29661 cards found
Goblin Chariot

Goblin Chariot {2}{R}

Creature - Goblin Warrior
Haste
The hardest part of his training is learning not to eat the boar.
2/2
Goblin Raider

Goblin Raider {1}{R}

Creature - Goblin Warrior
Goblin Raider can't block.
He's smart for a goblin. He can do two things: hit and run.
2/2
Greater Good

Greater Good {2}{G}{G}

Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"To examine the causes of life, we must first have recourse to death."
—Mary Shelley, Frankenstein
Hell's Caretaker

Hell's Caretaker {3}{B}

Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1/1
Hollow Dogs

Hollow Dogs {4}{B}

Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
Horror of Horrors

Horror of Horrors {3}{B}{B}

Enchantment
Sacrifice a Swamp: Regenerate target black creature.
Imaginary Pet

Imaginary Pet {1}{U}

Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
"It followed me home. Can I keep it?"
4/4
Inspirit

Inspirit {2}{W}

Instant
Untap target creature. It gets +2/+4 until end of turn.
"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
—General Douglas MacArthur, to the people of the Philippines
Ivory Mask

Ivory Mask {2}{W}{W}

Enchantment
You have shroud.
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
Jade Statue

Jade Statue {4}

Artifact
{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either."
—Kabel, Tolarian archivist
Jester's Cap

Jester's Cap {4}

Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
"Know your foes' strengths as well as their weaknesses."
—Arcum Dagsson, Soldevi machinist
Kami of Old Stone

Kami of Old Stone {3}{W}

Creature - Spirit
"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."
—Snow-Fur, kitsune poet
1/7
Karplusan Yeti

Karplusan Yeti {3}{R}{R}

Creature - Yeti
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
3/3
King Cheetah

King Cheetah {3}{G}

Creature - Cat
Flash
If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend.
—Suq'Ata wisdom
3/2
Kird Ape

Kird Ape {R}

Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
1/1
Related card: City in a Bottle
Ley Druid

Ley Druid {2}{G}

Creature - Human Druid
{T}: Untap target land.
After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
1/1
Llanowar Behemoth

Llanowar Behemoth {3}{G}{G}

Creature - Elemental
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the Weatherlight
4/4
Magnivore

Magnivore {2}{R}{R}

Creature - Lhurgoyf
Haste
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/*
Mana Clash

Mana Clash {R}

Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Marble Titan

Marble Titan {3}{W}

Creature - Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
3/3
Maro

Maro {2}{G}{G}

Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
Master Decoy

Master Decoy {1}{W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
1/2
Master Healer

Master Healer {4}{W}

Creature - Human Cleric
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Behind his eyes is the pain of every soldier his hands have healed.
1/4
Mending Hands

Mending Hands {W}

Instant
Prevent the next 4 damage that would be dealt to any target this turn.
"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."
—Tender-Hand, kitsune healer
Mindslicer

Mindslicer {2}{B}{B}

Creature - Horror
When Mindslicer dies, each player discards their hand.
It is the thing that goes bump in the night.
4/3