33840 cards found
Dreamshaper Shaman

Dreamshaper Shaman {5}{R}

Enchantment Creature - Minotaur Shaman
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Magic is the true artist's medium.
5/4
Skyclave Shade

Skyclave Shade {1}{B}

Creature - Shade
Kicker {2}{B}
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3/1
Kavu Chameleon

Kavu Chameleon {3}{G}{G}

Creature - Kavu
This spell can't be countered.
{G}: This creature becomes the color of your choice until end of turn.
"They weren't part of my plan, but Gaea insisted."
—Urza
4/4
Tannuk, Memorial Ensign

Tannuk, Memorial Ensign {1}{R}{G}

Legendary Creature - Kavu Pilot
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Serving in the Memorial Navy was nothing like the posters made it out to be.
2/4
  • Edge of Eternities
Work a Double

Work a Double {2}{R}{R}

Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.
  • Unstable
Oran-Rief Survivalist

Oran-Rief Survivalist {1}{G}

Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
"I'm strong enough to survive alone. I'm smart enough to want companions at my side."
1/1
  • Zendikar
Cave of Temptation

Cave of Temptation

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Grim Physician

Grim Physician {B}

Creature - Zombie
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
The Returned retain no memory of their identities, but sometimes they mindlessly attempt familiar tasks.
1/1
  • Theros Beyond Death
Hulking Bugbear

Hulking Bugbear {1}{R}{R}

Creature - Goblin
Haste
Bugbears move with surprising speed for their size and bulk, a fact that has led to the demise of many unwary adventurers.
3/3
  • Adventures in the Forgotten Realms 149 319
Clam-I-Am

Clam-I-Am {2}{U}

Creature - Clamfolk
If you roll a 3 on a six-sided die, you may reroll that die.
The Clams down in Clamville
All scootered and skittled—
"The three is no more!"
The Clam fiddler fiddled.
2/2
  • Unglued
Bramble Elemental

Bramble Elemental {3}{G}{G}

Creature - Elemental
Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.
Ravnica is a seamless urban tapestry, each city bleeding into the next. In abandoned corners, however, nature has begun to reclaim what it once owned.
4/4
Munda's Vanguard

Munda's Vanguard {4}{W}

Creature - Kor Knight Ally
Cohort{T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
"Do not let yourselves fall now. Zendikar is depending on us—on you!"
3/3
Incoming!

Incoming! {4}{G}{G}{G}{G}

Sorcery
Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Armory Automaton

Armory Automaton {3}

Artifact Creature - Construct
Whenever this creature enters or attacks, you may attach any number of target Equipment to it.
"They don't call those things sweepers for nothing. They can wipe out a whole squad in seconds."
—Jessie, Avalanche rebel
2/2
Razorfoot Griffin

Razorfoot Griffin {3}{W}

Creature - Griffin
Flying
First strike
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
2/2
Morinfen Avatar

Morinfen Avatar

Vanguard
At the beginning of your upkeep, you lose 1 life for each permanent you control.
Hand size bonus: +0
Life bonus: +30
  • Magic Online Avatars
Undead Gladiator

Undead Gladiator {1}{B}{B}

Creature - Zombie Barbarian
{1}{B}, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep.
Cycling {1}{B}
3/1
Void

Void {3}{B}{R}

Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Goblin Battle Jester

Goblin Battle Jester {3}{R}

Creature - Goblin
Whenever you cast a red spell, target creature can't block this turn.
Somehow goblins found a tactical advantage by sending a clown to war.
2/2
  • Magic 2013
Virtue's Ruin

Virtue's Ruin {2}{B}

Sorcery
Destroy all white creatures.
All must fall, and those who stand highest fall hardest.
Jet Medallion

Jet Medallion {2}

Artifact
Black spells you cast cost {1} less to cast.
It is the imposing heft of a ruler's scepter, the stench of death after a victory in battle, and the mournful wail of an enemy kneeling in supplication. It is power.
Scrapheap Scrounger

Scrapheap Scrounger {2}

Artifact Creature - Construct
This creature can't block.
{1}{B}, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield.
Some machines refuse to accept their own obsolescence.
3/2
Consume Spirit

Consume Spirit {X}{1}{B}

Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll."
—Sorin Markov
Willow Dryad

Willow Dryad {G}

Creature - Dryad
Forestwalk
Some think that dryads are the dreams of trees.
1/1
Blessed Defiance

Blessed Defiance {W}

Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
"If I'm going, I'm taking you with me!"