29661 cards found
Jeweled Torque

Jeweled Torque {2}

Artifact
As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
  • Mercadian Masques
Iron Lance

Iron Lance {2}

Artifact
{3}, {T}: Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give them really long weapons."
—Gerrard
  • Mercadian Masques
Horn of Ramos

Horn of Ramos {3}

Artifact
{T}: Add {G}.
Sacrifice Horn of Ramos: Add {G}.
Ramos touched, and there was life.
  • Mercadian Masques
Horn of Plenty

Horn of Plenty {6}

Artifact
Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
"This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish."
—Mercadian magistrate
  • Mercadian Masques
Henge Guardian

Henge Guardian {5}

Artifact Creature - Dragon Wurm
{2}: Henge Guardian gains trample until end of turn.
Like so many Thran relics, the wurm engine kept operating long after its creators were gone.
3/4
General's Regalia

General's Regalia {3}

Artifact
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
A uniform fit for a goblin.
  • Mercadian Masques
Eye of Ramos

Eye of Ramos {3}

Artifact
{T}: Add {U}.
Sacrifice Eye of Ramos: Add {U}.
Ramos wept, and there were seas.
  • Mercadian Masques
Distorting Lens

Distorting Lens {2}

Artifact
{T}: Target permanent becomes the color of your choice until end of turn.
The magistrate seems to prefer a distorted perspective of reality.
Credit Voucher

Credit Voucher {2}

Artifact
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
  • Mercadian Masques
Bargaining Table

Bargaining Table {5}

Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
Although it looks like a game, business around the table is deadly serious.
  • Mercadian Masques
Barbed Wire

Barbed Wire {3}

Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
A steel snake with ten thousand teeth.
  • Mercadian Masques
Assembly Hall

Assembly Hall {5}

Artifact
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
  • Mercadian Masques
Vine Trellis

Vine Trellis {1}{G}

Creature - Plant Wall
Defender
{T}: Add {G}.
"We protect our own with our own."
0/4
Vine Dryad

Vine Dryad {3}{G}

Creature - Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk
1/3
  • Mercadian Masques
Venomous Dragonfly

Venomous Dragonfly {3}{G}

Creature - Insect
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
A pretty little death is still death.
1/1
  • Mercadian Masques
Venomous Breath

Venomous Breath {3}{G}

Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
The dryads need neither size nor strength to defeat their enemies in battle.
Tiger Claws

Tiger Claws {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
  • Mercadian Masques
Sustenance

Sustenance {1}{G}

Enchantment
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.
  • Mercadian Masques
Stamina

Stamina {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
  • Mercadian Masques
Squallmonger

Squallmonger {3}{G}

Creature - Monger
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
"Squall, gale, hurricane—it's all a matter of size . . . and price."
3/3
Spontaneous Generation

Spontaneous Generation {3}{G}

Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.
  • Mercadian Masques
Spidersilk Armor

Spidersilk Armor {2}{G}

Enchantment
Creatures you control get +0/+1 and have reach.
It hardly weighs anything, but it takes all day to remove.
Snorting Gahr

Snorting Gahr {2}{G}{G}

Creature - Rhino Beast
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
There's little advantage to surprising the gahr.
3/3
  • Mercadian Masques
Snake Pit

Snake Pit {3}{G}

Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
If the ground is smooth, the way will be rough.
—Deepwood saying
  • Mercadian Masques
Silverglade Pathfinder

Silverglade Pathfinder {1}{G}

Creature - Dryad Spellshaper
{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/1
  • Mercadian Masques