29661 cards found
Shu Elite Companions

Shu Elite Companions {4}{W}

Creature - Human Soldier
Horsemanship
Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions."
3/3
Shu General

Shu General {3}{W}

Creature - Human Soldier
Vigilance; horsemanship
2/2
Shu Soldier-Farmers

Shu Soldier-Farmers {4}{W}

Creature - Human Soldier
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.
2/4
Shuko

Shuko {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {0}
"One scratch on a wall meant safe passage, two that the target had already been raided, and three warned of a trap."
—Weaponry of Kamigawa
  • Betrayers of Kamigawa
Shuriken

Shuriken {1}

Artifact - Equipment
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip {2}
Siani, Eye of the Storm

Siani, Eye of the Storm {3}{U}

Legendary Creature - Djinn Monk
Flying
Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.
Partner
3/2
Sibsig Muckdraggers

Sibsig Muckdraggers {8}{B}

Creature - Zombie
Delve
When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.
3/6
  • Fate Reforged
Sibylline Soothsayer

Sibylline Soothsayer {2}{R}

Creature - Human Warlock
Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
3/2
  • Doctor Who 95 700
Sicarian Infiltrator

Sicarian Infiltrator {2}{U}

Artifact Creature - Human Soldier
Flash
Squad {2}
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
1/2
  • Warhammer 40,000 Commander 25 25★
Sickening Dreams

Sickening Dreams {1}{B}

Sorcery
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
The Patriarch dreams of vile plague.
Sickleslicer

Sickleslicer {3}

Artifact - Equipment
Living weapon
Equipped creature gets +2/+2.
Equip {4}
Side Quest

Side Quest {W}

Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
  • Unstable
Side to Side

Side to Side {2}{G}

Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
His friends at the gym never knew Garanth's secret shame. For years he had tried to walk away from professional arm wrestling, but hey—free monkeys.
  • Unhinged
Sideswipe

Sideswipe {1}{R}

Instant
You may change any targets of target Arcane spell.
Hisoka's wizards struggled for years to master the art of redirection that came so naturally to the shamans of Ganzan Pass.
  • Champions of Kamigawa
Siege Modification

Siege Modification {1}{R}{R}

Enchantment - Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
Perfect for getting through to the consuls.
Siege Striker

Siege Striker {2}{W}

Creature - Human Soldier
Double strike
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
1/1
  • Core Set 2021
Siegebreaker Giant

Siegebreaker Giant {3}{R}{R}

Creature - Giant Warrior
Trample
{3}{R}: Target creature can't block this turn.
No rampart can withstand the fury of a giant.
6/3
  • Core Set 2019
Sift

Sift {3}{U}

Sorcery
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Sifter Wurm

Sifter Wurm {5}{G}{G}

Creature - Wurm
Trample
When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
"Rhonas's monument belongs to the wurms now. Look elsewhere for refuge."
—Arnun, vizier of the menagerie
7/7
Sigardian Paladin

Sigardian Paladin {2}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/4
Related card: Sigardian Paladin (Alchemy)
Sigardian Paladin (Alchemy)

Sigardian Paladin (Alchemy) {1}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/3
Related card: Sigardian Paladin
  • Innistrad: Crimson Vow
Sight Beyond Sight

Sight Beyond Sight {3}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound
  • Dragons of Tarkir
Sight of the Scalelords

Sight of the Scalelords {4}{G}

Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
"The Silumgar creep around our borders and infiltrate our aeries. We must remain ever watchful."
—Golran, Dromoka captain
  • Dragons of Tarkir
Sightless Brawler

Sightless Brawler {1}{W}

Enchantment Creature - Human Warrior
Bestow {4}{W}
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
3/2
  • Journey into Nyx
Sigil Blessing

Sigil Blessing {G}{W}

Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."