32843 cards found
Archdruid's Charm

Archdruid's Charm {G}{G}{G}

Instant
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
  • Murders at Karlov Manor Promos 151p 151s
  • Murders at Karlov Manor 151 408
Archenemy's Charm

Archenemy's Charm {B}{B}{B}

Instant
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
  • Edge of Eternities 88 307
Archery Training

Archery Training {W}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
  • Urza's Destiny
Archival Whorl

Archival Whorl {3}{U}{U}

Sorcery
Gift a Rhystic Study
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.
  • Alchemy: Bloomburrow
Archive Trap

Archive Trap {3}{U}{U}

Instant - Trap
If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Archmage Ascension

Archmage Ascension {2}{U}

Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
  • Zendikar
Archmage's Charm

Archmage's Charm {U}{U}{U}

Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Archon's Glory

Archon's Glory {W}

Instant
Bargain
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
A winged dawn dispels the terrors of night.
  • Wilds of Eldraine
Archway Commons

Archway Commons

Land
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Archway of Innovation

Archway of Innovation

Land
This land enters tapped unless you control an Island.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn has improvise.
Arctic Flats

Arctic Flats

Snow Land
This land enters tapped.
{T}: Add {G} or {W}.
"A realm once green now ruled by Frost,
Where flesh and field both pay its cost.
Those dearly loved, forever lost . . ."
—The Dynasty of Winter Kings
  • Coldsnap
Arctic Treeline

Arctic Treeline

Snow Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped.
"When the Light of Starnheim shines here, every frost-edged needle glitters with the reflected glory of the Cosmos."
—Iskene, Kannah storyteller
  • Kaldheim
Arcum's Astrolabe

Arcum's Astrolabe {S}

Snow Artifact
When this artifact enters, draw a card.
{1}, {T}: Add one mana of any color.
Though the Time of Ice has ended, its relics still slumber in New Argive.
Arcum's Sleigh

Arcum's Sleigh {1}

Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
"With the proper equipment and caution, one can travel anywhere."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Arcum's Weathervane

Arcum's Weathervane {2}

Artifact
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Arcum's Whistle

Arcum's Whistle {3}

Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
  • Ice Age
Ardent Plea

Ardent Plea {1}{W}{U}

Enchantment
Exalted
Cascade
Ardenvale Fealty

Ardenvale Fealty {1}{W}

Instant - Adventure
Create a 2/2 white Knight creature token with vigilance.
Card has other part: Virtue of Loyalty
Arena

Arena

Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
Arena of Glory

Arena of Glory

Land
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn.
Arena of the Ancients

Arena of the Ancients {3}

Artifact
Legendary creatures don't untap during their controllers' untap steps.
When this artifact enters, tap all legendary creatures.
Arenson's Aura

Arenson's Aura {2}{W}

Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power."
—Halvor Arenson, Kjeldoran priest
Aretopolis

Aretopolis

Plane - Kephalai
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
Argent Dais

Argent Dais {1}{W}

Artifact
This artifact enters with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on this artifact.
{2}, {T}, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.
Argent Mutation

Argent Mutation {2}{U}

Instant
Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
"My world is corrupted beyond cleansing. I must prevent this from happening to others."
—Karn
  • New Phyrexia