32750 cards found
Stalking Bloodsucker

Stalking Bloodsucker {4}{B}{B}

Creature - Vampire
Flying
{1}{B}, Discard a card: This creature gets +2/+2 until end of turn.
The pits feed both its thirst for combat and its thirst for blood.
4/4
  • Odyssey
Stalking Predator
Shady Traveler

Stalking Predator

Creature - Werewolf
(Color indicator: Stalking Predator is black)
Menace
Nightbound
Tomorrow a new village, and new victims.
4/4
Card has other part: Shady Traveler
Stalking Vampire
Screeching Bat

Stalking Vampire

Creature - Vampire
(Color indicator: Stalking Vampire is black)
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform this creature.
Each form she takes is an exploration of the senses.
5/5
Card has other part: Screeching Bat
  • Innistrad
Stallion of Ashmouth

Stallion of Ashmouth {3}{B}

Creature - Nightmare Horse
Delirium{1}{B}: This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Echoing hoofbeats can no longer be assumed to be help from the Gavony Riders.
3/3
Stargaze

Stargaze {X}{B}{B}

Sorcery
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
"Some batfolk dedicate their lives to seeing the world beyond them."
—Warion, scholar of the Cosmos
  • Bloomburrow
Starlit Soothsayer

Starlit Soothsayer {2}{B}

Creature - Bat Cleric
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1.
"The Lunar Paean is upon us. Let us turn to our ancestors for guidance, and look to our children for hope."
2/2
  • Bloomburrow
Starscape Cleric

Starscape Cleric {1}{B}

Creature - Bat Cleric
Offspring {2}{B}
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
2/1
  • Bloomburrow
Starscream, Power Hungry
Starscream, Seeker Leader

Starscream, Power Hungry {3}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{B}
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
2/3
Card has other part: Starscream, Seeker Leader
  • Transformers 5a 20a
Starscream, Seeker Leader
Starscream, Power Hungry

Starscream, Seeker Leader

Legendary Artifact - Vehicle
(Color indicator: Starscream, Seeker Leader is black)
Living metal
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
2/3
Card has other part: Starscream, Power Hungry
  • Transformers 5b 20b
Starving Revenant

Starving Revenant {2}{B}{B}

Creature - Spirit Horror
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
4/4
Related card: Glimmer Hoarder
  • The Lost Caverns of Ixalan Promos 123p 123s
  • The Lost Caverns of Ixalan 123 338
Steady-Handed Mook

Steady-Handed Mook {2}{B}

Creature - Human Rigger
Deathtouch
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
A mook's life span is just long enough to get just good enough to get careless.
1/1
  • Unstable
Steal Strength

Steal Strength {1}{B}

Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
With each grunt of pain from Haddad, Greel's grin widened.
Stench of Decay

Stench of Decay {1}{B}{B}

Instant
Nonartifact creatures get -1/-1 until end of turn.
"Disa is dead, and I am left. I shall allow no others to succumb to this pestilence."
—Kolbjörn, High Honored Druid
  • Alliances 61a 61b
Stench of Evil

Stench of Evil {2}{B}{B}

Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
  • Ice Age
Stenchskipper

Stenchskipper {3}{B}

Creature - Elemental
Flying
At the beginning of the end step, if you control no Goblins, sacrifice this creature.
"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided—from upwind, if possible."
—Cenn Deagan
6/5
  • Morningtide
Step Right Up

Step Right Up {3}{B}

Sorcery
Open two Attractions.
"Ah, the midway, beating heart of the—well, maybe the big top is the heart. If there were two hearts, then the midway—or the lungs. Lungs or stomach!"
—Captain Rex Nebula
  • Unfinity 94 380
Stingblade Assassin

Stingblade Assassin {3}{B}

Creature - Faerie Assassin
Flash
Flying
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
3/1
  • Wilds of Eldraine
Stinging Cave Crawler

Stinging Cave Crawler {2}{B}

Creature - Insect Horror
Deathtouch
Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
Caverns uninhabited by mycoids are often infested with worse.
1/3
  • The Lost Caverns of Ixalan
Stinging Hivemaster

Stinging Hivemaster {2}{B}

Creature - Phyrexian Warlock
Toxic 1
When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
From within its form, a single word echoed forth: "Devour."
3/2
  • Phyrexia: All Will Be One
Stinging Scorpion

Stinging Scorpion {4}{B}

Host Creature - Scorpion
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
3/2
Stinging Study

Stinging Study {4}{B}

Instant
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Silverquill first-years welcome discomfort in the classroom, knowing it will prepare them for the years ahead.
Stinkdrinker Bandit

Stinkdrinker Bandit {3}{B}

Creature - Goblin Rogue
Prowl {1}{B}
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1
Stinkweed Imp

Stinkweed Imp {2}{B}

Creature - Imp
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5
1/2
Stir the Grave

Stir the Grave {X}{B}

Sorcery
Return target creature card with mana value X or less from your graveyard to the battlefield.
"Your lungs may not draw breath, but while your hands can grip a sword, you will be useful to me."
—Nighteyes, nezumi necromancer
  • Betrayers of Kamigawa
Stir the Sands

Stir the Sands {4}{B}{B}

Sorcery
Create three 2/2 black Zombie creature tokens.
Cycling {3}{B}
When you cycle this card, create a 2/2 black Zombie creature token.