29661 cards found
Cradle of Vitality

Cradle of Vitality {3}{W}

Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.
Cradle of the Accursed

Cradle of the Accursed

Land - Desert
{T}: Add {C}.
{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Many such monuments dot the wasteland known as Ifnir.
  • Amonkhet
Cradle to Grave

Cradle to Grave {1}{B}

Instant
Destroy target nonblack creature that entered the battlefield this turn.
"As the fell soil's appetite grows, it gulps down passersby upon their first footfall."
—Ezrith, druid of the Dark Hours
  • Planar Chaos
Cragcrown Pathway
Timbercrown Pathway

Cragcrown Pathway

Land
{T}: Add {R}.
"The greatest danger on the path is a failure of nerve."
—Enwor, Sea Gate Expeditionary House
Card has other part: Timbercrown Pathway
Cram Session

Cram Session {1}{B/G}

Sorcery
You gain 4 life.
Learn.
The only thing more delicious than a top grade is Gyome's signature cake.
  • Strixhaven: School of Mages
Cramped Bunker

Cramped Bunker {4}{R}{G}

Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
Cranial Archive

Cranial Archive {2}

Artifact
{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
  • Khans of Tarkir 218 218y
Cranial Extraction

Cranial Extraction {3}{B}

Sorcery - Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
  • Champions of Kamigawa
Cranial Plating

Cranial Plating {2}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1}
Crash

Crash {2}{R}

Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Destroy target artifact.
Gerrard shook his head as the ground rushed to meet him. "This," he thought, "is not the start I was hoping for."
  • Mercadian Masques
Crash Landing

Crash Landing {2}{G}

Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
"The other guilds think they're untouchable. It's time we brought them back down to earth."
—Ghut Rak, Gruul guildmage
  • Guildpact
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
Crash the Party

Crash the Party {5}{G}

Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
The profits from that night barely paid for the damages.
Crash the Ramparts

Crash the Ramparts {2}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
The Legion's conquistadors could endure Ixalan's sun. Their forts could withstand a charging ceratops. But nothing can stop a ceratops strengthened by the sun.
  • Ixalan
Crashing Footfalls

Crashing Footfalls

Sorcery
(Color indicator: Crashing Footfalls is green)
Suspend 4—{G}
Create two 4/4 green Rhino creature tokens with trample.
Crashing Tide

Crashing Tide {2}{U}

Sorcery
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Crater's Claws

Crater's Claws {X}{R}

Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Craterize

Craterize {3}{R}

Sorcery
Destroy target land.
"'Utterly' is my favorite way to destroy something."
—Chandra Nalaar
  • Magic 2013
Craving of Yeenoghu

Craving of Yeenoghu {2}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+2, has haste, and attacks each combat if able.
{R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
  • Alchemy Horizons: Baldur's Gate
Crawl from the Cellar

Crawl from the Cellar {B}

Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback {3}{B}
Crawling Barrens

Crawling Barrens

Land
{T}: Add {C}.
{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Zendikar is restless.
Crawling Infestation

Crawling Infestation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Crawling Sensation

Crawling Sensation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Crawlspace

Crawlspace {3}

Artifact
No more than two creatures can attack you each combat.
"Not so scary when you can't squeeze through the air ducts, are you?"
Cream of the Crop

Cream of the Crop {1}{G}

Enchantment
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
  • Morningtide