33837 cards found
Spellweaver Duo

Spellweaver Duo {6}{U}

Creature - Human Wizard
Assist
When this creature enters, you may return target tapped creature to its owner's hand.
Synchronized spell weaving is a difficult but rewarding skill to master.
4/4
  • Battlebond
Whitewater Naiads

Whitewater Naiads {3}{U}{U}

Enchantment Creature - Nymph
Constellation — Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.
Stand against the crash of the river's rapids and you will know the power of the naiads.
4/4
Rivalry

Rivalry {2}{R}

Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, this enchantment deals 2 damage to them.
The goblins revered it; the viashino defended it. Only Urza understood it.
  • Urza's Legacy
Shipwreck Sifters (Alchemy)

Shipwreck Sifters (Alchemy) {1}{U}

Creature - Spirit
When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
1/2
Related card: Shipwreck Sifters
  • Innistrad: Midnight Hunt
Hunter's Bow

Hunter's Bow {1}{G}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward {2}.
Equip {1}
Not all glory is won with an axe.
  • Assassin's Creed 41 221
Phantom Steed

Phantom Steed {3}{U}

Creature - Horse Illusion
Flash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4/3
  • Forgotten Realms Commander 18 287
Druidic Ritual

Druidic Ritual {2}{G}

Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.
Bone, root, and seed—the past, the present, and future in one handful of earth.
Related card: Druidic Ritual (Alchemy)
Daring Discovery

Daring Discovery {4}{R}

Sorcery
Up to three target creatures can't block this turn.
Discover 4.
  • The Lost Caverns of Ixalan
Sea Drake

Sea Drake {2}{U}

Creature - Drake
Flying
When this creature enters, return two target lands you control to their owner's hand.
Highly territorial, they often attack boats whose colors too closely resemble those of other drakes.
4/3
Daring Fiendbonder

Daring Fiendbonder {3}{B}

Creature - Human Warlock
Haste
This creature attacks each combat if able.
{1}{B}, Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
5/1
  • Commander 2020
Defend the Rider

Defend the Rider {G}

Instant
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Lagorin would not lose another.
  • Aetherdrift
Rage Nimbus

Rage Nimbus {2}{R}

Creature - Elemental
Defender, flying
{1}{R}: Target creature attacks this turn if able.
The settlement knew there was something strange about the cloud when the old priest Mandli suddenly grabbed an axe and ran screaming into the hills.
5/3
  • Rise of the Eldrazi
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun {1}{R}{G}

Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.
"Try to keep up, Djeru. We have lots of work to do."
2/3
Ancient Stirrings

Ancient Stirrings {G}

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Prismite

Prismite {2}

Artifact Creature - Golem
{2}: Add one mana of any color.
Even its shadow is a dazzling rainbow.
2/1
Lullmage's Domination

Lullmage's Domination {X}{U}{U}{U}

Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with mana value X.
"One spell to quiet the Roil, one to quash the will. The principle is the same."
  • Zendikar Rising
Elkin Lair

Elkin Lair {3}{R}

World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
  • Visions
Venom

Venom {1}{G}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."
—Maeveen O'Donagh,
Memoirs of a Soldier
Bladestitched Skaab

Bladestitched Skaab {U}{B}

Creature - Zombie Soldier
Other Zombies you control get +1/+0.
The surviving militia members reunited with their fallen comrades sooner than they'd hoped.
2/3
Related card: Ominous Traveler
Merrow Bonegnawer

Merrow Bonegnawer {B}

Creature - Merfolk Rogue
{T}: Target player exiles a card from their graveyard.
Whenever you cast a black spell, you may untap this creature.
Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead.
1/1
  • Eventide
Battle Angels of Tyr

Battle Angels of Tyr {2}{W}{W}

Creature - Angel Knight
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4/4
  • Secret Lair Drop
  • Battle for Baldur's Gate Promos 9s 9p
  • Commander Legends: Battle for Baldur's Gate 9 370
Herald of Hadar

Herald of Hadar {4}{B}

Creature - Human Warlock
Circle of Death{5}{B}: Roll a d20.
1—9 | Each opponent loses 2 life.
10—19 | Each opponent loses 2 life and you gain 2 life.
20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.
4/4
  • Adventures in the Forgotten Realms
Auriok Siege Sled

Auriok Siege Sled {6}

Artifact Creature - Juggernaut
{1}: Target artifact creature blocks this creature this turn if able.
{1}: Target artifact creature can't block this creature this turn.
Everything in its path is either pushed aside or ground under.
3/5
  • Darksteel
Nissa Revane

Nissa Revane {2}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
[+1]: You gain 2 life for each Elf you control.
[–7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Loyalty:
2
Related card: Nissa's Chosen
Lavinia, Foil to Conspiracy

Lavinia, Foil to Conspiracy {1}{W/U}{W/U}

Legendary Creature - Human Detective
Vigilance
Whenever you cast your second spell each turn, investigate.
{T}: Add {C}{C}. Activate only during an opponent's turn.
2/3
  • Ravnica: Clue Edition 36 284