Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.
[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [–3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [–7]: Destroy all non-Zombie creatures.
Enchant creature When this Aura enters, venture into the dungeon. Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
As this Equipment becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2}
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When this artifact leaves the battlefield, shuffle your libraries together.
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Every line holds a tale, and between lie a thousand more.