{B}: This creature gains menace until end of turn. {B}: This creature gains deathtouch until end of turn. {B}: This creature gains undying until end of turn. {1}: This creature gets +1/-1 or -1/+1 until end of turn.
When this creature enters, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has vigilance.
Flying When this creature enters, surveil 1. Delirium — This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.
[+1]: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. [–1]: Seek an Elf card. [–6]: Conjure a card named Regal Force onto the battlefield.
Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard this card: X target creatures gain flying until end of turn.