29693 cards found
Centaur Healer

Centaur Healer {1}{G}{W}

Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
3/3
Cerebral Vortex

Cerebral Vortex {1}{U}{R}

Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Izzet brains and Izzet boilers: contents under pressure.
Char

Char {2}{R}

Instant
Char deals 4 damage to any target and 2 damage to you.
Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.
Circu, Dimir Lobotomist

Circu, Dimir Lobotomist {2}{U}{B}

Legendary Creature - Human Wizard
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
2/3
Dimir Charm

Dimir Charm {U}{B}

Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
"Dangerous to recognize. Deadly not to."
—Lazav
Dimir Doppelganger

Dimir Doppelganger {1}{U}{B}

Creature - Shapeshifter
{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
"Fear not. Your life will not go unlived."
0/2
Drown in Filth

Drown in Filth {B}{G}

Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
The rot farmer's first rite of passage is to craft a pair of work stilts.
Electrickery

Electrickery {R}

Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R}
Etrata, the Silencer

Etrata, the Silencer {2}{U}{B}

Legendary Creature - Vampire Assassin
Etrata, the Silencer can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
3/5
Glare of Subdual

Glare of Subdual {2}{G}{W}

Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers.
Grave-Shell Scarab

Grave-Shell Scarab {2}{B}{G}{G}

Creature - Insect
{1}, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1
4/4
Grove of the Guardian

Grove of the Guardian

Land
{T}: Add {C}.
{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
Invoke the Firemind

Invoke the Firemind {X}{U}{U}{R}

Sorcery
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
To those in tune with the Firemind, there is no difference between knowledge and flame.
Izoni, Thousand-Eyed

Izoni, Thousand-Eyed {2}{B}{B}{G}{G}

Legendary Creature - Elf Shaman
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
{B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
2/3
Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord {B}{B}{G}{G}

Legendary Creature - Zombie Elf
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
2/2
Korozda Guildmage

Korozda Guildmage {B}{G}

Creature - Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn.
{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
2/2
Legion Loyalist

Legion Loyalist {R}

Creature - Goblin Soldier
Haste
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
1/1
Loxodon Hierarch

Loxodon Hierarch {2}{G}{W}

Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
"I have lived long, and I remember how this city once was. If my death serves to bring back the Ravnica in my memory, then so be it."
4/4
Mirko Vosk, Mind Drinker

Mirko Vosk, Mind Drinker {3}{U}{B}

Legendary Creature - Vampire
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
2/4
Netherborn Phalanx

Netherborn Phalanx {5}{B}

Creature - Horror
When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.
Transmute {1}{B}{B}
2/4
Nightveil Specter

Nightveil Specter {U/B}{U/B}{U/B}

Creature - Specter
Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with Nightveil Specter.
2/3
Nivix Guildmage

Nivix Guildmage {U}{R}

Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.
{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"The only action worth taking is one with an unknown outcome."
2/2
Pyromatics

Pyromatics {1}{R}

Instant
Replicate {1}{R}
Pyromatics deals 1 damage to any target.
Razia, Boros Archangel

Razia, Boros Archangel {4}{R}{R}{W}{W}

Legendary Creature - Angel
Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Her sword burns with such brightness that foes avert their eyes and arrows divert their paths.
6/3
Selesnya Charm

Selesnya Charm {G}{W}

Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.