29335 cards found
Bloodsoaked Champion

Bloodsoaked Champion {B}

Creature - Human Warrior
Bloodsoaked Champion can't block.
Raid{1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
"Death is merely another foe the Mardu will overcome."
2/1
Jadelight Ranger

Jadelight Ranger {1}{G}{G}

Creature - Merfolk Scout Ranger
When Jadelight Ranger enters the battlefield, it explores, then it explores again.
2/1
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate Troll Ascetic.
3/2
Cleric of the Forward Order

Cleric of the Forward Order {1}{W}

Creature - Human Cleric
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
War after war, a healer's enemy is always the same—death itself.
2/2
Heroes' Reunion

Heroes' Reunion {G}{W}

Instant
Target player gains 7 life.
They share no bloodline, but a bond greater than family unites them. Such are the gifts of the Worldsoul.
Frontier Bivouac

Frontier Bivouac

Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
Tanglewalker

Tanglewalker {2}{G}

Creature - Dryad
Each creature you control can't be blocked as long as defending player controls an artifact land.
In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.
2/2
  • Darksteel
Hierophant Bio-Titan

Hierophant Bio-Titan {10}{G}{G}

Creature - Tyranid
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.
Vigilance, reach, ward {2}
Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.
12/12
  • Warhammer 40,000 Commander 92 92★
Vithian Stinger

Vithian Stinger {2}{R}

Creature - Human Shaman
{T}: Vithian Stinger deals 1 damage to any target.
Unearth {1}{R}
0/1
Thundering Rebuke

Thundering Rebuke {1}{R}

Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
"Fire is too imprecise for my tastes. I'd rather rely on a single, well-placed bolt of lightning."
—Lyrus, Sea Gate wizard
  • Zendikar Rising
Silent Artisan

Silent Artisan {3}{W}{W}

Creature - Giant
On the fourth day they passed through a forest of immense stacked stones. Althemone, youngest of the companions, called these pillars the work of a god, but the Champion knew better. She quickened her pace.
—The Theriad
3/5
  • Theros
Demanding Dragon

Demanding Dragon {3}{R}{R}

Creature - Dragon
Flying
When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
A knight's devotion to their steed goes only so far.
5/5
Related card: Darigaaz, Shivan Champion
Nightscape Battlemage

Nightscape Battlemage {2}{B}

Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R}
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
2/2
  • Planeshift
Freyalise's Winds

Freyalise's Winds {2}{G}{G}

Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Call to Arms

Call to Arms {1}{W}

Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Strike the Weak Spot

Strike the Weak Spot

Sorcery
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
  • Face the Hydra
King Narfi's Betrayal

King Narfi's Betrayal {1}{U}{B}

Enchantment - Saga
I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack {4}{G}{G}

Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
[–2]: Create a 2/2 green Wolf creature token.
Loyalty:
7
Forceful Denial

Forceful Denial {3}{U}{U}

Instant
Cascade
Counter target spell.
  • Commander Legends
Keldon Warcaller

Keldon Warcaller {1}{R}

Creature - Human Warrior
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
"The Mountain gave the Flame to Kradak to light the furnaces of his people's hearts. The wanderers became Keldons, and he the first warlord."
—"The Flame of Keld"
2/2
  • Dominaria
Citadel Castellan

Citadel Castellan {1}{G}{W}

Creature - Human Knight
Vigilance
Renown 2
"I am the first line of defense. You will not encounter the second."
2/3
Last Breath

Last Breath {1}{W}

Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
In time, all things turn to dust. Some things just take less time.
Lightning Berserker

Lightning Berserker {R}

Creature - Human Berserker
{R}: Lightning Berserker gets +1/+0 until end of turn.
Dash {R}
1/1
  • Dragons of Tarkir
Thieving Otter

Thieving Otter {2}{U}

Creature - Otter
Whenever Thieving Otter deals damage to an opponent, draw a card.
"You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?"
—Endris, Drannith magistrate
2/2
  • Ikoria: Lair of Behemoths
Thalia's Lancers

Thalia's Lancers {3}{W}{W}

Creature - Human Knight
First strike
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
"Let the points of our lances lead the way."
4/4