29661 cards found
Spectral Searchlight

Spectral Searchlight {3}

Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.
Spectrox Mines

Spectrox Mines

Plane - Androzani Minor
When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.
Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.
  • Doctor Who
Spell Satchel

Spell Satchel {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel (Alchemy)
  • Strixhaven: School of Mages
Spell Satchel (Alchemy)

Spell Satchel (Alchemy) {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{2}, {T}, Remove two book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel
  • Strixhaven: School of Mages
Spell Shrivel

Spell Shrivel {2}{U}

Instant
Devoid
Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
  • Battle for Zendikar
Spellbinder

Spellbinder {3}

Artifact - Equipment
Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
  • Darksteel
Spellbook

Spellbook {0}

Artifact
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
Spellweaver Helix

Spellweaver Helix {3}

Artifact
Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
  • Mirrodin
Sphere of Resistance

Sphere of Resistance {2}

Artifact
Spells cost {1} more to cast.
Sphere of the Suns

Sphere of the Suns {2}

Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.
{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
Sphinx-Bone Wand

Sphinx-Bone Wand {7}

Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
Its host's final curse lies captured within.
Spidersilk Net

Spidersilk Net {0}

Artifact - Equipment
Equipped creature gets +0/+2 and has reach.
Equip {2}
"Dragons are our betters, but we will fight them if our dragonlord orders it."
Spiked Pit Trap

Spiked Pit Trap {1}

Artifact
Flash
{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.
1—9 | Spiked Pit Trap deals 5 damage to that creature.
10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
Related card: Break Expectations
Spikefield Cave
Spikefield Hazard

Spikefield Cave

Land
Spikefield Cave enters the battlefield tapped.
{T}: Add {R}.
"Silence until we're through. Even a whisper's echo can dislodge death from above."
—Raff Slugeater, goblin shortcutter
Card has other part: Spikefield Hazard
  • Zendikar Rising
Spine of Ish Sah

Spine of Ish Sah {7}

Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Spinerock Knoll

Spinerock Knoll

Land
Hideaway 4
Spinerock Knoll enters the battlefield tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Spinning Wheel

Spinning Wheel {3}

Artifact
{T}: Add one mana of any color.
{5}, {T}: Tap target creature.
"Though long forgotten, the wheel continued to turn, spinning fate from a dusty attic."
—Beyond the Great Henge
  • Throne of Eldraine
Spinny Ride

Spinny Ride

Artifact - Attraction
Visit — Tap target creature an opponent controls.
"The ship spinning out of control was spot-on, but no one shouting, 'Nebula! You fell asleep again!' or openly weeping? Too unrealistic."
—Captain Rex Nebula
Attraction Lights: 2, 3, 6
Spire Garden

Spire Garden

Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
The village's name was long forgotten, its crumbling ruins a monument to the fragility of civilization.
Spire of Industry

Spire of Industry

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
A beacon of prosperity to some, a shadow of oppression to others.
Spirebluff Canal

Spirebluff Canal

Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Spires of Orazca
Thaumatic Compass

Spires of Orazca

Land
{T}: Add {C}.
{T}: Untap target attacking creature an opponent controls and remove it from combat.
". . . a cryptic objective."
—Jace Beleren
Card has other part: Thaumatic Compass
Spirit Shield

Spirit Shield {3}

Artifact
You may choose not to untap Spirit Shield during your untap step.
{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
At times, survival must outweigh all other considerations.
  • Fallen Empires
Spitfire Bastion
Vance's Blasting Cannons

Spitfire Bastion

Legendary Land
{T}: Add {R}.
{2}{R}, {T}: Spitfire Bastion deals 3 damage to any target.
Now instead of a ship, Ripley Vance commands a fortress.
Card has other part: Vance's Blasting Cannons
Split Screen

Split Screen {4}

Artifact
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When Split Screen leaves the battlefield, shuffle your libraries together.