29693 cards found
Dwarven Miner

Dwarven Miner {1}{R}

Creature - Dwarf
{2}{R}, {T}: Destroy target nonbasic land.
"Fetch the pestridder, Paka—we've got dwarves in the rutabagas!"
—Jamul, Femeref farmer
1/2
Dwarven Nomad

Dwarven Nomad {2}{R}

Creature - Dwarf Nomad
{T}: Target creature with power 2 or less can't be blocked this turn.
A dwarf's life belongs as much to the land as to the dwarf.
—Creed of the Stonethrow Clan
1/1
  • Mirage
Dwarven Patrol

Dwarven Patrol {2}{R}

Creature - Dwarf
Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
Dwarves never worry about who watches their backs.
4/2
  • Apocalypse
Dwarven Pony

Dwarven Pony {R}

Creature - Horse
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
"I hear Halina's got a pony that can count to six—and likes to eat meat."
—Chandler
1/1
Related card: Apocalypse Chime
  • Homelands
Dwarven Recruiter

Dwarven Recruiter {2}{R}

Creature - Dwarf
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
2/2
Dwarven Reinforcements

Dwarven Reinforcements {3}{R}

Sorcery
Create two 2/1 red Dwarf Berserker creature tokens.
Foretell {1}{R}
"Orders? We don't wait for orders!"
  • Kaldheim
Dwarven Scorcher

Dwarven Scorcher {R}

Creature - Dwarf
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
Barbarians invented the blaze of glory. Dwarves perfected it.
1/1
  • Judgment
Dwarven Sea Clan

Dwarven Sea Clan {2}{R}

Creature - Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
"No dwarf alive can best one of my crew dead."
—Zeki, Reef Pirate
1/1
Related card: Apocalypse Chime
  • Homelands
Dwarven Shrine

Dwarven Shrine {1}{R}{R}

Enchantment
Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
  • Odyssey
Dwarven Soldier

Dwarven Soldier {1}{R}

Creature - Dwarf Soldier
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
"Orc must die / Orc must die / Not an orc? / March on by."
—Dwarven marching song
2/1
Dwarven Song

Dwarven Song {R}

Instant
One or more target creatures become red until end of turn.
  • Legends
Dwarven Strike Force

Dwarven Strike Force {4}{R}

Creature - Dwarf Berserker
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
Any given foothill may hide dozens of dwarves waiting to spill from their tunnels like fire ants.
4/3
  • Odyssey
Dwarven Thaumaturgist

Dwarven Thaumaturgist {2}{R}

Creature - Dwarf Shaman
{T}: Switch target creature's power and toughness until end of turn.
1/2
Related card: Merfolk Thaumaturgist
Dwarven Trader

Dwarven Trader {R}

Creature - Dwarf
"Their definition of 'fair profit' is certainly novel."
—Reveka, Wizard Savant
1/1
Related card: Apocalypse Chime
  • Homelands 72a 72b
Dwarven Vigilantes

Dwarven Vigilantes {2}{R}

Creature - Dwarf
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
Some dwarves can only be pushed so far.
2/2
  • Visions
Dwarven Warriors

Dwarven Warriors {2}{R}

Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1/1
Dwarven Weaponsmith

Dwarven Weaponsmith {1}{R}

Creature - Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
"Work with zeal as hammers peal! Melt, anneal, and pound the steel!"
—Old Dwarvish forge-chant
1/1
Related card: Golgothian Sylex
Dynacharge

Dynacharge {R}

Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R}
Nothing evens the odds like a little lightning.
Earth

Earth {X}{R}{R}

Sorcery
Aftermath
Earth deals X damage to each creature without flying.
Card has other part: Heaven
Earth Elemental

Earth Elemental {3}{R}{R}

Creature - Elemental
Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
Earth Rift

Earth Rift {3}{R}

Sorcery
Destroy target land.
Flashback {5}{R}{R}
  • Odyssey
Earth Servant

Earth Servant {5}{R}

Creature - Elemental
Earth Servant gets +0/+1 for each Mountain you control.
"Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child."
—Jestus Dreya, Of Elements and Eternity
4/4
Earth Tremor

Earth Tremor {3}{R}

Instant
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Every cave-in is Moradin telling you to leave the earth where it is."
—Halgar, dwarven recluse
  • Commander Legends: Battle for Baldur's Gate
Earth-Cult Elemental

Earth-Cult Elemental {4}{R}{R}

Creature - Elemental
Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.
1—9 | Each player sacrifices a permanent.
10—19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
6/6
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."