29693 cards found
Elfhame Druid

Elfhame Druid {1}{G}

Creature - Elf Druid
{T}: Add {G}.
{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
The bond between Llanowar elves and their kavu empowers both.
0/2
  • Dominaria
Fight with Fire

Fight with Fire {2}{R}

Sorcery
Kicker {5}{R}
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead.
  • Dominaria
Firefist Adept

Firefist Adept {4}{R}

Creature - Human Wizard
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
The versatile "fiery gauntlet" is among the first spells young Ghitu mages learn.
3/3
  • Dominaria
Frenzied Rage

Frenzied Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
"The heat in our hearts sometimes rises to the surface."
—Valduk, keeper of the Flame
  • Dominaria
Ghitu Journeymage

Ghitu Journeymage {2}{R}

Creature - Human Wizard
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
The Ghitu of Shiv are as fierce and uncompromising as their volcanic home.
3/2
  • Dominaria
Gideon's Reproach

Gideon's Reproach {1}{W}

Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
On Amonkhet, Gideon lost both his sural and his faith in himself. But he can still throw a punch, and he still knows a bad guy when he sees one.
Goblin Barrage

Goblin Barrage {3}{R}

Sorcery
Kicker—Sacrifice an artifact or Goblin.
Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
  • Dominaria
Goblin Chainwhirler

Goblin Chainwhirler {R}{R}{R}

Creature - Goblin Warrior
First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
"The trick is, once you get moving, don't stop!"
3/3
Grand Warlord Radha

Grand Warlord Radha {2}{R}{G}

Legendary Creature - Elf Warrior
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
"The future is my gift to Keld."
3/4
Grow from the Ashes

Grow from the Ashes {2}{G}

Sorcery
Kicker {2}
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
  • Dominaria
Grunn, the Lonely King

Grunn, the Lonely King {4}{G}{G}

Legendary Creature - Ape Warrior
Kicker {3}
If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
5/5
Guardians of Koilos

Guardians of Koilos {5}

Artifact Creature - Construct
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand.
Archaeologists depend on automatons inspired by their previous discoveries at Koilos to guard the excavations.
4/4
  • Dominaria
Hallar, the Firefletcher

Hallar, the Firefletcher {1}{R}{G}

Legendary Creature - Elf Archer
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
3/3
Haphazard Bombardment

Haphazard Bombardment {5}{R}

Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
Homarid Explorer

Homarid Explorer {3}{U}

Creature - Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
"Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies."
—Time of Ice
3/3
  • Dominaria
In Bolas's Clutches

In Bolas's Clutches {4}{U}{U}

Legendary Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.
"Your contract is in default. You belong to me now. Serve, or die."
—Nicol Bolas
  • Dominaria
Kamahl's Druidic Vow

Kamahl's Druidic Vow {X}{G}{G}

Legendary Sorcery
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Centuries ago, a barbarian laid his rage to rest.
Karn's Temporal Sundering

Karn's Temporal Sundering {4}{U}{U}

Legendary Sorcery
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Centuries ago, a quest to harness time became a spiral into chaos.
Karplusan Hound

Karplusan Hound {3}{R}

Creature - Dog
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
"Don't worry, they don't bite. They much prefer setting people on fire."
—Jaya Ballard, to Chandra
3/3
  • Dominaria
Kazarov, Sengir Pureblood

Kazarov, Sengir Pureblood {5}{B}{B}

Legendary Creature - Vampire
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
{3}{R}: Kazarov deals 2 damage to target creature.
4/4
Keldon Warcaller

Keldon Warcaller {1}{R}

Creature - Human Warrior
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
"The Mountain gave the Flame to Kradak to light the furnaces of his people's hearts. The wanderers became Keldons, and he the first warlord."
—"The Flame of Keld"
2/2
  • Dominaria
Knight of Grace

Knight of Grace {1}{W}

Creature - Human Knight
First strike
Hexproof from black
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
A light to pierce the shadows.
2/2
  • Dominaria
Knight of Malice

Knight of Malice {1}{B}

Creature - Human Knight
First strike
Hexproof from white
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
A shadow to swallow the light.
2/2
  • Dominaria
Knight of New Benalia

Knight of New Benalia {1}{W}

Creature - Human Knight
The mage-smiths of New Benalia have perfected the art of blending fine steel and enchanted glass into weapons that are both beautiful and deadly. Only elite knights are entrusted with these martial works of art.
3/1
  • Dominaria
Lich's Mastery

Lich's Mastery {3}{B}{B}{B}

Legendary Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.