29661 cards found
Compulsion

Compulsion {1}{U}

Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
"O my love, would that you could understand!
Adventure beckons; I must take its hand."
—"The Scholar & the Knight"
Compulsive Research

Compulsive Research {2}{U}

Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Compulsory Rest

Compulsory Rest {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
The pain of death is nothing compared to the pain of failure.
Related card: Slayer's Bounty
Concealed Courtyard

Concealed Courtyard

Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Concealed Weapon

Concealed Weapon {1}{R}

Artifact - Equipment
Equipped creature gets +3/+0.
Disguise {2}{R}
When Concealed Weapon is turned face up, attach it to target creature you control.
Equip {1}{R}
  • Murders at Karlov Manor
Concentrate

Concentrate {2}{U}{U}

Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Related card: Harmonize
Concerted Defense

Concerted Defense {U}

Instant
Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party.
"You mess with one of us, you mess with all of us!"
  • Zendikar Rising
Concerted Effort

Concerted Effort {2}{W}{W}

Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
  • Ravnica: City of Guilds
Concession Stand

Concession Stand

Artifact - Attraction
Visit — Create a Food token.
Eating here is always a concession.
Attraction Lights: 2, 6
Conch Horn

Conch Horn {2}

Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.
  • Fallen Empires
Conclave Tribunal

Conclave Tribunal {3}{W}

Enchantment
Convoke
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
Related card: Emmara, Voice of the Conclave
Conclave's Blessing

Conclave's Blessing {3}{W}

Enchantment - Aura
Convoke
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
  • Ravnica: City of Guilds
Concoct

Concoct {3}{U}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Card has other part: Connive
Concord with the Kami

Concord with the Kami {3}{G}

Enchantment
At the beginning of your end step, choose one or more —
• Put a +1/+1 counter on target creature with a counter on it.
• Draw a card if you control an enchanted creature.
• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
  • Neon Dynasty Commander 25 65
Concordant Crossroads

Concordant Crossroads {G}

World Enchantment
All creatures have haste.
The wolf closed in. But then a strange wind whispered through the leaves, and with a burst of speed, the deer surged forward out of reach.
Concussive Bolt

Concussive Bolt {3}{R}{R}

Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker.
Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
Shock one, awe the rest.
  • Mirrodin Besieged
Condemn

Condemn {W}

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage
Condescend

Condescend {X}{U}

Instant
Counter target spell unless its controller pays {X}. Scry 2.
Conductive Current

Conductive Current {R}{R}{R}

Sorcery
Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
  • Alchemy: Innistrad
Conduit Pylons

Conduit Pylons

Land - Desert
When Conduit Pylons enters the battlefield, surveil 1.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
The newly constructed relays harness the desert sun, bringing power to settlers across the plane.
  • Outlaws of Thunder Junction
Conduit of Worlds

Conduit of Worlds {2}{G}{G}

Artifact
You may play lands from your graveyard.
{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
  • Phyrexia: All Will Be One Promos 163p 163s
  • Phyrexia: All Will Be One 163 390
Cone of Cold

Cone of Cold {3}{U}

Sorcery
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
  • Commander Legends: Battle for Baldur's Gate
Cone of Flame

Cone of Flame {3}{R}{R}

Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Confession Dial

Confession Dial {3}

Artifact
When Confession Dial enters the battlefield, surveil 3.
{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard.
Confidence from Strength

Confidence from Strength {2}{G}

Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
"Prepare for battle!"
—Jiang Yanggu