3590 cards found
Luxurious Locomotive

Luxurious Locomotive {5}

Artifact - Vehicle
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn.
Crew 1. Activate only once each turn.
6/5
  • Outlaws of Thunder Junction
Lydia Frye

Lydia Frye {2}{U/B}

Legendary Creature - Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control.
3/2
Lyev Skyknight

Lyev Skyknight {1}{W}{U}

Creature - Human Knight
Flying
When this creature enters, detain target nonland permanent an opponent controls.
3/1
Lynx

Lynx {1}{G}

Creature - Cat
Forestwalk
Rarely seen, hardly heard, never caught.
2/1
Lyzolda, the Blood Witch

Lyzolda, the Blood Witch {1}{B}{R}

Legendary Creature - Human Cleric
{2}, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.
3/1
Maarika, Brutal Gladiator

Maarika, Brutal Gladiator {2}{B}{R}{G}

Legendary Creature - Human Warrior
Maarika, Brutal Gladiator must be blocked if able.
As long as it's your turn, Maarika has indestructible.
Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
7/4
Maelstrom Wanderer

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature - Elemental
Creatures you control have haste.
Cascade, cascade
Not all who wander are chaotic energy monsters. Some are, though.
7/5
Maestros Initiate

Maestros Initiate {2}{B}

Creature - Human Citizen
{4}{U/R}, Exile this card from your graveyard: Draw two cards, then discard a card.
"How far are you willing to go for your family, cleanblade?"
—Lord Xander
3/1
  • Streets of New Capenna
Magda, Brazen Outlaw

Magda, Brazen Outlaw {1}{R}

Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2/1
Mage's Attendant

Mage's Attendant {2}{W}

Creature - Cat Rogue
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
Crime sometimes makes unlikely allies into lifelong friends.
3/2
Magma Hellion

Magma Hellion {6}{R}

Creature - Hellion
Assist
Trample, haste
The stadium is well-stocked with hazards to force the action if combatants show too much caution.
5/4
  • Battlebond
Magmatic Sprinter

Magmatic Sprinter {2}{R}

Creature - Phyrexian Warrior
Haste
When this creature enters, put two oil counters on target artifact or creature you control.
At the beginning of your end step, return this creature to its owner's hand unless you remove two oil counters from it.
3/2
  • Phyrexia: All Will Be One
Magus of the Abyss

Magus of the Abyss {3}{B}

Creature - Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
He climbs a staircase of falling souls, fighting the continuous pull of the void.
4/3
Magus of the Mirror

Magus of the Mirror {4}{B}{B}

Creature - Human Wizard
{T}, Sacrifice this creature: Exchange life totals with target opponent. Activate only during your upkeep.
"Behold! The image of the enemy and all that she has. Trust your envy, and take it."
4/2
Maha, Its Feathers Night

Maha, Its Feathers Night {3}{B}{B}

Legendary Creature - Elemental Bird
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Its wingspan reaches from dusk to dawn.
6/5
Makeshift Battalion

Makeshift Battalion {2}{W}

Creature - Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Their ranks are thin, their formation is improvised, their weapons are borrowed, and you'd best get out of their way.
3/2
Makindi Sliderunner

Makindi Sliderunner {1}{R}

Creature - Beast
Trample
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
2/1
Malachite Golem

Malachite Golem {6}

Artifact Creature - Golem
{1}{G}: This creature gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
  • Mirrodin
Malakir Blood-Priest

Malakir Blood-Priest {1}{B}

Creature - Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party.
"From your veins to mine."
2/1
Related card: Xander's Wake
Malakir Familiar

Malakir Familiar {2}{B}

Creature - Bat
Flying, deathtouch
Whenever you gain life, this creature gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1
Malamet Veteran

Malamet Veteran {4}{G}

Creature - Cat Warrior
Trample
Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
The mightiest Malamet warriors train as titan-killers, elite champions capable of facing down the caverns' most fearsome beasts.
5/4
  • The Lost Caverns of Ixalan
Malamet War Scribe

Malamet War Scribe {3}{W}{W}

Creature - Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.
The glyph is mightier than the sword.
4/3
  • The Lost Caverns of Ixalan
Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel {1}{U}

Legendary Creature - Siren Pirate
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
2/1
  • The Lost Caverns of Ixalan Promos 63p 63s
  • The Lost Caverns of Ixalan 63 293
Malevolent Hermit
Benevolent Geist

Malevolent Hermit {1}{U}

Creature - Human Wizard
{U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U}
2/1
Card has other part: Benevolent Geist
Malevolent Witchkite

Malevolent Witchkite {4}{B}{B}

Creature - Dragon Warlock
Flying
When this creature enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
"Was there a fearsome witch around here? Or was it a cruel dragon? The tales were confu—oh no."
—Osval, adventurer
5/4
  • Wilds of Eldraine 315 372