When Shipwreck Sifters enters, draw a card, then discard a card. Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward {2}. Equip {1}
Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Haste This creature attacks each combat if able. {1}{B}, Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
Choose one — • Target permanent you control gains hexproof and indestructible until end of turn. • Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
"One spell to quiet the Roil, one to quash the will. The principle is the same."
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Circle of Death — {5}{B}: Roll a d20. 1—9 | Each opponent loses 2 life. 10—19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. [+1]: You gain 2 life for each Elf you control. [–7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.