33840 cards found
Thundersong Trumpeter

Thundersong Trumpeter {R}{W}

Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
"Hear that? Those notes mean we've arrived at Sunhome! Let our allies' hearts soar and our enemies' hearts shatter at the sound!"
—Klattic, Boros legionnaire
2/1
Scarred Puma

Scarred Puma {R}

Creature - Cat
This creature can't attack unless a black or green creature also attacks.
It's not eager to lose the other eye.
2/1
  • Invasion
Rionya, Fire Dancer

Rionya, Fire Dancer {3}{R}{R}

Legendary Creature - Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
3/4
Revoke Privileges

Revoke Privileges {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
"By order of Consulate Mandate 482, I am required to detain you, citizen."
Bonus Round

Bonus Round {1}{R}{R}

Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.
Fearless Skald

Fearless Skald {4}{R}

Creature - Dwarf Berserker
Backup 1
Double strike
"Hold nothing back, my friends. Tonight we feast in Starnheim!"
3/2
Cerulean Wisps

Cerulean Wisps {U}

Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
—Kithkin superstition
Spikefield Cave
Spikefield Hazard

Spikefield Cave

Land
This land enters tapped.
{T}: Add {R}.
"Silence until we're through. Even a whisper's echo can dislodge death from above."
—Raff Slugeater, goblin shortcutter
Card has other part: Spikefield Hazard
  • Zendikar Rising
Consuming Rage

Consuming Rage

Sorcery
Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.
  • Battle the Horde
Sphinx of Forgotten Lore

Sphinx of Forgotten Lore {2}{U}{U}

Creature - Sphinx
Flash
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost.
3/3
Undercity Troll

Undercity Troll {1}{G}

Creature - Troll
Renown 1
{2}{G}: Regenerate this creature.
2/2
Cyclical Evolution

Cyclical Evolution {3}{G}{G}

Sorcery
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3—{2}{G}
  • Future Sight
Stronghold Zeppelin

Stronghold Zeppelin {2}{U}{U}

Creature - Human
Flying
This creature can block only creatures with flying.
As long as the stronghold controlled the sky, the rebels were doomed.
3/3
  • Nemesis
Isilu, Carrier of Twilight
Eirdu, Carrier of Dawn

Isilu, Carrier of Twilight

Legendary Creature - Elemental God
(Color indicator: Isilu, Carrier of Twilight is black)
Flying, lifelink
Each other nontoken creature you control has persist.
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
5/5
Card has other part: Eirdu, Carrier of Dawn
  • Lorwyn Eclipsed 13b 286b
Char

Char {2}{R}

Instant
Char deals 4 damage to any target and 2 damage to you.
Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.
One Does Not

One Does Not {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature does not simply untap during its controller's untap step.
Enchanted creature has nonbasic landwalk. (It can't simply be blocked as long as defending player controls a nonbasic land.)
  • Unknown Event
Rosewater's Nemesis

Rosewater's Nemesis {3}{W}{W}

Creature - Monkey Cleric
Vigilance, protection from Phyrexians
Poison Tolerance +3 (It takes three additional poison counters for you to lose the game to poison.)
4/6
  • Unknown Event
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Maralen of the Mornsong

Maralen of the Mornsong {1}{B}{B}

Legendary Creature - Elf Wizard
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Maralen sent Veesa, Endry, and Iliona—the Vendilion clique—on the gravest of tasks.
2/3
  • Morningtide
The Spear of Leonidas

The Spear of Leonidas {2}{R}

Legendary Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Bull Rush — It gains double strike until end of turn.
• Summon — Create Phobos, a legendary 3/2 red Horse creature token.
• Revelation — Discard two cards, then draw two cards.
Equip {2}
Related card: Kassandra, Eagle Bearer
Ingenious Skaab

Ingenious Skaab {2}{U}

Creature - Zombie Horror
Prowess
{U}: This creature gets +1/-1 until end of turn.
Heads and shoulders above the rest.
2/3
Volrath's Curse

Volrath's Curse {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
{1}{U}: Return this Aura to its owner's hand.
Cinder Marsh

Cinder Marsh

Land
{T}: Add {C}.
{T}: Add {B} or {R}. This land doesn't untap during your next untap step.
Hive Stirrings

Hive Stirrings {2}{W}

Sorcery
Create two 1/1 colorless Sliver creature tokens.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
Thaumatog

Thaumatog {1}{G}{W}

Creature - Atog
Sacrifice a land: This creature gets +1/+1 until end of turn.
Sacrifice an enchantment: This creature gets +1/+1 until end of turn.
1/2
  • Odyssey