29661 cards found
Pegasus Courser

Pegasus Courser {2}{W}

Creature - Pegasus
Flying
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.
1/3
Pegasus Guardian

Pegasus Guardian {5}{W}

Creature - Pegasus
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
3/3
Card has other part: Rescue the Foal
Pegasus Refuge

Pegasus Refuge {3}{W}

Enchantment
{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
The first Rath-born pegasus was so offended by the sky that it hid its eyes in the earth.
—Vec lore
  • Tempest
Pegasus Stampede

Pegasus Stampede {1}{W}

Sorcery
Buyback—Sacrifice a land.
Create a 1/1 white Pegasus creature token with flying.
Pelakka Caverns
Pelakka Predation

Pelakka Caverns

Land
Pelakka Caverns enters the battlefield tapped.
{T}: Add {B}.
"As a child, I was afraid of the dark. Now, I'm afraid of the things I know are lurking in the dark, waiting to bite my head off."
—Sneeflebrix, expedition rogue
Card has other part: Pelakka Predation
  • Zendikar Rising
Pelakka Predation
Pelakka Caverns

Pelakka Predation {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
"I knew we shouldn't have come this way."
—Sneeflebrix, expedition rogue
Card has other part: Pelakka Caverns
  • Zendikar Rising
Pelakka Wurm

Pelakka Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
It eats what it wants to eat—which is anything that moves.
7/7
Pelargir Survivor

Pelargir Survivor {1}{U}

Creature - Human Peasant
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}{U}, {T}: Target player mills three cards.
"The Corsairs are upon us! Back to the walls! Back to the City before all are overwhelmed!"
1/3
  • The Lord of the Rings: Tales of Middle-earth 64 515
Pelt Collector

Pelt Collector {G}

Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1/1
Pemmin's Aura

Pemmin's Aura {1}{U}{U}

Enchantment - Aura
Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Penance

Penance {2}{W}

Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
  • Exodus
Pendant of Prosperity

Pendant of Prosperity {3}

Artifact
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.
{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Pendelhaven

Pendelhaven

Legendary Land
{T}: Add {G}.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive.
Pendelhaven Elder

Pendelhaven Elder {1}{G}

Creature - Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
1/1
Pendrell Drake

Pendrell Drake {3}{U}

Creature - Drake
Flying
Cycling {2}
The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.
2/3
  • Urza's Saga
Pendrell Flux

Pendrell Flux {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Devoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats.
  • Urza's Saga
Pendrell Mists

Pendrell Mists {3}{U}

Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
As insubstantial—and as insistent—as appetite.
  • Weatherlight
Pendulum of Patterns

Pendulum of Patterns {2}

Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.
{5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.
Its elaborate designs reveal secrets of aether's flow.
Pennon Blade

Pennon Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Draped with the pennon of a fallen outpost, the sword came to symbolize the peoples of Zendikar becoming one.
Penregon Besieged

Penregon Besieged {1}{B}

Enchantment
At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1.
When your opponents control no creatures, sacrifice Penregon Besieged.
  • Alchemy: The Brothers' War
Penregon Strongbull

Penregon Strongbull {2}{R}

Creature - Minotaur
{1}, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent.
His child-lifting act was second only to his cauldron-punting routine.
2/3
  • The Brothers' War
Pensive Minotaur

Pensive Minotaur {2}{R}

Creature - Minotaur Warrior
The Champion and her companions marched through the night, but the battle was over before they arrived. In the middle of the carnage sat a solitary minotaur, lost in what seemed to the Champion to be thought.
—The Theriad
2/3
  • Journey into Nyx
Pentad Prism

Pentad Prism {2}

Artifact
Sunburst
Remove a charge counter from Pentad Prism: Add one mana of any color.
Pentagram of the Ages

Pentagram of the Ages {4}

Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
A mirror, a shield, a promise, a great distance, and a kind word—five ways to avoid harm.
Pentarch Paladin

Pentarch Paladin {2}{W}{W}{W}

Creature - Human Knight
Flanking
As Pentarch Paladin enters the battlefield, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
3/3