33549 cards found
Trickery Charm

Trickery Charm {U}

Instant
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
  • Onslaught
Trade Secrets

Trade Secrets {1}{U}{U}

Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Supreme Inquisitor

Supreme Inquisitor {3}{U}{U}

Creature - Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
"It's hard to fight on an empty mind."
1/3
  • Onslaught
Standardize

Standardize {U}{U}

Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At that point, the wizards' argument got a lot uglier.
  • Onslaught
Spy Network

Spy Network {U}

Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
  • Onslaught
Sea's Claim

Sea's Claim {U}

Enchantment - Aura
Enchant land
Enchanted land is an Island.
"My vengeance will drown my enemies as my storms drown the desert."
—Ixidor, reality sculptor
Screaming Seahawk

Screaming Seahawk {4}{U}

Creature - Bird
Flying
When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2/2
Sage Aven

Sage Aven {3}{U}

Creature - Bird Wizard
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
From their mountain aeries, aven scholars see far more than the distant horizon.
1/3
Rummaging Wizard

Rummaging Wizard {3}{U}

Creature - Human Wizard
{2}{U}: Surveil 1.
"I've got everything you'd ever need right here. Just give me some time to find it."
2/2
  • Onslaught
Riptide Shapeshifter

Riptide Shapeshifter {3}{U}{U}

Creature - Shapeshifter
{2}{U}{U}, Sacrifice this creature: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
3/3
  • Onslaught
Riptide Entrancer

Riptide Entrancer {1}{U}{U}

Creature - Human Wizard
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls.
Morph {U}{U}
1/1
  • Onslaught
Riptide Chronologist

Riptide Chronologist {3}{U}{U}

Creature - Human Wizard
{U}, Sacrifice this creature: Untap all creatures of the creature type of your choice.
The wizard consulted the Riptide Project about how to further his research. He wasn't prepared for what they told him.
1/3
  • Onslaught
Riptide Biologist

Riptide Biologist {1}{U}

Creature - Human Wizard
Protection from Beasts
Morph {2}{U}
"I gave it two choices: life in the lab or death in the hunt."
1/2
  • Onslaught
Psychic Trance

Psychic Trance {2}{U}{U}

Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."
The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge.
  • Onslaught
Peer Pressure

Peer Pressure {3}{U}

Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type.
  • Onslaught
Nameless One

Nameless One {3}{U}

Creature - Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2}{U}
"Open your mind to me."
*/*
  • Onslaught
Mistform Wall

Mistform Wall {2}{U}

Creature - Illusion Wall
This creature has defender as long as it's a Wall.
{1}: This creature becomes the creature type of your choice until end of turn.
Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
1/4
  • Onslaught
Mistform Stalker

Mistform Stalker {1}{U}

Creature - Illusion
{1}: This creature becomes the creature type of your choice until end of turn.
{2}{U}{U}: This creature gets +2/+2 and gains flying until end of turn.
1/1
  • Onslaught
Mistform Skyreaver

Mistform Skyreaver {5}{U}{U}

Creature - Illusion
Flying
{1}: This creature becomes the creature type of your choice until end of turn.
Conviction, the third myth of reality: Only those who seek the truth can be deceived.
6/6
  • Onslaught
Mistform Mutant

Mistform Mutant {4}{U}{U}

Creature - Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Familiarity, the first myth of reality: What you know the best, you observe the least.
3/4
  • Onslaught
Mistform Mask

Mistform Mask {1}{U}

Enchantment - Aura
Enchant creature
{1}: Enchanted creature becomes the creature type of your choice until end of turn.
Trust, the fifth myth of reality: Every truth holds the seed of betrayal.
  • Onslaught
Mistform Dreamer

Mistform Dreamer {2}{U}

Creature - Illusion
Flying
{1}: This creature becomes the creature type of your choice until end of turn.
Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.
2/1
  • Onslaught
Meddle

Meddle {1}{U}

Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Strength may win the fight, but style wins the crowd.
Mage's Guile

Mage's Guile {1}{U}

Instant
Target creature gains shroud until end of turn.
Cycling {U}
"Next time, don't bother."
  • Onslaught
Ixidor's Will

Ixidor's Will {2}{U}

Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
"Some dreams should not come to be."
  • Onslaught