}{W}

Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
"I am not afraid to die today nor afraid of what death will bring."
Promise of Loyalty

Promise of Loyalty {4}{W}

Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
"It's us against the world. Forever."
Promise of Power

Promise of Power {2}{B}{B}{B}

Sorcery
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine {4}
Promise of Tomorrow

Promise of Tomorrow {2}{W}

Enchantment
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
Death can wait.
Promised Kannushi

Promised Kannushi {G}

Creature - Human Druid
Soulshift 7
1/1
  • Saviors of Kamigawa
Promising Duskmage

Promising Duskmage {2}{B}

Creature - Human Warlock
When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.
"Your technique is sloppy, but there is talent there. Do it again, and keep your right arm in position this time."
2/3
  • Strixhaven: School of Mages
Propaganda

Propaganda {2}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"The cost of your opposition will be extracted from your wits."
—Nekusar, the Mindrazer
Propagator Primordium

Propagator Primordium {1}{G}

Creature - Fungus
When Propagator Primordium enters the battlefield, conjure two cards named Propagator Primordium into your graveyard.
At the beginning of your upkeep, put a spore counter on Propagator Primordium.
Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
3/3
  • Alchemy: Ixalan
Propeller Pioneer

Propeller Pioneer {3}{W}

Creature - Human Artificer
Flying
Fabricate 1
"The sky isn't the limit. It's the starting point."
2/1
Proper Burial

Proper Burial {3}{W}

Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.
  • Dissension
Proper Laboratory Attire

Proper Laboratory Attire {1}

Artifact - Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip {2}
  • Unstable
Prophecy

Prophecy {W}

Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.
Related card: Apocalypse Chime
  • Homelands
Prophet of Distortion

Prophet of Distortion {U}

Creature - Eldrazi Drone
Devoid
{3}{C}: Draw a card.
It doesn't twist words. It twists worlds.
1/2
  • Oath of the Gatewatch
Prophet of Kruphix

Prophet of Kruphix {3}{G}{U}

Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.
"Time is fluid as a dance, and truth as fleeting."
2/3
Prophet of the Peak

Prophet of the Peak {6}

Artifact Creature - Cat
When Prophet of the Peak enters the battlefield, scry 2.
It frequently predicts imminent death by devouring.
5/5
  • Throne of Eldraine
Prophetic Bolt

Prophetic Bolt {3}{U}{R}

Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Prophetic Flamespeaker

Prophetic Flamespeaker {1}{R}{R}

Creature - Human Shaman
Double strike, trample
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
Fire to destroy. Fire to create.
1/3
  • Journey into Nyx
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
"Most dreams reveal but fragments of what you could be. Only nightmares can show you who you truly are."
—Ashiok
Related card: Big Spender
Prophetic Ravings

Prophetic Ravings {R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste and "{T}, Discard a card: Draw a card."
"Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!"
Prophetic Titan

Prophetic Titan {4}{U}{R}

Creature - Giant Wizard
Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead.
• Prophetic Titan deals 4 damage to any target.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
4/4
Proposal

Proposal {W}{W}{W}{W}

Sorcery
Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck.
  • Celebration Cards