29661 cards found
Familiar's Ruse

Familiar's Ruse {U}{U}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Because of their capricious nature, faeries can serve as living lenses for disruptive magic.
Blood Researcher

Blood Researcher {1}{B}{G}

Creature - Vampire Druid
Menace
Whenever you gain life, put a +1/+1 counter on Blood Researcher.
"Dean Valentin warns us not to consume the samples for our safety, but I think he's just being greedy."
2/2
  • Strixhaven: School of Mages
Ghost Council of Orzhova

Ghost Council of Orzhova {W}{W}{B}{B}

Legendary Creature - Spirit
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
Halana, Kessig Ranger

Halana, Kessig Ranger {3}{G}

Legendary Creature - Human Archer Ranger
Reach
Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.
Partner
3/4
Blessed Reincarnation

Blessed Reincarnation {3}{U}

Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.
Rebound
Threats Undetected

Threats Undetected {2}{G}

Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Back in Town

Back in Town {X}{2}{B}

Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield.
"Well, there's a good day's work ruined."
—Erin Nath, Omenport gravedigger
  • Outlaws of Thunder Junction Commander 18 54
Gnomeball Machine

Gnomeball Machine

Artifact - Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
  • Unstable
Sigiled Sword of Valeron

Sigiled Sword of Valeron {3}

Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip {3}
Silverglade Pathfinder

Silverglade Pathfinder {1}{G}

Creature - Dryad Spellshaper
{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/1
  • Mercadian Masques
Ghostblade Eidolon

Ghostblade Eidolon {2}{W}

Enchantment Creature - Spirit
Bestow {5}{W}
Double strike
Enchanted creature gets +1/+1 and has double strike.
1/1
Selfless Samurai

Selfless Samurai {1}{W}

Creature - Fox Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn.
2/2
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty 35 312
Hackrobat

Hackrobat {1}{B}{R}

Creature - Human Rogue
Spectacle {B}{R}
{B}: Hackrobat gains deathtouch until end of turn.
{R}: Hackrobat gets +2/-2 until end of turn.
"They all want to see me fall."
2/3
  • Ravnica Allegiance
Poison Arrow

Poison Arrow {4}{B}{B}

Sorcery
Destroy target nonblack creature. You gain 3 life.
In ancient China, not wearing armor could be a fatal mistake. Guan Yu, Zhou Yu, Sun Ce, and other heros were struck by poison arrows.
  • Portal Three Kingdoms
Keldon Champion

Keldon Champion {2}{R}{R}

Creature - Human Barbarian
Haste
Echo {2}{R}{R}
When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
3/2
Teferi, Who Slows the Sunset

Teferi, Who Slows the Sunset {2}{W}{U}

Legendary Planeswalker - Teferi
[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
[–2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
[–7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Loyalty:
4
Bloodmist Infiltrator

Bloodmist Infiltrator {2}{B}

Creature - Vampire
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
Blood seeks blood, and nothing shall hold back its hunger.
3/1
  • Ravnica Allegiance
Rustler Rampage

Rustler Rampage {W}

Instant
Spree
+ {1} — Untap all creatures target player controls.
+ {1} — Target creature gains double strike until end of turn.
"Release the cows!"
  • Outlaws of Thunder Junction
Mycoloth

Mycoloth {3}{G}{G}

Creature - Fungus
Devour 2
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
4/4
Smiting Helix

Smiting Helix {3}{B}

Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback {R}{W}
Malice is appropriate when vengeance is called for.
Soul Channeling

Soul Channeling {2}{B}

Enchantment - Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.
  • Mercadian Masques
Clear the Stage

Clear the Stage {4}{B}

Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
"Make way! It's time for the final act!"
  • Ravnica Allegiance
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
Celestial Ancient

Celestial Ancient {3}{W}{W}

Creature - Elemental
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
—Josuri
3/3
High Ground

High Ground {W}

Enchantment
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.