32750 cards found
Stromkirk Patrol

Stromkirk Patrol {4}{B}

Creature - Vampire Soldier
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
4/3
Strongarm Tactics

Strongarm Tactics {1}{B}

Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
"If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum."
  • Onslaught
Strongarm Thug

Strongarm Thug {2}{B}

Creature - Human Mercenary
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
"No, I insist—let me carry all that heavy jewelry."
1/1
  • Mercadian Masques
Stronghold Arena

Stronghold Arena {1}{B}

Enchantment
Kicker {G} and/or {W}
When this enchantment enters, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Stronghold Assassin

Stronghold Assassin {1}{B}{B}

Creature - Phyrexian Zombie Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
2/1
Stronghold Confessor

Stronghold Confessor {B}

Creature - Human Cleric
Kicker {3}
Menace
If this creature was kicked, it enters with two +1/+1 counters on it.
1/1
Stronghold Discipline

Stronghold Discipline {2}{B}{B}

Sorcery
Each player loses 1 life for each creature they control.
In Urborg, the instigators of each new rebellion are soaked in the blood of the last.
Stronghold Overseer

Stronghold Overseer {3}{B}{B}{B}

Creature - Demon
Flying
Shadow
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
5/5
  • Time Spiral
Stronghold Rats

Stronghold Rats {2}{B}

Creature - Rat
Shadow
Whenever this creature deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.
2/1
Stronghold Taskmaster

Stronghold Taskmaster {2}{B}{B}

Creature - Giant Minion
Other black creatures get -1/-1.
"With the completion of each joyous task, we are closer to Yawgmoth's divine vision."
—Stronghold architect, journal
4/3
  • Stronghold
Struggle for Sanity

Struggle for Sanity {2}{B}{B}

Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Stunning Reversal

Stunning Reversal {3}{B}

Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.
Exile Stunning Reversal.
The line between victory and defeat can be as slim as a razor's edge.
  • Battlebond
Stupor

Stupor {2}{B}

Sorcery
Target opponent discards a card at random, then discards a card.
There are medicines for all afflictions but idleness.
—Suq'Ata saying
Subcontract

Subcontract {B}

Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Martha was in and out in exactly two minutes—thirty seconds to administer the poison plus a minute and a half to properly refold the napkins.
  • Unstable
Subtle Strike

Subtle Strike {1}{B}

Instant
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Silence is an underrated hunting strategy.
Subversion

Subversion {3}{B}{B}

Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Kerrick's corrupt domain swelled like a blister on Tolaria's skin.
Subversive Acolyte

Subversive Acolyte {1}{B}

Creature - Human
{2}, Pay 2 life: Choose one. Activate only once.
• This creature becomes a Human Cleric. It gets +1/+1 and gains lifelink.
• This creature becomes a Phyrexian. It gets +3/+2 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."
2/3
  • Jumpstart: Historic Horizons
Succumb to Temptation

Succumb to Temptation {1}{B}{B}

Instant
You draw two cards and you lose 2 life.
"Restraint is for the meek."
  • Eldritch Moon
Sudden Death

Sudden Death {1}{B}{B}

Instant
Split second
Target creature gets -4/-4 until end of turn.
Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.
Sudden Edict

Sudden Edict {1}{B}

Instant
Split second
Target player sacrifices a creature of their choice.
"In one future, I see glory. In the other . . . well, that's another story."
—Whisper, blood liturgist
Sudden Spoiling

Sudden Spoiling {1}{B}{B}

Instant
Split second
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Suffer the Past

Suffer the Past {X}{B}

Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.
Suffocating Fumes

Suffocating Fumes {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Cycling {2}
"Yesterday it was flying tigers and crumbling bridges. Who knows what today will bring?"
—Dol, Lavabrink quartermaster
Sugar Rush

Sugar Rush {1}{B}

Instant
Target creature gets +3/+0 until end of turn.
Draw a card.
"I smell frosting. Ready your weapons!"
—Greta, Scourge of Sweettooth
  • Wilds of Eldraine
Sultai Emissary

Sultai Emissary {1}{B}

Creature - Zombie Warrior
When this creature dies, manifest the top card of your library.
To the Sultai, Ugin's power was just one more resource to be exploited.
1/1