33836 cards found
Altar Golem

Altar Golem {7}

Artifact Creature - Golem
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
This creature doesn't untap during your untap step.
Tap five untapped creatures you control: Untap this creature.
*/*
  • Eventide
Titania's Boon

Titania's Boon {3}{G}

Sorcery
Put a +1/+1 counter on each creature you control.
When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen.
  • Urza's Saga
Oran-Rief Ooze

Oran-Rief Ooze {2}{G}

Creature - Ooze
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze (Alchemy)
Aven Flock

Aven Flock {4}{W}

Creature - Bird Soldier
Flying
{W}: This creature gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
2/3
Reckless Ringleader

Reckless Ringleader {R}

Creature - Goblin Rogue
Haste
When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.
1/1
Related card: Goblin Influx Array
  • Jumpstart: Historic Horizons
Invasion of Azgol
Ashen Reaper

Invasion of Azgol {B}{R}

Battle - Siege
When this Siege enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.
Defense: 4
Card has other part: Ashen Reaper
  • March of the Machine
Goblin Smuggler

Goblin Smuggler {2}{R}

Creature - Goblin Rogue
Haste
{T}: Another target creature with power 2 or less can't be blocked this turn.
"No one here but us empty barrels!"
2/2
Corrupted Crossroads

Corrupted Crossroads

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
"Look, and see the future."
—Ayli, high priest of the Eternal Pilgrims
Pale Recluse

Pale Recluse {4}{G}{W}

Creature - Spider
Reach
Forestcycling {2}, plainscycling {2}
4/5
Profane Insight

Profane Insight {2}{B}

Instant - Adventure
You draw a card and you lose 1 life.
Card has other part: Foulmire Knight
Unctus, Grand Metatect

Unctus, Grand Metatect {1}{U}{U}

Legendary Artifact Creature - Phyrexian Vedalken
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
{U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery.
2/4
  • Phyrexia: All Will Be One Promos 75p 75s
  • Phyrexia: All Will Be One 75 303 433
Vigilant Sentry

Vigilant Sentry {1}{W}{W}

Creature - Human Nomad
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
2/2
Jetpack Death Seltzer

Jetpack Death Seltzer

Stickers
{TK}{TK} — Trample
{TK}{TK}{TK}{3}: Monstrosity 3.
{TK}{TK}{TK} — 2/7
{TK}{TK}{TK}{TK} — 6/5
  • Unfinity Sticker Sheets
Memnarchitect

Memnarchitect {1}{U}

Creature - Vedalken Artificer
Spells you cast have affinity for artifact creatures that weren't originally artifact creatures. (They cost {1} less to cast for each artifact creature you control that wasn't originally an artifact creature.)
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types.
1/4
  • Unknown Event
Temple Bell

Temple Bell {3}

Artifact
{T}: Each player draws a card.
Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.
Hell-Bent Raider

Hell-Bent Raider {1}{R}{R}

Creature - Human Barbarian
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
He doesn't slow until his spear is weighted with corpses.
2/2
  • Torment
Weird Harvest

Weird Harvest {X}{G}{G}

Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.
Wall of Stone

Wall of Stone {1}{R}{R}

Creature - Wall
Defender
The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
0/8
Desdemona, Freedom's Edge

Desdemona, Freedom's Edge {2}{R}{W}

Legendary Creature - Human Rogue
Vigilance
Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard.
3/4
Secret Door

Secret Door {U}

Artifact Creature - Wall
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery.
The way opened before him, and the dust of centuries stirred in the air.
0/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Kappa Tech-Wrecker

Kappa Tech-Wrecker {1}{G}

Creature - Turtle Ninja
Ninjutsu {1}{G}
This creature enters with a deathtouch counter on it.
Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
1/3
Cavern of Souls

Cavern of Souls

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Travel the Overworld

Travel the Overworld {5}{U}{U}

Sorcery
Affinity for Towns
Draw four cards.
"My dad always wanted me to go out and travel the world. But it also feels like ... like the wind is calling me."
—Bartz Klauser
  • Final Fantasy
Geyserfield Stalker

Geyserfield Stalker {4}{B}

Creature - Elemental
Menace
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
3/2
  • Battle for Zendikar
Entering

Entering {4}{B}{R}

Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part: Breaking