29661 cards found
Insult

Insult {2}{R}

Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Card has other part: Injury
Insurrection

Insurrection {5}{R}{R}{R}

Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
"Maybe they wanted to be on the winning side for once."
—Matoc, lavamancer
Inti, Seneschal of the Sun

Inti, Seneschal of the Sun {1}{R}

Legendary Creature - Human Knight
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
2/2
  • The Lost Caverns of Ixalan Promos 156p 156s
  • The Lost Caverns of Ixalan 156 295
Intimidator Initiate

Intimidator Initiate {R}

Creature - Goblin Shaman
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
Don't stand in his way, for his way is full of pointy things and fire.
1/1
  • Shadowmoor
Into the Core

Into the Core {2}{R}{R}

Instant
Exile two target artifacts.
"They believe they're driving us back, but we're leading them to their doom."
—Kethek, furnace stoker
  • Mirrodin Besieged
Into the Fire

Into the Fire {2}{R}

Sorcery
Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
The rest of the Gatewatch retreated. Chandra and Wrenn went in blazing.
  • March of the Machine Promos 144p 144s
  • March of the Machine 144 364
Into the Fray

Into the Fray {R}

Instant - Arcane
Target creature attacks this turn if able.
Splice onto Arcane {R}
  • Saviors of Kamigawa
Into the Maw of Hell

Into the Maw of Hell {4}{R}{R}

Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.
  • Innistrad
Into the Night

Into the Night {3}{R}

Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
"When lost souls wander into the woods, the wilds have a way of showing them who they really are."
—Rahilda, Vildin-Pack alpha
Into the Time Vortex

Into the Time Vortex {4}{R}

Sorcery
Cascade
Rebound
Invader Parasite

Invader Parasite {3}{R}{R}

Creature - Phyrexian Insect
Imprint — When Invader Parasite enters the battlefield, exile target land.
Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player.
3/2
  • New Phyrexia
Invading Manticore

Invading Manticore {5}{R}

Creature - Zombie Manticore
When Invading Manticore enters the battlefield, amass Zombies 2.
"Fall back! You are no match for this."
—Samut
4/5
  • War of the Spark
Invasion Plans

Invasion Plans {2}{R}

Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"
Invasion of Kaldheim
Pyre of the World Tree

Invasion of Kaldheim {3}{R}

Battle - Siege
When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Defense: 4
Card has other part: Pyre of the World Tree
Invasion of Karsus
Refraction Elemental

Invasion of Karsus {2}{R}{R}

Battle - Siege
When Invasion of Karsus enters the battlefield, it deals 3 damage to each creature and each planeswalker.
Defense: 4
Card has other part: Refraction Elemental
Invasion of Mercadia
Kyren Flamewright

Invasion of Mercadia {1}{R}

Battle - Siege
When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.
Defense: 4
Card has other part: Kyren Flamewright
  • March of the Machine
Invasion of Regatha
Disciples of the Inferno

Invasion of Regatha {2}{R}

Battle - Siege
When Invasion of Regatha enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.
Defense: 5
Card has other part: Disciples of the Inferno
  • March of the Machine
Invasion of Tarkir
Defiant Thundermaw

Invasion of Tarkir {1}{R}

Battle - Siege
When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way.
Defense: 5
Card has other part: Defiant Thundermaw
Inventor's Apprentice

Inventor's Apprentice {R}

Creature - Human Artificer
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
"Everyone starts off making garbage. If you finally make something halfway decent, it'll be the best day of your life."
—Nehra, inventor
1/2
Invigorated Rampage

Invigorated Rampage {1}{R}

Instant
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
Invoke Calamity

Invoke Calamity {1}{R}{R}{R}{R}

Instant
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Involuntary Employment

Involuntary Employment {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token.
  • Streets of New Capenna
Ion Storm

Ion Storm {2}{R}

Enchantment
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.
When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.
Irascible Wolverine

Irascible Wolverine {2}{R}

Creature - Wolverine
When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Plot {2}{R}
3/2
  • Outlaws of Thunder Junction
Iraxxa, Empress of Mars

Iraxxa, Empress of Mars {2}{R}{R}

Legendary Creature - Alien Warrior
Trample
Battle cry
Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
5/4
  • Doctor Who 89 694