27178 cards found
Rashka the Slayer

Rashka the Slayer {3}{W}{W}

Legendary Creature - Human Archer
Reach
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
"Rarely be the prey so haughty as to hunt the hunter."
—Baron Sengir
3/3
Related card: Apocalypse Chime
  • Homelands
Rashmi, Eternities Crafter

Rashmi, Eternities Crafter {2}{G}{U}

Legendary Creature - Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
2/3
Rasputin Dreamweaver

Rasputin Dreamweaver {4}{W}{U}

Legendary Creature - Human Wizard
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.
Remove a dream counter from Rasputin: Add {C}.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
4/1
Rassilon, the War President

Rassilon, the War President {3}{U}{B}

Legendary Creature - Time Lord Noble
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
Each noncreature spell you cast from exile has conspire.
3/4
Rat Colony

Rat Colony {1}{B}

Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.
2/1
Rat Out

Rat Out {B}

Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
"Hold this for me."
—Totentanz, swarm piper
  • Wilds of Eldraine
Rat in the Hat

Rat in the Hat {B}

Creature - Rat Rogue
{T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.
While the gremlin, beeble, and squirrel infestations wreaked havoc on the park, Roxi was able to spin the numerous rat colonies as a "robust recycling program."
1/2
  • Unfinity 86 372
Ratadrabik of Urborg

Ratadrabik of Urborg {2}{W}{B}

Legendary Creature - Zombie Wizard
Vigilance, ward {2}
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
3/3
Ratcatcher

Ratcatcher {4}{B}{B}

Creature - Ogre Rogue
Fear
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground.
4/4
Ratcatcher Trainee

Ratcatcher Trainee {1}{R}

Creature - Human Peasant
As long as it's your turn, Ratcatcher Trainee has first strike.
"Where do they keep coming from?!"
2/1
Card has other part: Pest Problem
  • Wilds of Eldraine
Ratchet Bomb

Ratchet Bomb {2}

Artifact
{T}: Put a charge counter on Ratchet Bomb.
{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
Rath's Edge

Rath's Edge

Legendary Land
{T}: Add {C}.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
  • Nemesis
Rathi Assassin

Rathi Assassin {2}{B}{B}

Creature - Phyrexian Zombie Mercenary Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2
Rathi Dragon

Rathi Dragon {2}{R}{R}

Creature - Dragon
Flying
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5/5
Rathi Fiend

Rathi Fiend {3}{B}

Creature - Phyrexian Horror Mercenary
When Rathi Fiend enters the battlefield, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2
  • Nemesis
Rathi Intimidator

Rathi Intimidator {1}{B}{B}

Creature - Phyrexian Horror Mercenary
Fear
{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/1
  • Nemesis
Rathi Trapper

Rathi Trapper {1}{B}

Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.
1/2
Related card: Benalish Trapper
Rats of Rath

Rats of Rath {1}{B}

Creature - Rat
{B}: Destroy target artifact, creature, or land you control.
"These creatures offer new challenges in the scrutiny of entrails."
—Oracle en-Vec
2/1
Rats' Feast

Rats' Feast {X}{B}

Sorcery
Exile X target cards from a single graveyard.
"That does it—I quit!"
—Cabal grave robber
  • Hachette UK 44 55
  • Judgment
Rattleback Apothecary

Rattleback Apothecary {2}{B}

Creature - Gorgon Warlock
Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn.
"Looking for a little liquid courage? I also stock liquid murder, if that's what you're after."
3/2
  • Outlaws of Thunder Junction
Rattleblaze Scarecrow

Rattleblaze Scarecrow {6}

Artifact Creature - Scarecrow
Rattleblaze Scarecrow has persist as long as you control a black creature.
Rattleblaze Scarecrow has haste as long as you control a red creature.
5/3
  • Shadowmoor
Rattlechains

Rattlechains {1}{U}

Creature - Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2/1
Rattleclaw Mystic

Rattleclaw Mystic {1}{G}

Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.
Morph {2}
When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
2/1
Raucous Entertainer

Raucous Entertainer {1}{G}

Creature - Plant Bard
{1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
It's not hard to know the right song for the occasion when most occasions are saloon brawls.
2/2
  • Outlaws of Thunder Junction
Raucous Theater

Raucous Theater

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Raucous Theater enters the battlefield tapped.
When Raucous Theater enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 266p 266s
  • Murders at Karlov Manor 266 329