29661 cards found
Flash

Flash {1}{U}

Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
Ether Well

Ether Well {3}{U}

Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
"Whoa—my tail will never fit through that hole!"
  • Mirage
Energy Vortex

Energy Vortex {3}{U}{U}

Enchantment
As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.
{X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
  • Mirage
Dream Fighter

Dream Fighter {2}{U}

Creature - Human Soldier
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out.
Not only the sleeping should fear dreams.
1/1
  • Mirage
Coral Fighters

Coral Fighters {1}{U}

Creature - Merfolk Soldier
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1/1
Cloak of Invisibility

Cloak of Invisibility {U}

Enchantment - Aura
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls.
"Useful . . . if you can find it."
—Pashad ibn Asim, Suq'Ata trader
  • Mirage
Cerulean Wyvern

Cerulean Wyvern {4}{U}

Creature - Drake
Flying, protection from green
"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!"
—Sisay, Captain of the Weatherlight
3/3
  • Mirage
Bazaar of Wonders

Bazaar of Wonders {3}{U}{U}

World Enchantment
When Bazaar of Wonders enters the battlefield, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
  • Mirage
Bay Falcon

Bay Falcon {1}{U}

Creature - Bird
Flying, vigilance
"Wear the falcon's feathers in your hair—
be fast as the falcon, bright as the Sun."
—"Rise on Wings," Zhalfirin song
1/1
  • Mirage
Azimaet Drake

Azimaet Drake {2}{U}

Creature - Drake
Flying
{U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
"A vizier's dish, best served drenched in honey and almonds."
—Suq'Ata royal recipe
1/3
  • Mirage
Zuberi, Golden Feather

Zuberi, Golden Feather {4}{W}

Legendary Creature - Griffin
Flying
Other Griffin creatures get +1/+1.
"If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun."
—Afari, Tales
3/3
  • Mirage
Zhalfirin Knight

Zhalfirin Knight {2}{W}

Creature - Human Knight
Flanking
{W}{W}: Zhalfirin Knight gains first strike until end of turn.
"You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war."
—"Love Song of Night and Day"
2/2
Yare

Yare {2}{W}

Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
  • Mirage
Ward of Lights

Ward of Lights {W}{W}

Enchantment - Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
  • Mirage
Wall of Resistance

Wall of Resistance {1}{W}

Creature - Wall
Defender
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Telim'Tor could no longer recall the exact number of assaults—but his troops could.
0/3
  • Mirage
Vigilant Martyr

Vigilant Martyr {W}

Creature - Human Cleric
Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
1/1
  • Mirage
Unyaro Griffin

Unyaro Griffin {3}{W}

Creature - Griffin
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
The griffin's shadow gives courage to the righteous and dread to the idle.
2/2
Spectral Guardian

Spectral Guardian {2}{W}{W}

Creature - Spirit
As long as Spectral Guardian is untapped, noncreature artifacts have shroud.
"A treasure to guard other treasures is worth the highest price."
—Mtai, Civic Guildmage
2/3
  • Mirage
Soul Echo

Soul Echo {X}{W}{W}

Enchantment
Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
  • Mirage
Shadowbane

Shadowbane {1}{W}

Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Light creates shadow; light destroys shadow. Such is the transience of darkness.
  • Mirage
Ritual of Steel

Ritual of Steel {2}{W}

Enchantment - Aura
Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
"Our soldiers are blessed with lizard scales as hard and cold as steel."
—Sidar Jabari
  • Mirage
Rashida Scalebane

Rashida Scalebane {3}{W}{W}

Legendary Creature - Human Soldier
{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
It is not by the blood of dragons that Rashida measures victories, but by the sum of children who no longer wake from nightmares of scales and fire.
3/4
  • Mirage
Prismatic Circle

Prismatic Circle {2}{W}

Enchantment
Cumulative upkeep {1}
As Prismatic Circle enters the battlefield, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
  • Mirage
Pearl Dragon

Pearl Dragon {4}{W}{W}

Creature - Dragon
Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."
—Hakim, Loreweaver
4/4
Null Chamber

Null Chamber {3}{W}

World Enchantment
As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
  • Mirage