33837 cards found
Fortifying Provisions

Fortifying Provisions {2}{W}

Enchantment
Creatures you control get +0/+1.
When this enchantment enters, create a Food token.
"To the king, to the Circle, and to the realm! And to not dying."
Mind Funeral

Mind Funeral {1}{U}{B}

Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
"The soul is only as eternal as I say it is."
—Sharuum the Hegemon
Fear of Forgetting Names

Fear of Forgetting Names {3}{U}

Enchantment Creature - Nightmare
When this creature enters, target creature loses its name.
Creatures you control have protection from creatures with no names.
3/4
  • Unknown Event
Benalish Lancer

Benalish Lancer {2}{W}

Creature - Human Knight
Kicker {2}{W}
If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.
2/2
Swelter

Swelter {3}{R}

Sorcery
Swelter deals 2 damage to each of two target creatures.
No circle has a beginning, but many have foreseeable ends.
Vivien of the Arkbow

Vivien of the Arkbow {4}{G}{G}

Legendary Planeswalker - Vivien
[+2]: Put two +1/+1 counters on up to one target creature.
[–3]: Target creature you control deals damage equal to its power to target creature you don't control.
[–9]: Creatures you control get +4/+4 and gain trample until end of turn.
Loyalty:
5
  • Core Set 2019
Bat-

Bat-

Creature - Bat
(Color indicator: Bat- is black)
Flying
At the beginning of each end step, if an opponent lost 3 or more life this turn,
Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+1
  • Unsanctioned
Serra Zealot

Serra Zealot {W}

Creature - Human Soldier
First strike
"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft."
—Radiant, archangel
1/1
  • Urza's Saga
Village Survivors

Village Survivors {4}{G}

Creature - Human
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.
4/5
  • Dark Ascension
Sephara, Sky's Blade

Sephara, Sky's Blade {4}{W}{W}{W}

Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
7/7
Roots of Life

Roots of Life {1}{G}{G}

Enchantment
As this enchantment enters, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
  • Mirage
Eyeblight Assassin

Eyeblight Assassin {2}{B}

Creature - Elf Assassin
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
"Boggart blood disgusts me almost as much as the foul creatures themselves."
2/2
Haakon, Stromgald Scourge Avatar

Haakon, Stromgald Scourge Avatar

Vanguard
Pay 1 life: You may cast target creature card in your graveyard this turn.
Whenever you cast a creature spell from your graveyard, it becomes a black Zombie Knight.
If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.
Hand size bonus: +0
Life bonus: -3
  • Magic Online Avatars
Warteye Witch

Warteye Witch {2}{B}

Creature - Goblin Shaman
Whenever this creature or another creature you control dies, scry 1.
Eyeballs that portend unpleasant futures become slimy snacks instead.
3/2
Infernal Grasp

Infernal Grasp {1}{B}

Instant
Destroy target creature. You lose 2 life.
Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.
Air-Cult Elemental

Air-Cult Elemental {4}{U}{U}

Creature - Elemental
Flying
Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.
Elemental Evil distorts the natural elements, limiting them to aspects of destruction.
2/5
Senu, Keen-Eyed Protector

Senu, Keen-Eyed Protector {1}{W}

Legendary Creature - Bird Scout
Flying, vigilance
{T}, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
"Be my eyes, Senu!"
—Bayek of Siwa
2/1
Arbor Colossus

Arbor Colossus {2}{G}{G}{G}

Creature - Giant
Reach
{3}{G}{G}{G}: Monstrosity 3.
When this creature becomes monstrous, destroy target creature with flying an opponent controls.
6/6
Polluted Cistern

Polluted Cistern {1}{B}

Enchantment - Room
Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.
Card has other part: Dim Oubliette
  • Duskmourn: House of Horror Commander
Ib Halfheart, Goblin Tactician

Ib Halfheart, Goblin Tactician {3}{R}

Legendary Creature - Goblin Advisor
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
"Everybody but me—CHARGE!"
3/2
Wheel and Deal

Wheel and Deal {3}{U}

Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Goblin Snowman

Goblin Snowman {3}{R}

Creature - Goblin
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: This creature deals 1 damage to target creature it's blocking.
"Strength in numbers? Right."
—Ib Halfheart, goblin tactician
1/1
Burn the Accursed

Burn the Accursed {4}{R}

Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
Nothing remained but a few drifting embers and the smell of smoldering hair.
Rebuking Ceremony

Rebuking Ceremony {3}{G}{G}

Sorcery
Put two target artifacts on top of their owners' libraries.
From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary.
  • Darksteel
Boros Fury-Shield

Boros Fury-Shield {2}{W}

Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
  • Ravnica: City of Guilds