33840 cards found
Opal Titan

Opal Titan {2}{W}{W}

Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.
  • Urza's Saga
Startled Awake
Persistent Nightmare

Startled Awake {2}{U}{U}

Sorcery
Target opponent mills thirteen cards.
{3}{U}{U}: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Card has other part: Persistent Nightmare
Finishing Move

Finishing Move {2}{G}

Sorcery
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
What the show lacks in historical accuracy, it makes up for in awesome submission holds.
  • Unfinity 139 425
Temporal Spring

Temporal Spring {1}{G}{U}

Sorcery
Put target permanent on top of its owner's library.
One splash of the spring's water knocks you clear into last week.
Ghoul's Feast

Ghoul's Feast {1}{B}

Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder."
Lord of Lineage
Bloodline Keeper

Lord of Lineage

Creature - Vampire
(Color indicator: Lord of Lineage is black)
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
5/5
Card has other part: Bloodline Keeper
In Oketra's Name

In Oketra's Name {1}{W}

Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
"A single grain of sand is insignificant, but a sandstorm can reduce pyramids to dust. Stand with your crop. Become the storm."
—Oketra, god of solidarity
Thelon's Curse

Thelon's Curse {G}{G}

Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
  • Fallen Empires
Nature's Rhythm

Nature's Rhythm {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize {X}{G}{G}{G}{G}
  • Tarkir: Dragonstorm 150 349
  • Tarkir: Dragonstorm Promos 150p 150s
Croakid Amphibonaut

Croakid Amphibonaut {4}{U}

Creature - Frog Guest
This creature has flying as long as you control a stickered permanent.
"I designed the Astrotorium's jetpacks to be lightweight and inexpensive. Nobody mentioned reliable."
—Truss, chief engineer
4/3
  • Unfinity 43 329
The Disciple of Nissa

The Disciple of Nissa {2}{G}

Legendary Creature - Elf Wizard
Whenever the Disciple of Nissa attacks, you may pay {X}{X}{X}{G}{G}. When you do, create X tokens that are copies of different Nissa planeswalkers chosen at random. They each enter with an additional loyalty counter. (There are currently eleven. Yes, Nissa, Sage Animist counts. Perhaps look up the list and roll a D20?)
3/2
  • Unknown Event
MagicConsecrated Sphinx

MagicConsecrated Sphinx {4}{U}{U}

Creature - Sphinx
Flying
Whenever an opponent draws a card, choose one that hasn't been chosen —
• Make Friends — Create a 1/1 colorless Gamer creature token.
• Find Cards — Investigate.
• Win Prize Tickets — Create a Treasure token.
• Go to Sleep — Exile this creature, then return it to the battlefield under its owner's control.
4/6
  • Unknown Event
Emergency Powers

Emergency Powers {5}{W}{U}

Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Sacred Armory

Sacred Armory {2}

Artifact
{2}: Target creature gets +1/+0 until end of turn.
Arrive for worship. Leave for war.
  • Magic 2015
Mystic Meditation

Mystic Meditation {3}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
—Narset
  • Dragons of Tarkir
Roaming Ghostlight

Roaming Ghostlight {3}{U}{U}

Creature - Spirit
Flying
When this creature enters, return up to one target non-Spirit creature to its owner's hand.
Some who die senseless deaths return as formless spirits, seeking answers where there are none.
3/2
Canopy Surge

Canopy Surge {1}{G}

Sorcery
Kicker {2}
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
There are no safe paths through the Trial of Strength.
Related card: Ishkanah, Broodmother
Flitterstep Eidolon

Flitterstep Eidolon {1}{U}

Enchantment Creature - Spirit
Bestow {5}{U}
This creature can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
1/1
Sparring Regimen

Sparring Regimen {2}{W}

Enchantment
When this enchantment enters, learn.
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Venom Connoisseur

Venom Connoisseur {1}{G}

Creature - Human Druid
Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
2/2
Goblin Fireleaper

Goblin Fireleaper {1}{R}

Creature - Goblin Warrior
{1}{R}: This creature gets +1/+0 until end of turn.
When this creature dies, it deals damage equal to its power to target creature an opponent controls.
"Let us hope that fire now lies between us and pursuit. Come! There is no time to lose."
—Gandalf
1/1
  • The Lord of the Rings: Tales of Middle-earth 133 584
Conquering Manticore

Conquering Manticore {4}{R}{R}

Creature - Manticore
Flying
When this creature enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
It speaks no commands but is always obeyed.
5/5
Brink of Disaster

Brink of Disaster {2}{B}{B}

Enchantment - Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push."
—Liliana Vess
Shaman en-Kor

Shaman en-Kor {1}{W}

Creature - Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
1/2