29335 cards found
Yargle, Glutton of Urborg

Yargle, Glutton of Urborg {4}{B}

Legendary Creature - Frog Spirit
When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body.
9/3
Yavimaya Sapherd

Yavimaya Sapherd {2}{G}

Creature - Fungus
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
"When their community grows cluttered, thallids begin a traditional bobbing dance, then trek out in all directions."
—Sarpadian Empires, vol. III
2/2
Related card: Slimefoot, Thallid Transplant
Yawgmoth's Vile Offering

Yawgmoth's Vile Offering {4}{B}

Legendary Sorcery
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Centuries ago, a mad god offered a simple trade.
Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp {4}{U}{U}

Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."
5/6
Zhalfirin Void

Zhalfirin Void

Land
When Zhalfirin Void enters the battlefield, scry 1.
{T}: Add {C}.
"The wind whispers, 'come home,' but I cannot."
—Teferi
Arcane Artisan

Arcane Artisan {2}{U}

Creature - Human Wizard
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
0/3
Archfiend of Despair

Archfiend of Despair {6}{B}{B}

Creature - Demon
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn.
6/6
  • Commander Masters 137 503
  • Battlebond
Archon of Valor's Reach

Archon of Valor's Reach {4}{G}{W}

Creature - Archon
Flying, vigilance, trample
As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
5/6
Arena Rector

Arena Rector {3}{W}

Creature - Human Cleric
When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
"I see something special in you—a bright ember that yearns to dance among the stars."
1/2
Aurora Champion

Aurora Champion {2}{W}

Creature - Elf Warrior
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
Many combatants at Valor's Reach wield glowing weapons to distract their enemies and delight the crowd.
3/2
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Azra Bladeseeker

Azra Bladeseeker {2}{R}

Creature - Azra Warrior
When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
"Never get too attached to a weapon. You must allow a better one to find its way to you."
3/2
Azra Oddsmaker

Azra Oddsmaker {1}{B}{R}

Creature - Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
"I never give odds on my own fights. Unless, of course, you want to bet against me . . ."
3/3
Blaring Captain

Blaring Captain {3}{B}

Creature - Azra Warrior
Partner with Blaring Recruiter
Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
2/2
Related card: Blaring Recruiter
Blaring Recruiter

Blaring Recruiter {3}{W}

Creature - Elf Warrior
Partner with Blaring Captain
{2}{W}: Create a 1/1 white Warrior creature token.
2/2
Related card: Blaring Captain
Bloodborn Scoundrels

Bloodborn Scoundrels {5}{B}

Creature - Vampire Rogue
Assist
When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
The ring plays host to some combatants that the spectators love to hate.
4/4
  • Battlebond
Bonus Round

Bonus Round {1}{R}{R}

Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.
  • Battlebond
Bountiful Promenade

Bountiful Promenade

Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
No pilgrimage to Valor's Reach is complete without a stroll through its celebrated shopping district.
Bramble Sovereign

Bramble Sovereign {2}{G}{G}

Creature - Dryad
Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
"Within this grove, you belong to me."
4/4
Brightling

Brightling {1}{W}{W}

Creature - Shapeshifter
{W}: Brightling gains vigilance until end of turn.
{W}: Brightling gains lifelink until end of turn.
{W}: Return Brightling to its owner's hand.
{1}: Brightling gets +1/-1 or -1/+1 until end of turn.
3/3
  • Battlebond
Bring Down

Bring Down {3}{W}

Sorcery
Assist
Destroy target creature with power 4 or greater.
"Big, wicked, and not too smart. Poor thing never stood a chance against us, dear."
—Regna, to Krav
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Bull-Rush Bruiser

Bull-Rush Bruiser {3}{R}

Creature - Minotaur Warrior
Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
There will always be a spot at Valor's Reach for headlong violence.
4/3
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Chakram Retriever

Chakram Retriever {4}{U}

Creature - Elemental Dog
Partner with Chakram Slinger
Whenever you cast a spell during your turn, untap target creature.
2/4
Related card: Chakram Slinger
Chakram Slinger

Chakram Slinger {4}{R}

Creature - Human Warrior
Partner with Chakram Retriever
{R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker.
2/4
Related card: Chakram Retriever
Charging Binox

Charging Binox {7}{G}

Creature - Beast
Assist
Trample
Arena beasts are bred for flashiness and foul temper. An extra head addresses both requirements.
7/5
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Cheering Fanatic

Cheering Fanatic {1}{R}

Creature - Goblin
Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn.
"Punch 'em, kick 'em, bite 'em, beat 'em! Burn 'em all and we'll defeat 'em!"
2/2
  • Battlebond