29661 cards found
Creative Outburst

Creative Outburst {3}{U}{U}{R}{R}

Instant
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
{U/R}{U/R}, Discard Creative Outburst: Create a Treasure token.
  • Strixhaven: School of Mages
Creative Technique

Creative Technique {4}{R}

Sorcery
Demonstrate
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Creature Bond

Creature Bond {1}{U}

Enchantment - Aura
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
Credit Voucher

Credit Voucher {2}

Artifact
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
  • Mercadian Masques
Creeping Chill

Creeping Chill {3}{B}

Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Creeping Corrosion

Creeping Corrosion {2}{G}{G}

Sorcery
Destroy all artifacts.
"We will reveal the futility of their heresy by showing them how fragile their relics are."
—Vorinclex, Voice of Hunger
  • Mirrodin Besieged
Creeping Dread

Creeping Dread {3}{B}

Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life.
  • Shadows over Innistrad
Creeping Mold

Creeping Mold {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
Sanctions, mandates, regulations . . . These things mean nothing to the natural world.
Creeping Renaissance

Creeping Renaissance {3}{G}{G}

Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G}
Creeping Tar Pit

Creeping Tar Pit

Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Cremate

Cremate {B}

Instant
Exile target card from a graveyard.
Draw a card.
"Without a body, the soul is helpless to fight the terms of our contracts."
—Somhaur, Orzhov pontiff
Creosote Heath

Creosote Heath

Land - Desert
Creosote Heath enters the battlefield tapped.
When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.
"The sunsets in Spinegully sure make the soul question why we bother with cities."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Crescendo of War

Crescendo of War {3}{W}

Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
Crevasse

Crevasse {2}{R}

Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
  • Legends
Crib Swap

Crib Swap {2}{W}

Tribal Instant - Shapeshifter
Changeling
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Crime

Crime {3}{W}{B}

Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Card has other part: Punishment
Criminal Past

Criminal Past {2}{B}

Legendary Enchantment - Background
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard."
You've never cared much for laws or authority, especially when they get in your way.
  • Commander Legends: Battle for Baldur's Gate 122 494
Crimson Wisps

Crimson Wisps {R}

Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
The whispers are incomprehensible, yet cinders always hear a message of urgency.
  • Shadowmoor
Crippling Blight

Crippling Blight {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me."
—Vish Kal, Blood Arbiter
Crippling Chill

Crippling Chill {2}{U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
In the silence of the ice, even dreams become still.
Crippling Fatigue

Crippling Fatigue {1}{B}{B}

Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life.
Crippling Fear

Crippling Fear {2}{B}{B}

Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came.
Crisis of Conscience

Crisis of Conscience {4}{W}{W}

Sorcery
Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
"Just touch these two strands together and the Daleks are finished. Have I that right?"
Critical Hit

Critical Hit {1}{R}

Instant
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand.
"How do you kill what's already dead? That's how."
  • Adventures in the Forgotten Realms
Croaking Counterpart

Croaking Counterpart {1}{G}{U}

Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback {3}{G}{U}
Frog is the sincerest form of flattery.