29693 cards found
Staff of the Wild Magus

Staff of the Wild Magus {3}

Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
A symbol of ferocity in oppressive times.
Vial of Poison

Vial of Poison {1}

Artifact
{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn.
There are worse ways to die, but not many.
  • Magic 2014
Avacyn, Guardian Angel

Avacyn, Guardian Angel {2}{W}{W}{W}

Legendary Creature - Angel
Flying, vigilance
{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
5/4
  • Magic 2015
Boonweaver Giant

Boonweaver Giant {6}{W}

Creature - Giant Monk
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.
4/4
  • Magic 2015
Dauntless River Marshal

Dauntless River Marshal {1}{W}

Creature - Human Soldier
Dauntless River Marshal gets +1/+1 as long as you control an Island.
{3}{U}: Tap target creature.
"Thieves and squid squirm the same way when you capture them."
2/1
  • Magic 2015
Ephemeral Shields

Ephemeral Shields {1}{W}

Instant
Convoke
Target creature gains indestructible until end of turn.
Geist of the Moors

Geist of the Moors {1}{W}{W}

Creature - Spirit
Flying
"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
—"The Good Geist's Vow"
3/1
Heliod's Pilgrim

Heliod's Pilgrim {2}{W}

Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
The blessings of Heliod are apparent for all to see.
1/2
Marked by Honor

Marked by Honor {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Stand your post for duty. Stand your ground for honor.
Mass Calcify

Mass Calcify {5}{W}{W}

Sorcery
Destroy all nonwhite creatures.
The dead serve as their own tombstones.
Meditation Puzzle

Meditation Puzzle {3}{W}{W}

Instant
Convoke
You gain 8 life.
Find your center, and you will find your way.
Paragon of New Dawns

Paragon of New Dawns {3}{W}

Creature - Human Soldier
Other white creatures you control get +1/+1.
{W}, {T}: Another target white creature you control gains vigilance until end of turn.
2/2
  • Magic 2015
Pillar of Light

Pillar of Light {2}{W}

Instant
Exile target creature with toughness 4 or greater.
"The vaulted ceiling of our faith rests upon such pillars."
—Darugand, banisher priest
  • Magic 2015
Preeminent Captain

Preeminent Captain {2}{W}

Creature - Kithkin Soldier
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2/2
Resolute Archangel

Resolute Archangel {5}{W}{W}

Creature - Angel
Flying
When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.
4/4
Sanctified Charge

Sanctified Charge {4}{W}

Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn.
You need only raise your spear to receive this blessing.
  • Magic 2015
Seraph of the Masses

Seraph of the Masses {5}{W}{W}

Creature - Angel
Convoke
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*
Soul of Theros

Soul of Theros {4}{W}{W}

Creature - Avatar
Vigilance
{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
6/6
Spectra Ward

Spectra Ward {3}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras.
  • Magic 2015
Spirit Bonds

Spirit Bonds {1}{W}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn.
Designed by Justin Gary
  • Magic 2015
Sungrace Pegasus

Sungrace Pegasus {1}{W}

Creature - Pegasus
Flying
Lifelink
The sacred feathers of the pegasus are said to have healing powers.
1/2
  • Magic 2015
Wall of Essence

Wall of Essence {1}{W}

Creature - Wall
Defender
Whenever Wall of Essence is dealt combat damage, you gain that much life.
"If you cannot turn your enemy's strength to weakness, then make that strength your own."
—Gresha, warrior sage
0/4
Warden of the Beyond

Warden of the Beyond {2}{W}

Creature - Human Wizard
Vigilance
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
He draws strength from a vast source few mortals can fathom. Designed by Isaiah Cartwright
2/2
  • Magic 2015
Amphin Pathmage

Amphin Pathmage {3}{U}

Creature - Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.
"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."
—Gor Muldrak, Cryptohistories
3/2
Chronostutter

Chronostutter {5}{U}

Instant
Put target creature into its owner's library second from the top.
Timing is everything.