33835 cards found
Sire of the Storm

Sire of the Storm {4}{U}{U}

Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
This storm blows gales through the dreams of mortals.
3/3
Skull Skaab (Alchemy)

Skull Skaab (Alchemy) {U}{B}

Creature - Zombie
Exploit
Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token.
2/2
Related card: Skull Skaab
  • Innistrad: Crimson Vow
Song of Freyalise

Song of Freyalise {1}{G}

Enchantment - Saga
I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Sorin's Vengeance

Sorin's Vengeance {4}{B}{B}{B}

Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."
Spectral Arcanist

Spectral Arcanist {3}{U}

Creature - Spirit Wizard
Flying
When this creature enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/2
  • Crimson Vow Commander 15 53
Spectral Binding (Alchemy)
Binding Geist (Alchemy)

Spectral Binding (Alchemy)

Enchantment - Aura
(Color indicator: Spectral Binding (Alchemy) is blue)
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Card has other part: Binding Geist (Alchemy)
Related card: Spectral Binding
  • Innistrad: Crimson Vow
Stitched Assistant (Alchemy)

Stitched Assistant (Alchemy) {1}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
2/1
Related card: Stitched Assistant
  • Innistrad: Crimson Vow
Strefan, Maurer Progenitor

Strefan, Maurer Progenitor {2}{B}{R}

Legendary Creature - Vampire Noble
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
3/2
Sudden Salvation

Sudden Salvation {2}{W}{W}

Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
  • Crimson Vow Commander 10 48
Supreme Phantom

Supreme Phantom {1}{U}

Creature - Spirit
Flying
Other Spirits you control get +1/+1.
A king's knowledge does not vanish when the heart stops beating.
1/3
Thalia's Lieutenant

Thalia's Lieutenant {1}{W}

Creature - Human Soldier
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
1/1
Training Drone

Training Drone {3}

Artifact Creature - Drone
This creature can't attack or block unless it's equipped.
"Vulshok flail, Viridian shield, loxodon blade . . . Tazzir, bring the Moriok hook and assemble the rookies."
—Vy Covalt, Neurok agent
4/4
Vampiric Dragon

Vampiric Dragon {6}{B}{R}

Creature - Vampire Dragon
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
{1}{R}: This creature deals 1 damage to target creature.
5/5
Vampiric Feast

Vampiric Feast {5}{B}{B}

Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
It's not always gold the thief is after.
Verity Circle

Verity Circle {2}{U}

Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
{4}{U}: Tap target creature without flying.
"Here, there is only truth."
—Barvisa, Azorius emissary
Wall of Blood

Wall of Blood {2}{B}

Creature - Wall
Defender
Pay 1 life: This creature gets +1/+1 until end of turn.
Blood is thicker than mortar.
0/2
Witch-Maw Nephilim

Witch-Maw Nephilim {G}{W}{U}{B}

Creature - Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
1/1
Witches' Eye

Witches' Eye {1}

Artifact - Equipment
Equipped creature has "{1}, {T}: Scry 1."
Equip {1}
The price of prophecy is a vacant eye socket.
Witchstalker

Witchstalker {1}{G}{G}

Creature - Wolf
Hexproof
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
3/3
Wooden Stake

Wooden Stake {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1}
Questing Phelddagrif

Questing Phelddagrif {1}{G}{W}{U}

Creature - Phelddagrif
{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: This creature gains flying until end of turn. Target opponent may draw a card.
4/4
Asmodeus the Archfiend

Asmodeus the Archfiend {4}{B}{B}

Legendary Creature - Devil God
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
{B}{B}{B}: Draw seven cards.
{B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
6/6
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Blue Dragon

Blue Dragon {5}{U}{U}

Creature - Dragon
Flying
Lightning Breath — When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
5/5
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Circle of Dreams Druid

Circle of Dreams Druid {G}{G}{G}

Creature - Elf Druid
{T}: Add {G} for each creature you control.
2/1
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Dancing Sword

Dancing Sword {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.
Equip {1}
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